Act 3 - Round 17

General Summary

Force Dispositions

The Harbingers
Calderon Firebase (H13) - Level 4 -
  • (Pilots) "Pilgrim", "Twist"
  • (Vehicle Crews) "Hartford Crew", "Alder Leaf Crew"
  • (Mechs) AWS-8Q C, CN9-A, HCT-3F C, HCT-3F D, JVN-10F, CRD-3R, WVR-6R
  • (Vehicles) Behemoth (Armor), Bulldog (LRM), Hetzer, Demolisher B, Demolisher C
  • (Medical Teams) Medical Crew A, Medical Crew B
  • (Tech Teams - Mech) Tech Crews A - O
  • (Tech Teams - Vehicle) Tech Crews a - c
  • (Repair) CP-10-Z
  • (Defenses) 2x MechKiller Turrets, 2x Heavy LRM Turrets
Durent Firebase (F16) - Level 1 -
  • (Pilots) J. Falkner, N. Price
  • (Mechs) SDR-5V, WSP-1A
  • (Tech Teams - Mech) Tech Crew O
  • (Resources) F17 (Ore)
Emmetton Post Firebase (F10) - Level 1 -
  • (None)
  • (Resources) F09 (Ore Deposit)
Abandoned Iota Firebase (I18) - Level 2 -
  • (None)
  • (Resources) H18 (Hazardous Materials)
Abandoned Factory (F13) - Level 0 -
  • (None)
Home Defense Force
  • (Pilots) "Juggernaut", "Deadeye", "Cinders", "Patty-Cake", "Spike", "Sureshot", "Bones", "Badboi"
  • (Vehicle Crews) "Crew 6", "Gunpowder Saints", "Crew 33", "Prodigal Sons"
  • (Mechs) AS7-D A, AWS-8Q A, BNC-3M, LGB-7Q, HCT-3F A, HCT-3F B, MON-67 A, MON-67 B
  • (Vehicles) LRM Carrier A, LRM Carrier D, Schrek PPC Carrier A, VNL-K70
  • (Hired Guns, Pilots) "Jaunt", "Badger", "Chevalier"
  • (Hired Guns, 'Mechs) VLK-QA "Valerie", WVR-6R "Constance, GLT-4L "The Madame"
Lucent Assault Force
  • (Pilots) "Trailblazer", "Sassy", Gardner, Timothy Young, "Boomstick", Jason Greene, "Jungle Jackie"
  • (Vehicle Crews) "Crew 9", Hellriders Crew, "Phalan Irregulars"
  • (Mechs) AS7-D B, AWS-8Q B, CTF-1X, STK-3F, OTL-4D, ENF-4R B, GRH-5H
  • (Vehicles) Schrek PPC Carrier B, Demolisher A, LRM Carrier C
Priam Company
Minos Firebase (E23) - Level 4 -
  • (Pilots) Cooper
  • (Vehicle Crews) "Bull's Horns", "Havoc Crew"
  • (Mechs) GLT-4P, WHM-6R C, OSR-2C, WTH-1, AWS-8Q, HBK-4G, LCT-1V, HCT-3F, STK-3F, BJ-1
  • (Vehicles) Condor A, Condor (Liao) B, Maxim, Schrek PPC Carrier, Scorpion LRM
  • (Infantry) 5th Pelea Militia
  • (Medical Team) Medical Team Alpha
  • (Tech Team - Mech) Tech Crews A, B, E - H, J
  • (Tech Team - Vehicle) Tech Crew K
  • (Repair) STG-3G, RVN-1X, HER-1A, Packrat
  • (Defenses) 1x Light Autocannon Turret, 1x Light LRM Turret
Skyros Firebase (K21) - Level 3 -
  • (None)
  • (Resources) L21 (Fertile Ground), M21 (Valuable Metals)
Epirus Firebase (K17) - Level 1 -
  • (Medical Team) Aescula Nurses
  • (Tech Team - Mech) Tech Crews C, D, I
Donomo Farms Post (F20)- Level 1 -
  • (Vehicle Crews) "Wild Wolves"
White Reach: Third District Post (G22) - Level 1 -
  • (Infantry) Lorelei Team
Argeith Distillery (K20) - Level 0 -
  • (Infantry) Alopex Platoon
"First Responders"
  • (Pilots) Mikell, Price, Long, Schrade, Aubrey, Olivia, Reginald, "Brick", Faust, Kelly, Greenwell, Ellen
  • (Vehicle Crews) "Crew 12", "Crew 86", "Crazy Eight", Agi Crew
  • (Mechs) BLR-1G, ON1-K, GRF-1N B, WHM-6R A, WHM-6R B, CN9-A, BL-7-KNT, VTR-9B, WLF-1, COM-2D, JVN-10N, SHD-2H
  • (Vehicles) LRM Carrier A, LRM Carrier B, Manticore, Condor (Liao) A
  • (Hired Guns, Pilots) "Gunslinger", "Cardiac", "Dead Ringer"
  • (Hired Guns, Mechs) MAD-3M "Peacemaker", JR7-D "Polecat", GRF-1N "Peregrine"
Minos Transfer
  • (Pilots) Otto, Simone
  • (Mechs) GRF-1N A, SDR-5V
  • (Vehicle Crews) "Bully Gear", "Jeska's Jokers"
  • (Vehicles) Condor B, Condor C
Epirus Scouts
  • (Includes 'Minos Transfer')
  • (Pilots) Casey, Erik, Vandal
  • (Mechs) PHX-1, VLK-QA, JR7-D
 

