Act 3 - Round 17
General Summary
Force Dispositions
The Harbingers
Calderon Firebase (H13) - Level 4 -
Calderon Firebase (H13) - Level 4 -
- (Pilots) "Pilgrim", "Twist"
- (Vehicle Crews) "Hartford Crew", "Alder Leaf Crew"
- (Mechs) AWS-8Q C, CN9-A, HCT-3F C, HCT-3F D, JVN-10F, CRD-3R, WVR-6R
- (Vehicles) Behemoth (Armor), Bulldog (LRM), Hetzer, Demolisher B, Demolisher C
- (Medical Teams) Medical Crew A, Medical Crew B
- (Tech Teams - Mech) Tech Crews A - O
- (Tech Teams - Vehicle) Tech Crews a - c
- (Repair) CP-10-Z
- (Defenses) 2x MechKiller Turrets, 2x Heavy LRM Turrets
- (Pilots) J. Falkner, N. Price
- (Mechs) SDR-5V, WSP-1A
- (Tech Teams - Mech) Tech Crew O
- (Resources) F17 (Ore)
- (None)
- (Resources) F09 (Ore Deposit)
- (None)
- (Resources) H18 (Hazardous Materials)
- (None)
- (Pilots) "Juggernaut", "Deadeye", "Cinders", "Patty-Cake", "Spike", "Sureshot", "Bones", "Badboi"
- (Vehicle Crews) "Crew 6", "Gunpowder Saints", "Crew 33", "Prodigal Sons"
- (Mechs) AS7-D A, AWS-8Q A, BNC-3M, LGB-7Q, HCT-3F A, HCT-3F B, MON-67 A, MON-67 B
- (Vehicles) LRM Carrier A, LRM Carrier D, Schrek PPC Carrier A, VNL-K70
- (Hired Guns, Pilots) "Jaunt", "Badger", "Chevalier"
- (Hired Guns, 'Mechs) VLK-QA "Valerie", WVR-6R "Constance, GLT-4L "The Madame"
- (Pilots) "Trailblazer", "Sassy", Gardner, Timothy Young, "Boomstick", Jason Greene, "Jungle Jackie"
- (Vehicle Crews) "Crew 9", Hellriders Crew, "Phalan Irregulars"
- (Mechs) AS7-D B, AWS-8Q B, CTF-1X, STK-3F, OTL-4D, ENF-4R B, GRH-5H
- (Vehicles) Schrek PPC Carrier B, Demolisher A, LRM Carrier C
Priam Company
Minos Firebase (E23) - Level 4 -
Minos Firebase (E23) - Level 4 -
- (Pilots) Cooper
- (Vehicle Crews) "Bull's Horns", "Havoc Crew"
- (Mechs) GLT-4P, WHM-6R C, OSR-2C, WTH-1, AWS-8Q, HBK-4G, LCT-1V, HCT-3F, STK-3F, BJ-1
- (Vehicles) Condor A, Condor (Liao) B, Maxim, Schrek PPC Carrier, Scorpion LRM
- (Infantry) 5th Pelea Militia
- (Medical Team) Medical Team Alpha
- (Tech Team - Mech) Tech Crews A, B, E - H, J
- (Tech Team - Vehicle) Tech Crew K
- (Repair) STG-3G, RVN-1X, HER-1A, Packrat
- (Defenses) 1x Light Autocannon Turret, 1x Light LRM Turret
- (None)
- (Resources) L21 (Fertile Ground), M21 (Valuable Metals)
- (Medical Team) Aescula Nurses
- (Tech Team - Mech) Tech Crews C, D, I
- (Vehicle Crews) "Wild Wolves"
- (Infantry) Lorelei Team
- None
- (Infantry) Alopex Platoon
- (Pilots) Mikell, Price, Long, Schrade, Aubrey, Olivia, Reginald, "Brick", Faust, Kelly, Greenwell, Ellen
- (Vehicle Crews) "Crew 12", "Crew 86", "Crazy Eight", Agi Crew
- (Mechs) BLR-1G, ON1-K, GRF-1N B, WHM-6R A, WHM-6R B, CN9-A, BL-7-KNT, VTR-9B, WLF-1, COM-2D, JVN-10N, SHD-2H
- (Vehicles) LRM Carrier A, LRM Carrier B, Manticore, Condor (Liao) A
- (Hired Guns, Pilots) "Gunslinger", "Cardiac", "Dead Ringer"
- (Hired Guns, Mechs) MAD-3M "Peacemaker", JR7-D "Polecat", GRF-1N "Peregrine"
- (Pilots) Otto, Simone
- (Mechs) GRF-1N A, SDR-5V
- (Vehicle Crews) "Bully Gear", "Jeska's Jokers"
- (Vehicles) Condor B, Condor C
- (Includes 'Minos Transfer')
- (Pilots) Casey, Erik, Vandal
- (Mechs) PXH-1, VLK-QA, JR7-D
Actions Phase
Harbingers Actions
- 1. Negotiation with Unknown Representatives. (+200 WP, +1200 SP/Turn in exchange for the Hazardous Material collection.)
