Act 4 - Round 18
General Summary
Force Dispositions
The Harbingers
Calderon Firebase (H13) - Level 4 -
Calderon Firebase (H13) - Level 4 -
- (Pilots) "Trailblazer", "Bones", "Badboi", "Jungle Jackie", Pierce, Falkner, Gardner, Young, "Twist", Greene, Carver
- (Vehicle Crews) Crew 9, Hellriders Crew
- (Mechs) AS7-D B, STK-3F, CTF-1X, HCT-3F A, HCT-3F B, HCT-3F C, HCT-3F D, WVR-6R, CN9-A, JVN-10F, ENF-4R B
- (Vehicles) Demolisher A, Demolisher B, VNL-K70, Behemoth (Armor), Bulldog (LRM), Hetzer
- (Medical Teams) Medical Crew A, Medical Crew B
- (Tech Teams - Mech) Tech Crews A - O
- (Tech Teams - Vehicle) Tech Crews a - c
- (Repair) CP-10-Z
- (Defenses) 2x MechKiller Turrets, 2x Heavy LRM Turrets
- (Pilots) J. Falkner, N. Price
- (Mechs) SDR-5V, WSP-1A
- (Tech Teams - Mech) Tech Crew O
- (Resources) F17 (Ore)
- (None)
- (Resources) F09 (Ore Deposit)
- (None)
- (Resources) H18 (Hazardous Materials)
- (Pilots) "Bones", "Sassy", "Cinders", "Sureshot", "Spike"
- (Vehicle Crews) "Crew 33", "Crew 6", "Prodigal Sons"
- (Mechs) GRH-5H, AWS-8Q A, LGB-7Q, MON-67 A, MON-67 B
- (Vehicles) Schrek A, LRM Carrier A, LRM Carrier D
- (Hired Guns, Pilots) "Chevalier", "Badger"
- (Hired Guns, 'Mechs) GLT-4L "The Madame", WVR-6R "Constance"
- (Pilots)"Juggernaut", "Deadeye", "Pilgrim", "Boomstick", "Patty-Cake"
- (Vehicle Crews) "Gunpowder Saints", "Phalan Irregulars"
- (Mechs) AS7-D A, AWS-8Q B, CRD-3R, OTL-4D
- (Vehicles )LRM Carrier C, Schrek B
- (Hired Guns, Pilots) "Jaunt"
- (Hired Guns, 'Mechs) VLK-QA "Valerie"
Priam Company
Minos Firebase (E23) - Level 4 -
Minos Firebase (E23) - Level 4 -
- (Mechs) GLT-4P, WHM-6R C, OSR-2C, HBK-4G, COM-2D, LCT-1V, HCT-3F, STK-3F, BJ-1
- (Vehicles) Maxim
- (Medical Team) Medical Team Alpha
- (Tech Team - Mech) Tech Crews A, B, E - H, J
- (Tech Team - Vehicle) Tech Crew K, L
- (Repair) WVR-6R, HBK-4G B, CN9-A B, STG-3G, RVN-1X, HER-1A, Packrat
- (Defenses) 1x Light Autocannon Turret, 1x Light LRM Turret
- (None)
- (Resources) L21 (Fertile Ground), M21 (Valuable Metals)
- (None)
- (Vehicle Crews) "Wild Wolves"
- None
- None
- None
- (Pilots) Aubrey, Olivia, Reginald, "Brick", Faust, Greenwell, Ellen, Cooper, Drake
- (Vehicle Crews) "Crew 12", "Crew 86", "Crazy Eight", "Bull's Horns, "Agi Crew", "Lucent Irregulars", "Comorant Riders"
- (Mechs) BLR-1G, ON1-K, GRF-1N B, WHM-6R A, WHM-6R B, CN9-A, BL-7-KNT, VTR-9B, WTH-1
- (Vehicles) Schrek, Manticore, Condor A, Condor (Liao) A, Condor (Liao) B, Scorpion LRM
- (Hired Guns, Pilots) "Gunslinger", "Cardiac", "Dead Ringer"
- (Hired Guns, Mechs) MAD-3M "Peacemaker", JR7-D "Polecat", GRF-1N "Peregrine"
- (Pilots) Otto, Simone, Casey, Erik, "Vandal"
- (Mechs) GRF-1N A, SDR-5V, PXH-1, VLK-QA, JR7-D
- (Vehicle Crews) "Bully Gear", "Jeska's Jokers"
- (Vehicles) Condor B, Condor C
- (Pilots) Mikell, Price, Long, Schrade, Kelly
- (Vehicle Crews) "Crew 12", "Crew 86"
- (Mechs) WLF-1, AWS-8Q, JVN-10N, SHD-2H
- (Vehicles) LRM Carrier A, LRM Carrier B
- (Infantry) Lorelei Team
- (Infantry) Alopex Platoon
- (Medical Team) Aescula Nurses
- (Tech Team - Mech) Tech Crews C, D, I
- (Infantry) 5th Pelea Militia
Actions Phase
Harbingers Actions
- 1. Scouting from F16. G15 > H15 > I15 > J16 > J15 > J14 > I13 > I12 > H12 > H13.
- 2. Scouting from F16. E16 > E17 > E18 > E19 > E21 > F20 > F19 > F18 > F17 > F16.
- 3. Scouting from F16. F17 > F18 > F19 > F20 > F21 > G21 > H21 > H20 > H19 > I18.
- 4. Scouting from F10. F09 > F08 > F07 > G06 > H07 > I07 > I08 > H09 > G09 > F10.
- 5. Scouting from F10. F09 > F08 > F07 > F06 > F05 > F06 > F07 > F08 > F09 > F10
- 6. Scouting from I18. I19 > I20 > I21 > I22 > H23 > H22 > H21 > H20 > H19 > I18.
- 7. Scouting from I18. H19 > G19 > G20 > G21 > G22 > H22 > I21 > I20 > I19 > I18.
- 8. Scouting from H13. I12 > J12 > K11 > L12 > M13 > L13 > K12 > J13 > I13 > H13.
- 9. Attack Fourth Legion forces at H21.
- 10. Attack 22nd Skye Rangers forces at J13.
- 11, 12. Reserved for after Battle Phase.
Hearing of this, Commander Dupree dispatched his DropShip to intercept the Fourth Legion's forces on Pelea with a selection of his skilled forces. Since he assumed the 22nd Skye forces were those dispersed previously, the Commander decided to personally lead a force to eliminate them. Shortly after engaging, Calderon Base had two DropShips land nearby and begin unloading an attack force. The Kommandant in charge had decided to make a serious attempt to hit the Harbingers when they were at their most vulnerable.
Priam Company Actions
- 1. Move Epirus Forces to Anomaly L16.
- 2. Move Reinforcements to Anomaly L16.
- 3. Move Lorelei Team to Grid L16.
- 4. Move Alopex Platoon to Grid L16.
- 4. Move to Grid L16.
- 5. Build 'Anomaly Base' at Grid L16. (-100 SP)
- 6. Assault Sakura Firebase. (J25)
- 7. Personnel Search: 'MechWarrior. (Target: 9) Fail.
- 8. Personnel Search: 'MechWarrior. (Target: 9) Success. (Randall Martin)
- 9. Personnel Search: 'MechWarrior. (Target: 9) Fail.
- 10. Personnel Search: 'MechWarrior. (Target: 9) Fail.
- 11-19. Reserved for after Battle Phase.
As this was happening, he opted to move to the new 'Anomaly Base' to keep a close eye on matters there. The choice to reinforce the defenders was fortuitous, as the former Baroness had dispatched one of her elite mercenary Lances to take control of Grid L16 with the assistance of three infantry platoons. Commander Sethan would have to defend his claim with whatever he had on hand, and he knew this was just the first of many challengers who would line up to try to seize the apparent Lostech cache.
Battle Phase
- 1. Ratcatching
- 2. Broken Skies
- 3. Strike Three
- 4. Rats' Nest
- 5. Wallings' Claim
Post-Battle Phase
Harbingers Actions
- 11. Negotiate with Kreiss: Selling Salvage. (+3650 SP)
- 12. Negotiate with Kreiss: Buying Parts. (-190 SP)
Priam Company Actions
- 11. Personnel Search: 'MechWarrior. (Target: 9) (Failure)
- 12. Personnel Search: 'MechWarrior. (Target: 9) (Failure)
- 13. Personnel Search: Vehicle Crew. (Target: 8) (Failure)
- 14. Personnel Search: Vehicle Crew. (Target: 8) (Failure)
- 15. Personnel Search: Tech Team (Target: 10) (Failure)
- 16. Personnel Search: Tech Team (Target: 10) (Failure)
- 17. Personnel Search: Tech Team (Target: 10) (Success) (-50 SP)
- 18. Negotiation with Kreiss: Buying Parts. (-175 SP)
- 19. Moved "City Patrol" to Grid E22.
At the Anomaly Base, Commander Sethan has talked a Lance of mercenaries into switching sides and agreed to pay for their 'Mech repairs. Facing a desperate need for more personnel to keep his outfit capable, and a potential incoming storm of adversaries once word gets out, a great deal of efforts are put into searching for specific types of personnel locally. However, it seems the pool of available recruits has started drying up and Priam Company will have to manage with what they have available.
Training Phase
Harbingers Volunteers
The Harbingers were approached by an infantry platoon, but did not see any need to bring them into the outfit. (+1 Lucky)Priam Company Volunteers
Commander Sethan found a willing team of technicians who were interested in helping out after the events of First Ward.(Added Tech Team Q (Veteran, Vehicle.)
Harbingers Training
- Nathan Pierce: Trained in Gunnery. (-200 SP)
- John Falkner: Trained in Gunnery. (-200 SP)
- Timothy Young: Trained in Gunnery. (-200 SP)
- "Twist": Trained in Gunnery. (-200 SP)
Trained in "Lucky (1)" special ability. - Andrew Gardner: Trained in Gunnery. (-200 SP)
- Jason Greene: Trained in Gunnery. (-200 SP)
- Andrew Carver: Trained in Gunnery. (-200 SP)
- Phalan Irregulars: Trained in Gunnery. (-100 SP)
- Prodigal Sons: Trained in Gunnery. (-100 SP)
Trained in "Oblique Attacker" special ability. - Gunpowder Saints: Trained in Gunnery. (-100 SP)
Trained in "Sandblaster" special ability. - Tech Team a: Trained to Veteran. (-400 SP)
- Tech Team c: Trained to Veteran. (-400 SP)
Priam Company Training
- Alan Faust: Trained in Gunnery. (-200 SP)
- Adam Long: Trained in Gunnery. (-200 SP)
Trained in "Lucky (1)" special ability. - Ellen Raster: Trained in Gunnery. (-200 SP)
Trained in "Lucky (1)" special ability. - "Bully Gear": Trained in Gunnery. (-100 SP)
- "Bull's Horns": Trained in Gunnery. (-100 SP)
- "Jeska's Jokers": Trained in Gunnery. (-100 SP)
- "Comorant Riders": Trained in Gunnery. (-100 SP)
- "Lucent Irregulars": Trained in Gunnery. (-100 SP)
- "Havoc Crew": Trained in Gunnery. (-100 SP)
- Tech Team B: Trained to Elite. (-400 SP)
Repair Phase
Harbingers Medical
Medical Crew A: Veteran Medical Team (Skill 7)(Base Bonus: -1) (TN: 6)
- Adamant Dupree: (2 Wounds) Success.
- "Sassy": (1 Wound) Success.
- "Boomstick": (1 Wound) Failure.
- Minato Watanabe: (2 Wounds) Failure.
- "Sturmfeur Crew": (Commander Hit) Failure.
- Crew 33: (Driver Hit) Success.