- 2. Negotiation with Kreiss. (Trade control of Factory in exchange for debt erasure and a minor victory flag.)
- 3. Negotiation with Priam Company. (Ask for clearance to use Skyros Firebase as a landing. Denied.)
- 4. Scouting from I18. J18 > K19 > L20 > L21 > L22 > K21 > K20 > J20 > J19 > I18.
- 5. Scouting from I18. H19 > G19 > G20 > G21 > H22 > I22 > I21 > I20 > I19 > I18.
- 6. Scouting from F10. G09 > H09 > H08 > H07 > G06 > F07 > E07 > E08 > E09 > F10.
- 7. Scouting from F10. G09 > F09 > E08 > D09 > E09 > E11 > F10.
- 8. Engage Vernier Rebels. (Mission: "From the West")
- 9. Engage Lyran Forward Base. (Mission: "Silence the Guns")
- 10-14. Reserved
- - Discovered Skyros Firebase. (K21)
- - Discovered Argeith Distillery. (K20)
- - Discovered Coral Cove. (I21)
- - Discovered DCMS Scout Lance. (G21)
- - Discovered Vernier Rebels. (H07)
- - Discovered Unknown Forces. (E08)
- - Discovered "North Point". (N21)
Scouting flights are sent out, with the intent to find places for the Harbingers to set up small posts on other landmasses. A flight to Lucent continent discovers a small encampment of familiar-seeming vehicles, and after consulting records they are identified as rebels from Vernier City. Commander Dupree assigns a force to deal with it, while other scouting reports arrive concerning Argeith Island and Pelea. A force using colors associated with the DCMS was spotted near the city of White Reach, as well as another force near the Emmetton Island post. They could not be identified, being painted entirely white and lacking any insignia.
As part of the scouting investigation to Argeith Island, the location of the distillery and another base (belonging to Priam Company) was noted. A brief communication led to Commander Sethan pointing towards 'North Point' (N21 it would be a suitable place for the Harbingers to use as a staging camp. Following that, Commander Dupree made preparations to assault the forward base the Lyrans were using to fire artillery on Calderon Base. The hope is to push them back, and prevent them from being as dangerous a nuisance.
Priam Company Actions
- 1: Scouting from F20. F19 > F18 > F17 > F16 > E16 > E17 > E18 > E19 > F20.
- 2: Scouting from F20. G19 > G18 > G17 > G16 > H16 > H17 > I17 > J17 > K16 > K17.
- 3: Epirus Transfer moves to Epirus Firebase.
- 4: Mission: "Bail Out"
- 5: Mission: "Anomaly L16"
- 6-17: Reserved.
The concern, however, was taking a backseat to the developing situation with the Fourth Legion. News they had begun moving through the city now was confirmed, with their forces moving into the First District to imprison the Senates and eliminate the last militia stronghold with any teeth in the area. Losing the city to the Fourth Legion could mean losing the planet to the Draconis Combine, which could also set off another war. And so the majority of Priam Company is organized and dispatched to force the Legion out of the district, hopefully out of the city as well.