Harbingers Maintenance
Calderon Firebase- CP-10-Z: Mothballed. Moved to Storage; Damage Remains.
- BLR-1G: Mothballed. Moved to Storage; Damage Remains.
- LGB-0W: Mothballed. Moved to Storage; Damage Remains.
- ON1-K: Mothballed. Moved to Storage; Damage Remains.
- AS7-D C: Mothballed. Moved to Storage; Damage Remains.
- WVR-6K: Mothballed. Moved to Storage; Damage Remains.
- Von Luckner: Mothballed. Moved to Storage.
- Behemoth (Armor): Mothballed. Moved to Storage.
- Demolisher C: Mothballed. Moved to Storage.
- Bulldog (LRM): Mothballed. Moved to Storage.
- Hetzer: Mothballed. Moved to Storage.
Tech Team O: (Regular Mech: 7)
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- WSP-1A: Quality -1 (B), Firebase +0, Time +0 (x1), 45 minutes
(Target: 6) (Result: 3. Failure. Quality Drops to C.) - SDR-5V: Quality -2 (A), Firebase +0, Time +0 (x1), 45 minutes (Target: 5) (Result: 2. Failure. Quality Drops to B.)
Harbingers Availability Checks
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- SRM 6 Ammo Bin: (TN: 3) (Success)
- AC/20 Ammo Bin: (TN: 5) (Success)
- AC/20 Ammo Bin: (TN: 5) (Success)
- Large Laser: (TN: 4) (Failure)
- Machine Gun: (TN: 1) (Success)
- LRM 20: (TN: 3) (Success)
- LRM 20: (TN: 3) (Success)
- Cockpit: (TN: 3) (Success)
- Cockpit: (TN: 3) (Success)
- Life Support: (TN: 3) (Success)
- Life Support: (TN: 3) (Success)
- Vehicle Sensors: (TN: 3) (Success)
- Vehicle Stabilizer: (TN: 3) (Success)
- Structure (25t Left Torso): (TN: 3) (Success)
- Structure (75t Left Arm): (TN: 3) (Success)
- Structure (75t Head): (TN: 3) (Success)
- Structure (75t Head): (TN: 3) (Success)
- Structure (80t Left Arm): (TN: 3) (Success)
- Structure (85t Left Arm): (TN: 3) (Success)
- Actuator (45t Upper Leg): (TN: 3) (Success)
- Actuator (45t Lower Leg): (TN: 3) (Success)
- Actuator (45t Foot): (TN: 3) (Success)
- Actuator (60t Lower Arm) (TN: 3) (Success)
- Actuator (75t Upper Arm): (TN: 3) (Success)
- Actuator (75t Lower Arm): (TN: 3) (Success)
- Actuator (75t Hand): (TN: 3) (Success)
- Actuator (80t Upper Arm): (TN: 3) (Success)
- Actuator (80t Lower Arm): (TN: 3) (Success)
- Actuator (80t Hand): (TN: 3) (Success)
- Actuator (85t Upper Arm): (TN: 3) (Success)
- Actuator (85t Upper Arm): (TN: 3) (Success)
- Actuator (85t Upper Arm): (TN: 3) (Success)
- Actuator (85t Lower Arm): (TN: 3) (Success)
- Actuator (85t Hand): (TN: 3) (Success)
Harbingers Repairs
Calderon FirebaseA: Elite (5) (M) – (Overtime, TN +3)
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WVR-6R returned to active duty.
B: Elite (5) (M) -- (Overtime, TN +3)- AWS-8Q B: Left Leg (17 Armor)
TN 4, 85 minutes (Result: 7) (Success) - AWS-8Q B: Right Torso (24 Armor)
TN 4, 120 minutes (Result: 9) - AWS-8Q B: Right Torso (50% Structure)
TN 5, Partial 1, 135 minutes (Result: 10) (Success) - AWS-8Q B: Left Torso (24 Armor)
TN 4, 120 minutes (Result: 6) (Success) - OTL-4D: Right Leg (13 Armor)
TN 3, 65 minutes (Result: 5) (Success) - OTL-4D: Left Torso (50% Structure)
TN 6, Partial 1, 135 minutes (Result: 6) (Success) - WVR-6R: Left Arm (6 Armor)
TN 5, 30 minutes (Result: 6) (Success) - WVR-6R: Right Leg (6 Armor)
TN 5, 30 minutes (Result: 6) (Success)
WVR-6R returned to active duty.
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WVR-6R returned to active duty.
C: Elite (5) (M) --- AWS-8Q B: Left Arm (Replace)
TN 6, 240 minutes (Result: 6) (Success) - AWS-8Q B: Left Torso (75% Structure)
TN 4, Partial 2, 180 minutes (Result: 6) (Success) - WVR-6R: Right Arm (16 Armor)
TN 5, 80 minutes (Result: 5) (Success) - WVR-6R: Right Arm (25% Structure)
TN 6, Partial 1, 90 minutes (Result: 6) (Success) - WVR-6R: Left Leg (5 Armor)
TN 5, 25 minutes (Result: 9) (Success) - WVR-6R: Center Torso (11 Armor)
TN 5, 55 minutes (Result: 5) (Success) - HCT-3F A: Left Leg (Jump Jet)
TN 6, 60 minutes (Result: 12) (Success)
WVR-6R returned to active duty.
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D: Elite (5) (M) -- (Overtime, TN +3)- AS7-D A: Right Arm (7 Armor)
TN 0, 35 minutes (Result: 10) (Success) - AS7-D A: Left Arm (11 Armor)
TN 0, 55 minutes (Result: 3) (Success) - AS7-D A: Right Leg (18 Armor)
TN 0, 90 minutes (Result: 3) (Success) - AS7-D A: Left Leg (22 Armor)
TN 0, 110 minutes (Result: 3) (Success) - AS7-D A: Right Torso (29 Armor)
TN 0, 145 minutes (Result: 5) (Success) - AS7-D A: Head (6 Armor)
TN 0, 30 minutes (Result: 8) (Success) - HCT-3F A: Left Leg (Upper Actuator)
TN 0, 90 minutes (Result: 3) (Success) - HCT-3F A: Left Leg (Lower Actuator)
TN 0, 90 minutes (Result: 4) (Success) - HCT-3F A: Left Leg (Foot Actuator)
TN 0, 90 minutes (Result: 5) (Success) - HCT-3F A: Right Torso (14 Armor)
TN 1, 70 minutes (Result: 6) (Success) - HCT-3F A: Left Torso (16 Armor)
TN 1, 80 minutes (Result: 6) (Success)
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JVN-10F returned to active duty.
MON-67 B returned to active duty.
E: Elite (5) (M) -- (Overtime, TN +3)- AWS-8Q B: Left Torso (PPC)
TN 6, 120 minutes (Result: 7) (Success) - AWS-8Q B: Left Torso (Heat Sink)
TN 3, 90 minutes (Result: 5) (Success) - AWS-8Q B: Left Torso (Heat Sink)
TN 3, 90 minutes (Result: 8) (Success) - AWS-8Q B: Left Torso (Heat Sink)
TN 3, 90 minutes (Result: 11) (Success) - AWS-8Q B: Center Torso (17 Armor)
TN 4, 85 minutes (Result: 6) (Success) - JVN-10F: Left Leg (10 Armor)
TN 5, 50 minutes (Result: 11) (Success) - MON-67 B: Right Arm (5 Armor)
TN 2, 25 minutes (Result: 8) (Success) - MON-67 B: Left Arm (8 Armor)
TN 2, 40 minutes (Result: 11) (Success) - MON-67 B: Left Arm (50% Structure)
TN 4, Partial 1, 135 minutes (Result: 5) (Success)
JVN-10F returned to active duty.
MON-67 B returned to active duty.
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CRD-3R returned to active duty.
MON-67 B returned to active duty.
Schrek A returned to active duty.
F: Elite (5) (M) -- (Overtime, TN +3)- CTF-1X: Right Arm (17 Armor)
TN 4, 85 minutes (Result: 7) (Success) - CTF-1X: Left Arm (6 Armor)
TN 4, 30 minutes (Result: 4) (Success) - CTF-1X: Right Leg (17 Armor)
TN 4, 85 minutes (Result: 7) (Success) - CTF-1X: Left Leg (22 Armor)
TN 4, 110 minutes (Result: 8) (Success) - CRD-3R: Right Arm (5 Armor)
TN 4, 25 minutes (Result: 4) (Success) - CRD-3R: Right Leg (20 Armor)
TN 4, 100 minutes (Result: 6) (Success) - CRD-3R: Head (5 Armor)
TN 4, 25 minutes (Result: 10) (Success) - MON-67 B: Left Arm (Reattach Limb)
TN 5, 180 minutes (Result: 5) (Success) - MON-67 B: Left Torso (10 Armor)
TN 2, 50 minutes (Result: 7) (Success) - Schrek A: Right (10 Armor)
TN 3, 30 minutes (Result: 4) (Success)
CRD-3R returned to active duty.
MON-67 B returned to active duty.
Schrek A returned to active duty.
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MON-67 B returned to active duty.
G: Elite (5) (M) -- (Overtime, TN +3)- CTF-1X: Left Leg (25% Structure)
TN 5, Partial 1, 90 minutes (Result: 5) (Success) - CTF-1X: Left Torso (16 Armor)
TN 4, 80 minutes (Result: 4) (Success) - CTF-1X: Left Torso (75% Structure)
TN 7, Partial 2, 180 minutes (Result: 7) (Success) - CTF-1X: Left Torso (M. Laser)
TN 6, 120 minutes (Result: 7) (Success) - HCT-3F A: Left Arm (8 Armor)
TN 4, 40 minutes (Result: 8) (Success) - HCT-3F A:Left Leg (11 Armor)
TN 4, 55 minutes (Result: 10) (Success) - MON-67 B: Center Torso (7 Armor)
TN 2, 35 minutes (Result: 7) (Success) - MON-67 B: Center Torso (25% Structure)
TN 3, Partial 1, 90 minutes (Result: 4) (Success)
MON-67 B returned to active duty.
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MON-67 B returned to active duty.
H: Elite (5) (M) --- CTF-1X: Center Torso (6 Armor)
TN 4, 30 minutes (Result: 5) (Success) - OTL-4D: Right Arm (8 Armor)
TN 3, 40 minutes (Result: 9) (Success) - OTL-4D: Right Arm (25% Structure)
TN 5, Partial 1, 90 minutes (Result: 5) (Success) - OTL-4D: Left Arm (8 Armor)
TN 3, 40 minutes (Result: 6) (Success) - OTL-4D: Left Arm (25% Structure)
TN 5, Partial 1, 90 minutes (Result: 6) (Success) - OTL-4D: Left Arm (Lower Actuator)
TN 2, 90 minutes (Result: 5) (Success) - OTL-4D: Right Torso (10 Armor)
TN 3, 50 minutes (Result: 5) (Success) - OTL-4D: Left Torso (9 Armor)
TN 3, 45 minutes (Result: 9) (Success) - MON-67 B: Left Torso (Replace)
TN 7, 240 minutes (Result: 7) (Success)
MON-67 B returned to active duty.
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AS7-D B returned to active duty.
I: Veteran (6) (M) 20 / 20- AS7-D A: Gyro (Replace)
TN 1, 200 minutes (Result: 10) (Success) - AS7-D B: Left Arm (28 Armor)
TN 0, 140 minutes (Result: 7) (Success) - AS7-D B: Right Leg (4 Armor)
TN 0, 20 minutes (Result: 4) (Success) - AS7-D B: Right Torso (AC/20 Ammo)
TN 0, Partial 1, 120 minutes (Result: 9) (Success)
AS7-D B returned to active duty.
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AS7-D B returned to active duty.