Battle Phase
From the West
The Harbingers stage an attack on what they believe might be a cache of supplies, and surprise a band of smugglers setting up for an exchange. After a tense stand-off, the smugglers agree to depart and leave the goods for the Harbingers - but do not leave any notice of who they were working for. Inside the storage containers are ten tons of ammunition, each belonging to SRM launchers, LRM launchers, and a AC/20. A fourth container holds ten tons of standard military armor, while the last two contain the whole internal structure of an unknown 55-ton BattleMech. The contents were loaded on the DropShip to be integrated into the stores for Calderon Base.Post-Battle Phase
Harbingers Actions
- 1. Personnel: Vehicle Crew. (Target: 8) Fail.
- 2. Personnel Search: Vehicle Crew. (Target: 8) Fail.
- 3. Personnel Search: Vehicle Crew. (Target: 8) Fail.
- 4. Personnel Search: MechWarrior. (Target: 9) Fail.
- 5. Personnel Search: MechWarrior. (Target: 9) Fail.
Priam Company Actions
- 1: Reinforce: Increase Epirus Firebase to Level 2. (-200 SP)
- 2: Reinforce: Build light turrets as defenses at Epirus. (-50 SP)
- 3-5: Purchase Order: LCT-1S, Green 'Mechwarrior. (Added "Jerald Drake".)(-195 SP)
- 6. Personnel: MechWarrior. (Target: 9) Fail.
- 7. Personnel: MechWarrior. (Target: 9) Fail.
- 8: Personnel Search: Vehicle Crew. (Target: 8) Success. Local.
(Added "Lucent Irregulars".) (-60 SP) - 9: Personnel Search: Vehicle Crew. (Target: 8) Success. Hired Gun.
(Added "Comorant Riders".) (-60 SP) - 10: Personnel Search: Vehicle Crew. (Target: 8) Fail.
- 11: Personnel Search: MechWarrior. (Target: 9) Fail.
- 12: Personnel Search: MechWarrior. (Target: 9) Fail.
Training Phase
Harbingers Volunteers
The Harbingers bring on a young volunteer from Jedora who passes their training exams for a 'MechWarror, helping bolster their numbers in the process. (Added "Andrew Carver", (4/7).)Priam Company Volunteers
Priam Company found no volunteers which they wished to employ. (+1 Lucky Roll)Harbingers Training
Priam Company Training
- Tamara Price: Trained in Gunnery. (-200 SP)
- Alan Faust: Trained in Gunnery. (-200 SP)
- "Bully Gear": Trained in Gunnery. (-100 SP)
- "Jeska's Jokers": Trained in Gunnery. (-100 SP)
- Tech Team M: Trained to Regular. (-400 SP)
Repair Phase
Harbingers Medical
Medical Crew A: Veteran Medical Team (Skill 7) (Base Bonus: -1) (TN: 6)- Adamant Dupree (1 wound) (Success)
- Nicole "Sassy" Schwartz (1 wound) (Success)
Harbingers Maintenance
Calderon FirebaseTech Team O (Elite Mech: 5)
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Tech Team a (Reg. Vehicle: 5)
- AWS-8Q C: Quality -1 (B), Firebase -2, Time +0 (x1), 90 minutes
(Target: 2) (Result: 6, Success) - CRD-3R: Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
(Target: 3) (Result: 9, Success; Improves to Quality B) - CN9-A: Quality +0 (C), Firebase -2, Time +0 (x1), 60 minutes
(Target: 3) (Result: 6, Success) - HCT-3F C: Quality -2 (A), Firebase -2, Time +0 (x1), 60 minutes
(Target: 1) (Result: 10, Success) - HCT-3F D: Quality +0 (C), Firebase -2, Time +0 (x1), 60 minutes
(Target: 3) (Result: 4, Success) - WVR-6R: Quality +1 (D), Firebase -2, Time +0 (x1), 60 minutes