- AS7-D A: Left Torso (24 Armor)
TN 1, 120 minutes (Result: 5) (Success) - AS7-D A: Center Torso (38 Armor)
TN 1, 190 minutes (Result: 3) (Success) - AS7-D B: Right Arm (15 Armor)
TN 1, 75 minutes (Result: 7) (Success) - AS7-D B: Head (Heat Sink)
TN 1, 90 minutes (Result: 6) (Success)
AS7-D B returned to active duty.
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STK-3F returned to active duty. +1 XP
- AS7-D B: Left Leg (37 Armor)
TN 1, 185 minutes (Result: 7) (Success, +1 XP) - AS7-D B: Right Torso (12 Armor)
TN 1, 60 minutes (Result: 5) (Success) - AS7-D B: Right Torso (50% Structure)
TN 3, Partial 1, 135 minutes (Result: 5) (Success) - STK-3F: Right Leg (10 Armor)
TN 2, 50 minutes (Result: 4) (Success) - STK-3F: Left Leg (10 Armor)
TN 2, 50 minutes (Result: 4) (Success)
STK-3F returned to active duty. +1 XP
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STK-3F returned to active duty.
- AS7-D B: Right Torso (AC/20 Ammo)
TN 1, Partial 1, 120 minutes (Result: 12) (Success) - AS7-D B: Right Torso (AC/20)
TN 3, 120 minutes (Result: 6) (Success) - AS7-D B: Center Torso (33 Armor)
TN 1, 165 minutes (Result: 7) (Success) - AS7-D B: Head (9 Armor)
TN 1, 45 minutes (Result: 7) (Success) - STK-3F: Left Arm (6 Armor)
TN 2, 30 minutes (Result: 6) (Success)
STK-3F returned to active duty.
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STK-3F returned to active duty.
- AS7-D B: Left Torso (28 Armor)
TN 1, 140 minutes (Result: 7) (Success) - AS7-D B: Head (50% Structure)
TN 3, Partial 1, 135 minutes (Result: 11) (Success) - STK-3F: Right Arm (17 Armor)
TN 2, 85 minutes (Result: 8) (Success) - STK-3F: Right Torso (SRM Ammo)
TN 2, Partial 1, 120 minutes (Result: 4) (Success)
STK-3F returned to active duty.
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AWS-8Q B returned to active duty. +1 XP
CTF-1X returned to active duty. +1 XP
- STK-3F: Right Torso (16 Armor)
TN 5, 80 minutes (Result: 9) (Success) - STK-3F: Left Torso (2 Armor)
TN 5, 10 minutes (Result: 8) (Success) - STK-3F: Center Torso (5 Armor)
TN 5, 25 minutes (Result: 9) (Success) - AWS-8Q B: Right Arm (24 Armor)
TN 5, 120 minutes (Result: 6) (Success) - AWS-8Q B: Left Arm (24 Armor)
TN 5, 120 minutes (Result: 7) (Success) - AWS-8Q B: Left Arm (Upper Actuator)
TN 4, 90 minutes (Result: 11) (Success, +1 XP) - AWS-8Q B: Left Arm (Lower Actuator)
TN 4, 90 minutes (Result: 7) (Success) - AWS-8Q B: Left Arm (Hand Actuator)
TN 4, 90 minutes (Result: 8) (Success) - AWS-8Q B: Right Leg (8 Armor)
TN 5, 40 minutes (Result: 10) (Success, +1 XP) - AWS-8Q B: Head (2 Armor)
TN 5, 10 minutes (Result: 8) (Success) - CTF-1X: Right Torso (9 Armor)
TN 5, 45 minutes (Result: 10) (Success, +1 XP)
AWS-8Q B returned to active duty. +1 XP
CTF-1X returned to active duty. +1 XP
a: Regular (7) (V) 10 / 10
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- Sturmfeur: Front (66 Armor)
TN 4, 198 minutes (Result: 9) (Success) - Sturmfeur: Right (61 Armor)
TN 4, 183 minutes (Result: 9) (Success) - Sturmfeur: Rear (7 Armor)
TN 4, 21 minutes (Result: 6) (Success) - Sturmfeur: Motive Hit
TN 5, 60 minutes (Result: 5) (Success)
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LRM Carrier C returned to active duty. +1 XP
Sturmfeur entering active duty. +1 XP
- Schrek A: Front (19 Armor)
TN 1, 55 minutes (Result: 8) (Success, 1 XP) - Schrek A: Turret (12 Armor)
TN 1, 36 minutes (Result: 4) (Success) - Schrek A: Turret (Stabilizer)
TN 3, 60 minutes (Result: 6) (Success) - Schrek A: Motive Hit
TN 2, 60 minutes (Result: 7) (Success, +1 XP) - Schrek A: Motive Hit
TN 2, 60 minutes (Result: 7) (Success, +1 XP) - LRM Carrier C: Front (12 Armor)
TN 2, 36 minutes (Result: 5) (Success) - Sturmfeur: Turret (34 Armor)
TN 3, 102 minutes (Result: 6) (Success) - Sturmfeur: Motive Hit
TN 4, 60 minutes (Result: 5) (Success)
LRM Carrier C returned to active duty. +1 XP
Sturmfeur entering active duty. +1 XP
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- Sturmfeur: Motive Hit
TN 5, 60 minutes (Result: 7) (Success)
Priam Company Medical
Medical Team Alpha: Veteran Medical Team (Skill 7)(Base Bonus: -1) (TN: 6)
- Reginald Brand (2 Wounds) Success.
- Olivia Garrido (2 Wounds) Success.
- Ellen Raster (1 Wound) Failure.
(Base Bonus: +0) (TN: 8)
- "Carter" (1 Wound) Failure.
- "Donovan" (1 Wound) Success.
Priam Company Maintenance
Minos FirebaseTech Team E: (Veteran Mech: 6)
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[spoiler]
- STK-3F: Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
(Target: 4) (Result: 4, Success) - GLT-4P: Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
(Target: 4) (Result: 7, Success) - WHM-6R C: Quality +1 (D), Firebase -2, Time +0 (x1), 75 minutes
(Target: 4) (Result: 7, Success) - HCT-3F: Quality +1 (D), Firebase -2, Time +0 (x1), 60 minutes
(Target: 5) (Result: 6, Success) - HBK-4G A: Quality +0 (C), Firebase -2, Time +0 (x1), 60 minutes
(Target: 4) (Result: 12, Success; Quality Improves to B) - BJ-1: Quality +0 (C), Firebase -2, Time +0 (x1), 60 minutes
(Target: 4) (Result: 8, Success) - LCT-1S: Quality +1 (D), Firebase -2, Time +0 (x1), 45 minutes
(Target: 5) (Result: 10, Success; Quality Improves to C)
[spoiler]
- Maxim: Quality +1 (D), Firebase -2, Time +0 (x1)m 50 minutes
(Target: 5) (Result: 10, Success' Quality Improves to C)
- COM-2D: Mothballed. Moved to Storage.
- HER-1A: Mothballed. Moved to Storage.
- LCT-1V: Mothballed. Moved to Storage.
Priam Company Availability Checks
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- SRM 6: (TN: 3) (Success)
- AC/5: (TN: 3) (Success)
- Large Laser: (TN:4) (Success)
- Large Laser: (TN:4) (Success)
- LRM 10 Ammo Bin: (TN: 3) (Success)
- Vehicle Sensors: (TN: 3) (Success)
- Gyro (80t): (TN: 3) (Success)
- Medium Laser: (TN: 2) (Success)
- Medium Laser: (TN: 2) (Success)
- Structure (50t Left Arm): (TN: 3) (Success)
- Structure (60t Left Arm): (TN: 3) (Success)
- Structure (60t Left Torso): (TN: 3) (Success)
- Actuator (50t Upper Arm): (TN: 3) (Success)
- Actuator (50t Lower Arm): (TN: 3) (Success)
- Actuator (50t Hand): (TN: 3) (Success)
- Actuator (75t Upper Leg): (TN: 3) (Success)
- Actuator (75t Lower Leg): (TN: 3) (Success)
- Actuator (75t Foot): (TN: 3) (Success)
- Actuator (85t Upper Arm): (TN: 3) (Success)
Priam Company Repairs
Minos FirebaseA: Veteran (6) (M) 18 / 20
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CN9-A A returned to active duty. +1 XP
- WHM-6R A Left Arm (17 Armor) (TN -4, 85 minutes)
(Target: 2) (Result: 7) (Success, +1 XP) - WHM-6R A Right Leg (2 Armor) (TN -4, 10 minutes)
(Target: 2) (Result: 7) (Success, +1 XP) - WHM-6R A Left Torso (11 Armor) (TN -4, 55 minutes)
(Target: 2) (Result: 7) (Success, +1 XP) - WHM-6R A Right Torso (17 Armor) (TN -4, 85 minutes)
(Target: 2) (Result: 10) (Success, +1 XP) - CN9-A Right Arm (2 Armor) (TN -4, 10 minutes)
(Target: 2) (Result: 4) (Success) - CN9-A Left Arm (13 Armor) (TN -4, 65 minutes)
(Target: 2) (Result: 11) (Success, +1 XP) - CN9- A Right Torso (10 Armor) (TN -4, 50 minutes)
(Target: 2) (Result: 5) (Success) - LNC-25-02 Left Arm (Large Laser) (TN -1, 120 minutes)
(Target: 5) (Result: 4) (Failure)
CN9-A A returned to active duty. +1 XP
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E: Veteran (6) (M) 17 / 20- CN9-A Left Arm (Replace) (TN +0, 480 minutes)
(Target: 5) (Result: 10) (Success)
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F: Veteran (6) (M) 17 / 20- (Maintenance Time: 465 minutes)
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WHM-6R A returned to active duty. +1 XP
CN9-A A returned to active duty. +1 XP
- BLR-1G Right Arm (16 Armor) (TN -6, 80 minutes)
(Target: 0) (Result: 8) (Success, +1 XP) - BLR-1G Right Leg (5 Armor) (TN -6, 25 minutes)
(Target: 0) (Result: 9) (Success, +1 XP) - BLR-1G Left Leg (9 Armor) (TN -6, 45 minutes)
(Target: 0) (Result: 10) (Success, +1 XP) - BLR-1G Right Torso (75%+ Structure) (TN -2, Partial 3, 270 minutes)
(Target: 4) (Result: 7) (Success) - WHM-6R A Head (2 Armor) (TN -4, 10 minutes)
(Target: 2) (Result: 8) (Success, +1 XP) - CN9-A Left Leg (10 Armor) (TN -4, 50 minutes)
(Target: 2) (Result: 2) (Success)
WHM-6R A returned to active duty. +1 XP
CN9-A A returned to active duty. +1 XP
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ON1-K returned to active duty. +1 XP
WHM-6R A returned to active duty. +1 XP
- BLR-1G ML (RT) (Replace) (TN -4, 120 minutes)
(Target: 2) (Result: 10) (Success, +1 XP) - BLR-1G Left Torso (14 Armor) (TN -6, 70 minutes)
(Target: 0) (Result: 7) (Success, +1 XP) - ON1-K Right Arm (8 Armor) (TN -4, 40 minutes)
(Target: 2) (Result: 5) (Success) - ON1-K Right Leg (6 Armor) (TN -4, 30 minutes)
(Target: 2) (Result: 11) (Success, +1 XP) - ON1-K Left Leg (32 Armor) (TN -4, 160 minutes)
(Target: 2) (Result: 9) (Success, +1 XP) - ON1-K Head (6 Armor) (TN -4, 30 minutes)
(Target: 2) (Result: 8) (Success, +1 XP) - WHM-6R A Center Torso (20 Armor) (TN -4, 100 minutes)
(Target: 2) (Result: 8) (Success, +1 XP)
ON1-K returned to active duty. +1 XP
WHM-6R A returned to active duty. +1 XP
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- ON1-K Left Arm (24 Armor) (TN -4, 120 minutes)