(Target: 4) (Result: 10, Success; Improves to Quality C) - JVN-10F: Quality -1 (B), Firebase -2, Time +0 (x1), 45 minutes
(Target: 2) (Result: 8, Success; Improves to Quality A)
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Durent Firebase
Tech Team O (Reg. Mech: 7)
- Behemoth (Armor): Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
(Target: 5) (Result: 7, Success) - Demolisher B: Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
(Target: 4) (Result: 4, Success) - Demolisher C: Quality -1 (B), Firebase -2, Time +0 (x1), 90 minutes
(Target: 5) (Result: 7, Success) - Bulldog (LRM): Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
(Target: 5) (Result: 7, Success) - Hetzer: Quality +0 (C), Firebase -2, Time +0 (x1), 50 minutes
(Target: 5) (Result: 7, Success)
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- WSP-1A: Quality -1 (B), Firebase +0, Time +0 (x1), 45 minutes
(Target: 6) (Result: 8, Success) - SDR-5V: Quality -2 (A), Firebase +0, Time +0 (x1), 45 minutes
(Target: 5) (Result: 7, Success)
Harbingers Parts Availability
- Structure (25t Left Leg): (TN: 4) (Fail)
Harbingers Repairs
Calderon FirebaseA: Elite (5) (M)
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B: Elite (5) (M)
- CP-10-Z Right Arm Replacement (TN +1, 480 minutes) (Target: 6) (Result: 9, Success)
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D: Elite (5) (M)
- CP-10-Z Head Replacement (TN +1, 480 minutes) (Target: 6) (Result: 6, Success)
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J: Veteran (6) (M)
- CP-10-Z Medium Laser (RA) Replacement (TN -4, 480 minutes)
(Target: 1) (Result: 7, Success)
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- MON-67 B Right Torso (50% Internal) (TN -2, 135 minutes)
(Target: 4) (Result: 11, Success; +1 XP)
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AS7-D A returned to active duty. +1 XP
LGB-7Q returned to active duty. +1 XP
- MON-67 B Right Leg (10 Armor) (TN -6, 50 minutes)
(Target: 0) (Result: 9, Success; +1 XP) - AS7-D A Left Torso (9 Armor) (TN -6, 45 minutes)
(Target: 0) (Result: 8, Success; +1 XP) - AS7-D A Center Torso (42 Armor) (TN -6, 210 minutes)
(Target: 0) (Result: 10, Success; +1 XP) - AS7-D A Head (2 Armor) (TN -6, 10 minutes)
(Target: 0) (Result: 6, Success; +1 XP) - LGB-7Q Left Arm (20 Armor) (TN -4, 100 minutes)
(Target: 2) (Result: 8, Success; +1 XP) - LGB-7Q Left Torso (8 Armor) (TN -4, 40 minutes)
(Target: 2) (Result: 7, Success; +1 XP) - LGB-7Q Center Torso (5 Armor) (TN -4, 25 minutes)
(Target: 2) (Result: 7, Success; +1 XP)
AS7-D A returned to active duty. +1 XP
LGB-7Q returned to active duty. +1 XP
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- AS7-D A Left Arm (15 Armor) (TN -6, 70 minutes)
(Target: 0) (Result: 6, Success; +1 XP) - AS7-D A Right Arm (10 Armor) (TN -6, 50 minutes)
(Target: 0) (Result: 7, Success; +1 XP) - AS7-D A Left Leg (29 Armor) (TN -6, 145 minutes)
(Target: 0) (Result: 8, Success; +1 XP) - AS7-D A Right Leg (16 Armor) (TN -6, 75 minutes)
(Target: 0) (Result: 10, Success; +1 XP) - AS7-D A Right Torso (26 Armor) (TN -6, 130 minutes)
(Target: 0) (Result: 5, Success; +1 XP)
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- MON-67 B Left Arm (2 Armor) (TN -6, 10 minutes)
(Target: 0) (Result: 11, Success; +1 XP) - MON-67 B Right Arm (2 Armor) (TN -6, 10 minutes)
(Target: 0) (Result: 3, Success) - MON-67 B Left Torso (12 Armor) (TN -6, 60 minutes)
(Target: 0) (Result: 9, Success; +1 XP) - MON-67 B Right Torso (10 Armor) (TN -6, 50 minutes)
(Target: 0) (Result: 2, Success) - MON-67 B Center Torso (6 Armor) (TN -6, 30 minutes)
(Target: 0) (Result: 7, Success; +1 XP)
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- Von Luckner Right (2 Armor) (TN -5, 6 minutes)
(Target: 1) (Result: 9, Success; +1 XP) - Von Luckner Motive Damage (TN -4, 60 minutes)
(Target: 2) (Result: 2, Success)
Priam Company Medical
Medical Team Alpha: Veteran Medical Team (Skill 7) (Base Bonus: -1) (TN: 6)- Mikell Sethan (1 wound) (Failure)
Priam Company Maintenance
Minos FirebaseE: Veteran (6) (M)
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H: Veteran (6) (M)
- AWS-8Q: Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
(Target: 4) (Result: 6, Success) - STK-3F: Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
(Target: 4) (Result: 7, Success) - GLT-4P: Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
(Target: 4) (Result: 8, Success) - WHM-6R C: Quality +1 (D), Firebase -2, Time +0 (x1), 75 minutes
(Target: 5) (Result: 5, Success) - OSR-2C: Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
(Target: 4) (Result: 9, Success; Improves to Quality B) - HCT-3F: Quality +1 (D), Firebase -2, Time +0 (x1), 60 minutes
(Target: 5) (Result: 5, Success)
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L: Regular (7) (V)
- HBK-4G A: Quality +0 (C), Firebase -2, Time +0 (x1), 60 minutes
(Target: 4) (Result: 8, Success) - WTH-1: Quality +1 (D), Firebase -2, Time +0 (x1), 60 minutes
(Target: 5) (Result: 8, Success) - BJ-1: Quality +0 (C), Firebase -2, Time +0 (x1), 60 minutes
(Target: 4) (Result: 6, Success) - LCT-1V: Quality +0 (C), Firebase -2, Time +0 (x1), 45 minutes
(Target: 4) (Result: 8, Success) - LCT-1S: Quality +1 (D), Firebase -2, Time +0 (x1), 45 minutes
(Target: 5) (Result: 6, Success)
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K: Veteran (6) (V)
- Schrek PPC Carrier: Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
(Target: 4) (Result: 12, Success; Improves to Quality B) - Condor A: Quality +0 (C), Firebase -2, Time +0 (x1), 50 minutes
(Target: 4) (Result: 5, Success) - Condor (Liao) B: Quality +0 (C), Firebase -2, Time +0 (x1), 50 minutes
(Target: 4) (Result: 8, Success)
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- Maxim: Quality +1 (D), Firebase -2, Time +0 (x1), 50 minutes
(Target: 5) (Result: 5, Success) - Scorpion LRM: Quality +0 (C), Firebase -2, Time +0 (x1), 30 minutes
(Target: 4) (Result: 4, Success)
Priam Company Parts Availability
- Structure (30t Left Arm) (TN: 5) (Success)
- Structure (50t Right Leg) (TN: 5) (Success)
- Structure (50t Right Torso) (TN: 5) (Success)
- Structure (50t Right Torso) (TN: 5) (Success)
- Structure (50t Left Torso) (TN: 5) (Fail)
Priam Company Repairs
Minos FirebaseA: Veteran (6) (M)
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- VTR-9B Left Arm (15 Armor) (TN -5, 75 minutes)
(Target: 2) (Result: 4, Success) - VTR-9B Right Arm (5 Armor) (TN -5, 25 minutes)
(Target: 2) (Result: 9, Success; +1 XP) - VTR-9B Left Torso (15 Armor) (TN -5, 75 minutes)