(Target: 2) (Result: 6) (Success) - ON1-K Left Arm (50% Structure) (TN -2, Partial 1, 135 minutes)
(Target: 4) (Result: 9) (Success, +1 XP) - ON1-K Left Leg (25% Structure) (TN -3, Partial 1, 90 minutes)
(Target: 3) (Result: 9) (Success, +1 XP) - ON1-K Right Torso (27 Armor) (TN -4, 135 minutes)
(Target: 2) (Result: 11) (Success, +1 XP)
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CN9-A A returned to active duty. +1 XP
- WHM-6R A Right Arm (17 Armor) (TN -4, 85 minutes)
(Target: 2) (Result: 2) (Success) - CN9-A Left Arm (Upper Actuator) (TN -5, 90 minutes)
(Target: 1) (Result: 4) (Success) - CN9-A Left Arm (Lower Actuator) (TN -5, 90 minutes)
(Target: 1) (Result: 10) (Success, +1 XP) - CN9-A Left Arm (Hand Actuator) (TN -5, 90 minutes)
(Target: 1) (Result: 9) (Success, +1 XP) - CN9-A Left Torso (10 Armor) (TN -4, 50 minutes)
(Target: 2) (Result: 7) (Success, +1 XP) - CN9-A Center Torso (5 Armor) (TN -4, 25 minutes)
(Target: 2) (Result: 5) (Success)
CN9-A A returned to active duty. +1 XP
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VTR-9B returned to active duty. +1 XP
BL-7-KNT returned to active duty. +1 XP
ARC-2R entering active duty. +1 XP
ARC-2K entering active duty. +1 XP
- BLR-1G Center Torso (11 Armor) (TN -6, 55 minutes)
(Target: 1) (Result: 9) (Success, +1 XP) - VTR-9B Left Arm (5 Armor) (TN -4, 25 minutes)
(Target: 3) (Result: 10) (Success, +1 XP) - VTR-9B Center Torso (5 Armor) (TN -4, 25 minutes)
(Target: 3) (Result: 9) (Success, +1 XP) - BL-7-KNT Right Leg (5 Armor) (TN -4, 20 minutes)
(Target: 3) (Result: 12) (Success, +1 XP) - BL-7-KNT Right Torso (5 Armor) (TN -4, 20 minutes)
(Target: 3) (Result: 9) (Success, +1 XP) - BL-7-KNT Left Torso (10 Armor) (TN -4, 50 minutes)
(Target: 3) (Result: 6) (Success) - BL-7-KNT Center Torso (5 Armor) (TN -4, 25 minutes)
(Target: 3) (Result: 9) (Success, +1 XP) - ARC-2R Right Arm (15 Armor) (TN -3, 75 minutes)
(Target: 4) (Result: 4) (Success) - ARC-2R Right Leg (10 Armor) (TN -3, 50 minutes)
(Target: 4) (Result: 5) (Success) - ARC-2R Left Leg (15 Armor) (TN -3, 75 minutes)
(Target: 4) (Result: 10) (Success, +1 XP) - ARC-2K Right Leg (10 Armor) (TN -3, 50 minutes)
(Target: 4) (Result: 7) (Success) - ARC-2K Right Torso (2 Armor) (TN -3, 10 minutes)
(Target: 4) (Result: 8) (Success)
VTR-9B returned to active duty. +1 XP
BL-7-KNT returned to active duty. +1 XP
ARC-2R entering active duty. +1 XP
ARC-2K entering active duty. +1 XP
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O: Regular (7) (M) 8 / 10- WHM-6R A Left Leg (15 Armor) (TN -4, 75 minutes)
(Target: 1) (Result: 2) (Success) - WHM-6R A Left Leg (50% Structure) (TN -2, Partial 1, 135 minutes)
(Target: 3) (Result: 10) (Success) - WHM-6R A Right Torso (75% Structure) (TN -1, Partial 2, 180 minutes)
(Target: 4) (Result: 12) (Success) - WHM-6R A Left Torso (Persistent 25% Structure) (TN -1, Partial 1, 90 minutes)
(Target: 4) (Result: 8) (Success)
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ON1-K returned to active duty.
- BLR-1G Right Torso (28 Armor) (TN -6, 140 minutes)
(Target: 1) (Result: 7) (Success, +1 XP) - BLR-1G ML (RT) (Replace) (TN -4, 120 minutes)
(Target: 3) (Result: 6) (Success) - BLR-1G ML (RT) (Replace) (TN -4, 120 minutes)
(Target: 3) (Result: 7) (Success) - ON1-K Left Torso (5 Armor) (TN -4, 20 minutes)
(Target: 3) (Result: 3) (Success) - ON1-K Center Torso (14 Armor) (TN -4, 80 minutes)
(Target: 3) (Result: 3) (Success)
ON1-K returned to active duty.
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Manticore C entering active duty. +1 XP
- (Maintenance Time: 50 minutes)
- Manticore B Front (19 Armor) (TN -3, 55 minutes)
(Target: 4) (Result: 4) (Success) - Manticore B Turret (30 Armor) (TN -3, 90 minutes)
(Target: 4) (Result: 8) (Success) - Manticore C Right (33 Armor) (TN -3, 99 minutes)
(Target: 4) (Result: 6) (Success) - Manticore C Right (Structure) (TN -1, Partial 1, 60 minutes)
(Target: 6) (Result: 9) (Success) - Manticore C Rear (5 Armor) (TN -3, 15 minutes)
(Target: 4) (Result: 9) (Success, +1 XP) - Manticore C Turret (23 Armor) (TN -3, 69 minutes)
(Target: 4) (Result: 11) (Success, +1 XP)
Manticore C entering active duty. +1 XP
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- Schrek Front (5 Armor) (TN -5, 15 minutes)
(Target: 2) (Result: 4) (Success) - Schrek Right (2 Armor) (TN -5, 6 minutes)
(Target: 2) (Result: 4) Success) - Schrek Turret (2 Armor) (TN -5, 6 minutes)
(Target: 2) (Result: 5) (Success) - Schrek Motive Hit (TN -4, 60 minutes)
(Target: 3) (Result: 11) (Success, +1 XP) - Schrek Motive Hit (TN -4, 60 minutes)
(Target: 3 (Result: 8) (Success, +1 XP) - Condor (Liao) B: Left (5 Armor) (TN -4, 15 minutes)
(Target: 3) (Result: 3) (Success) - Condor (Liao) B: Motive Hit (TN -3, 60 minutes)
(Target: 4) (Result: 6) (Success)
Schrek returned to active duty. +1 XP
Condor (Liao) B returned to active duty.