(Target: 2) (Result: 7, Success; +1 XP) - VTR-9B Right Torso (5 Armor) (TN -5, 25 minutes)
(Target: 2) (Result: 8, Success; +1 XP) - VTR-9B Head (8 Armor) (TN -5, 40 minutes)
(Target: 2) (Result: 11,, Success; +1 XP) - VTR-9B Head (50% Internal) (TN -3, 135 minutes)
(Target: 3) (Result: 11, Success; +1 XP)
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COM-2D returned to active duty. +1 XP
- WLF-1 Left Torso (25% Internal) (TN -4, 180 minutes)
(Target: 2) (Result: 12, Success; +2 XP) - COM-2D Left Arm (50% Internal) (TN -3, 270 minutes)
(Target: 3) (Result: 3, Success) - COM-2D Left Torso (4 Armor) (TN -4, 20 minutes)
(Target: 2) (Result: 10, Success; +1 XP) - COM-2D Center Torso (2 Armor) (TN -4, 10 minutes)
(Target: 2) (Result: 12, Success; +2 XP)
COM-2D returned to active duty. +1 XP
Assigned to assist Tech Team N. (-1 TN) G: Veteran (6) (M)
Assigned to assist Tech Team N. (-1 TN) H: Veteran (6) (M)
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- Maintenance: 270 minutes
- CN9-A B Right Torso (13 Armor) (TN -3, 130 minutes)
(Target: 3) (Result: 8, Success; +1 XP)
Assigned to assist Tech Team N. (-1 TN) K: Veteran (6) (V)
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LRM Carrier B returned to active duty. +1 XP
- Maintenance: 80 minutes
- LRM Carrier A Front (10 Armor) (TN -4, 30 minutes)
(Target: 2) (Result: 6, Success) - LRM Carrier A Left (5 Armor) (TN -4, 15 minutes)
(Target: 2) (Result: 7, Success; +1 XP) - LRM Carrier A Motive Damage (TN -4, 120 minutes)
(Target: 2) (Result: 6, Success) - LRM Carrier B Front (8 Armor) (TN -4, 24 minutes)
(Target: 2) (Result: 4, Success) - LRM Carrier B Left (10 Armor) (TN -4, 30 minutes)
(Target: 2) (Result: 6, Success) - LRM Carrier B Right (9 Armor) (TN -4, 27 minutes)
(Target: 2) (Result: 6, Success) - LRM Carrier B Rear (5 Armor) (TN -4, 15 minutes)
(Target: 2) (Result: 9, Success; +1 XP) - LRM Carrier B Motive Damage (TN -4, 120 minutes)
(Target: 2) (Result: 4, Success)
LRM Carrier B returned to active duty. +1 XP
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- Maintenance: 190 minutes
- Manticore Front (5 Armor) (TN -5, 30 minutes)
(Target: 2) (Result: 7, Success; +1 XP) - Manticore Left (5 Armor) (TN -5, 30 minutes)
(Target: 2) (Result: 11, Success; +1 XP) - Manticore Right (5 Armor) (TN -5, 30 minutes)
(Target: 2) (Result: 12, Success; +2 XP) - Manticore Rear (2 Armor) (TN -5, 12 minutes)
(Target: 2) (Result: 8, Success; +1 XP) - Manticore Motive Damage (TN -5, 180 minutes)
(Target: 2) (Result: 7, Success; +1 XP)
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COM-2D returned to active duty. +1 XP
- WLF-1 Left Arm (10 Armor) (TN -5, 100 minutes)
(Target: 2) (Result: 4, Success) - WLF-1 Right Arm (8 Armor) (TN -5, 80 minutes)
(Target: 2) (Result: 2, Success) - WLF-1 Left Leg (10 Armor) (TN -5, 100 minutes)
(Target: 2) (Result: 9, Success; +1 XP) - WLF-1 Right Leg (4 Armor) (TN -5, 40 minutes)
(Target: 2) (Result: 7, Success; +1 XP) - WLF-1 Left Torso (5 Armor) (TN -5, 50 minutes)
(Target: 2) (Result: 9, Success; +1 XP) - WLF-1 Center Torso (2 Armor) (TN -5, 20 minutes)
(Target: 2) (Result: 5, Success) - COM-2D Left Arm (6 Armor) (TN -5, 60 minutes)
(Target: 2) (Result: 2, Success) - COM-2D Left Leg (2 Armor) (TN -5, 20 minutes)
(Target: 2) (Result: 3, Success)
COM-2D returned to active duty. +1 XP
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O: Regular (7) (M)
- CN9-A B Right Torso Replacement (TN -2, 480 minutes)
(Target: 3) (Result: 5, Success)
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CN9-A A returned to active duty. +1 XP
- WHM-6R B Right Arm (14 Armor) (TN -6, 70 minutes)
(Target: 1) (Result: 6, Success; +1 XP) - WHM-6R B Left Torso (5 Armor) (TN -6, 25 minutes)
(Target: 1) (Result: 8, Success; +1 XP) - CN9-A A Left Arm (4 Armor) (TN -5, 20 minutes)
(Target: 2) (Result: 8, Success; +1 XP) - CN9-A A Left Torso (4 Armor) (TN -5, 20 minutes)
(Target: 2) (Result: 7, Success; +1 XP) - CN9-A A Right Torso (5 Armor) (TN -5, 25 minutes)
(Target: 2) (Result: 8, Success; +1 XP)
CN9-A A returned to active duty. +1 XP
C: Veteran (6) (M)
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- VLK-QA Left Arm Replacement (TN +0, 480 minutes)
(Target: 6) (Result: 9, Success)
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Condor D returned to active duty. +1 XP
- Condor C Front (5 Armor) (TN -4, 60 minutes)
(Target: 2) (Result: 6, Success) - Condor C Turret (5 Armor) (TN -4, 60 minutes)
(Target: 2) (Result: 8, Success; +1 XP) - Condor C Motive Damage (TN -3, 240 minutes)
(Target: 3) (Result: 9, Success; +1 XP) - Condor D Rear (5 Armor) (TN -4, 60 minutes)
(Target: 2) (Result: 6, Success)
Condor D returned to active duty. +1 XP
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PXH-1 returned to active duty. +1 XP
GRF-1N A returned to active duty. +1 XP
- VLK-QA Right Torso (2 Armor) (TN -4, 10 minutes)
(Target: 2) (Result: 7, Success; +1 XP) - VLK-QA Left Arm (9 Armor) (TN -4, 45 minutes)
(Target: 2) (Result: 5, Success) - VLK-QA Left Leg (2 Armor) (TN -4, 10 minutes)
(Target: 2) (Result: 6, Success) - PXH-1 Right Arm (2 Armor) (TN -4, 10 minutes)
(Target: 2) (Result: 8, Success; +1 XP) - PXH-1 Right Torso (5 Armor) (TN -4, 25 minutes)
(Target: 2) (Result: 7, Success; +1 XP) - PXH-1 Center Torso (2 Armor) (TN -4, 10 minutes)
(Target: 2) (Result: 6, Success) - GRF-1N A Right Leg (10 Armor) (TN -4, 150 minutes)
(Target: 2) (Result: 4, Success) - GRF-1N A Left Leg (5 Armor) (TN -4, 100 minutes)
(Target: 2) (Result: 5, Success)
PXH-1 returned to active duty. +1 XP
GRF-1N A returned to active duty. +1 XP
Income Phase
The Harbingers
- Warchest Conversion: 20 WP to 180 SP
- Negotiated Deal: +200 WP
- "From the West": +400 SP
- Grid H18: Fertile Ground (3d6x25 SP, every turn): +250 SP
- Payment: +1200 SP
- Training: -1750 SP
- Repair & Rearm: -353 SP
Priam Company
- Warchest Conversion: 265 WP to 2385 SP
- Control of White Reach: +200 WP
- Control of Donomo Fields: +100 WP
- Control of Argeith Distillery: +150 WP
- Grid L21: Fertile Ground (3d6x25 SP, every turn.): +325 SP
- Construction: -250 SP
- Purchases: -195 SP
- Recruiting: -120 SP
- Mercenary Fees: -160 SP
- Training: -1000 SP
- Repair & Rearm: -965 SP
- Lucky Roll: +2
- Morale Boost: +1
Table of Contents
- Force Dispositions
- Actions Phase
- Battle Phase
- Post-Battle Phase
- Training Phase
- Repair Phase
- Income Phase
Report Date
30 Nov 2019
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