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- Condor A Rear (4 Armor) (TN -4, 12 minutes)
(Target: 4) (Result: 6) (Success) - Condor A Motive Hit (TN -3, 60 minutes)
(Target: 5) (Result: 8) (Success) - Packrat Front (16 Armor) (TN -3, 48 minutes)
(Target: 5) (Result: 9) (Success) - Packrat Rear (10 Armor) (TN -3, 30 minutes)
(Target: 5) (Result: 9) (Success) - Packrat Motive Hit (TN -2, 60 minutes)
(Target: 6) (Result: 4) (Failure) - Manticore B Motive Hit (TN -2, 60 minutes)
(Target: 6) (Result: 7) (Success)
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- Manticore B Sensors (Replace) (TN -2, 120 minutes)
(Target: 5) (Result: 7) (Success)
C: Veteran (6) (M) 16 / 20
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- AWS-8Q Gyro Hit (2) (TN +1, Partial 2, 200 minutes)
(Target: 7) (Result: 12) (Success, +2 XP) - AWS-8Q Engine Hit (2) (TN +1, Partial 3, 200 minutes)
(Target: 7) (Result: 9) (Success) - WLF-1 Right Arm (5 Armor) (TN -1, 25 minutes)
(Target: 5) (Result: 6) (Success) - WLF-1 Left Leg (7 Armor) (TN -1, 35 minutes)
(Target: 5) (Result: 6) (Success) - WLF-1 Left Torso (6 Armor) (TN -1, 30 minutes)
(Target: 5) (Result: 6) (Success)
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I: Veteran (6) (M) 6 / 20- AWS-8Q Center Torso (25% Structure) (TN +0, Partial 1, 90 minutes)
(Target: 6) (Result: 6) (Success) - SHD-2H Right Torso (5 Armor) (TN +0, 25 minutes)
(Target: 6) (Result: 3) (Failure) - WVR-6R Right Arm (8 Armor) (TN +0, 40 minutes)
(Target: 6) (Result: 7) (Success) - WVR-6R Left Arm (18 Armor) (TN +0, 90 minutes)
(Target: 6) (Result: 2) (Failure) - WVR-6R Right Leg (16 Armor) (TN +0, 80 minutes)
(Target: 6) (Result: 3) (Failure) - WVR-6R Left Leg (5 Armor) (TN +0, 25 minutes)
(Target: 6) (Result: 5) (Failure) - WVR-6R Right Torso (19 Armor) (TN +0, 95 minutes)
(Target: 6) (Result: 7) (Success) - WVR-6R Center Torso (10 Armor) (TN +0, 50 minutes)
(Target: 6) (Result: 9) (Success)
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- WLF-1 Right Torso (8 Armor) (TN -1, 40 minutes)
(Target: 5) (Result: 8) (Success) - CN9-A C Right Arm (7 Armor) (TN +0, 35 minutes)
(Target: 6) (Result: 7) (Success) - CN9-A C Left Arm (4 Armor) (TN +0, 20 minutes)
(Target: 6) (Result: 5) (Failure) - CN9-A C Right Leg (2 Armor) (TN +0, 10 minutes)
(Target: 6) (Result: 6) (Success) - CN9-A C Left Leg (5 Armor) (TN +0, 25 minutes)
(Target: 6) (Result: 5) (Failure) - CN9-A C Left Torso (2 Armor) (TN +0, 10 minutes)
(Target: 6) (Result: 4) (Failure) - CN9-A C Center Torso (5 Armor) (TN +0, 25 minutes)
(Target: 6) (Result: 6) (Success) - WVR-6R Left Arm (25% Structure) (TN +0, Partial 1, 180 minutes)
(Target: 7) (Result: 4) (Failure) - WVR-6R Right Leg (50% Structure) (TN +2, Partial 1, 135 minutes)
(Target: 8) (Result: 2) (Failure)
Income Phase
The Harbingers
- Grid H18: Fertile Ground (3d6x25 SP, every turn): +300 SP
- Grid H18: Hazardous Materials: +1200 SP
- Grid F17: Ore Deposits (2d6x50 SP, every other turn): +450 SP
- Grid F09: Ore Deposits (1d6x100 SP, every other turn): +100 SP
- Purchases: -170 SP
- Mercenary Fees: -230 SP
- Training: -2500 SP
- Repair & Rearm: -2190 SP
- Lucky Roll: +1
Priam Company
- Control of White Reach: +200 WP
- Control of Donomo Fields: +100 WP
- Control of Argeith Distillery: +150 WP
- Grid L21: Fertile Ground (3d6x25 SP, every turn.): +200 SP
- Grid M21: Valuable Metals (3d6x100 SP every other turn): +1400 SP
- Warchest Conversion: 310 WP to 3100 SP.
- Construction: -100 SP
- Purchases: -119 SP
- Recruiting: -100 SP
- Mercenary Fees: -160 SP
- Training: -1600 SP
- Repair & Rearm: -2620 SP
- Lucky Roll: +2
Table of Contents
- Force Dispositions
- Actions Phase
- Battle Phase
- Post-Battle Phase
- Training Phase
- Repair Phase
- Income Phase
Report Date
02 Sep 2022
Comments