Actions Phase

Harbingers Actions

  • 1. Negotiation with Unknown Representatives. (+200 WP, +1200 SP/Turn in exchange for the Hazardous Material collection.)
  • 2. Negotiation with Kreiss. (Trade control of Factory in exchange for debt erasure and a minor victory flag.)
  • 3. Negotiation with Priam Company. (Ask for clearance to use Skyros Firebase as a landing. Denied.)
  • 4. Scouting from I18. J18 > K19 > L20 > L21 > L22 > K21 > K20 > J20 > J19 > I18.
  • 5. Scouting from I18. H19 > G19 > G20 > G21 > H22 > I22 > I21 > I20 > I19 > I18.
  • 6. Scouting from F10. G09 > H09 > H08 > H07 > G06 > F07 > E07 > E08 > E09 > F10.
  • 7. Scouting from F10. G09 > F09 > E08 > D09 > E09 > E11 > F10.
  • 8 Engage Vernier Rebels. (Mission: "From the West")
  • 9. Engage Lyran Forward Base. (Mission: "Silence the Guns")
  • 10-14. Reserved
 
  • - Discovered Skyros Firebase. (K21)
  • - Discovered Argeith Distillery. (K20)
  • - Discovered Coral Cove. (I21)
  • - Discovered DCMS Scout Lance. (G21)
  • - Discovered Vernier Rebels. (H07)
  • - Discovered Unknown Forces. (E08)
  • - Discovered "North Point". (N21)
  The Harbingers begin with a pair of representatives meeting with Commander Dupree. They offer no identification other than to say they are not an enemy, and want to purchase rights to exploit the heavy metals resource the Harbingers have been working near Iota Firebase. After they offer a fairly lucrative deal and it is determined they are not someone with a history of fighting the Harbingers, Commander Dupree agrees to their request. A second negotiation begins as Kreiss becomes aware the factory has been painstakingly restored; she wants control of it, and will wipe the debt clean as well as give the Harbingers "right of first refusal" for anything they make.

Scouting flights are sent out, with the intent to find places for the Harbingers to set up small posts on other landmasses. A flight to Lucent continent discovers a small encampment of familiar-seeming vehicles, and after consulting records they are identified as rebels from Vernier City. Commander Dupree assigns a force to deal with it, while other scouting reports arrive concerning Argeith Island and Pelea. A force using colors associated with the DCMS was spotted near the city of White Reach, as well as another force near the Emmetton Island post. They could not be identified, being painted entirely white and lacking any insignia.

As part of the scouting investigation to Argeith Island, the location of the distillery and another base (belonging to Priam Company) was noted. A brief communication led to Commander Sethan pointing towards 'North Point' (N21 it would be a suitable place for the Harbingers to use as a staging camp. Following that, Commander Dupree made preparations to assault the forward base the Lyrans were using to fire artillery on Calderon Base. The hope is to push them back, and prevent them from being as dangerous a nuisance.  

Priam Company Actions

  • 1: Scouting from F20. F19 > F18 > F17 > F16 > E16 > E17 > E18 > E19 > F20.
  • 2: Scouting from F20. G19 > G18 > G17 > G16 > H16 > H17 > I17 > J17 > K16 > K17.
  • 3: Epirus Transfer moves to Epirus Firebase.
  • 4: Mission: "Bail Out"
  • 5: Mission: "Anomaly L16"
  • 6-17: Reserved.
  With the news about the Fourth Legion of Vega moving on the city, Commander Sethan has a great deal of concerns to handle before making a move. First, the standing orders at Epirus to continue scouting turns up no further details other than empty land. However, Commander Sethan believes there is a good chance others have come to similar conclusions as to a search area and dispatches assistance to Epirus with orders to investigate the "Anomaly L16". As it turned out, his instincts were correct as there were numerous other active lances in the area.

The concern, however, was taking a backseat to the developing situation with the Fourth Legion. News they had begun moving through the city now was confirmed, with their forces moving into the First District to imprison the Senates and eliminate the last militia stronghold with any teeth in the area. Losing the city to the Fourth Legion could mean losing the planet to the Draconis Combine, which could also set off another war. And so the majority of Priam Company is organized and dispatched to force the Legion out of the district, hopefully out of the city as well.  

Battle Phase

From the West

The Harbingers stage an attack on what they believe might be a cache of supplies, and surprise a band of smugglers setting up for an exchange. After a tense stand-off, the smugglers agree to depart and leave the goods for the Harbingers - but do not leave any notice of who they were working for. Inside the storage containers are ten tons of ammunition, each belonging to SRM launchers, LRM launchers, and a AC/20. A fourth container holds ten tons of standard military armor, while the last two contain the whole internal structure of an unknown 55-ton BattleMech. The contents were loaded on the DropShip to be integrated into the stores for Calderon Base.  

Post-Battle Phase

Harbingers Actions

  • 1. Personnel: Vehicle Crew. (Target: 8) Fail.
  • 2. Personnel: Vehicle Crew. (Target: 8) Fail.
  • 3. Personnel: Vehicle Crew. (Target: 8) Fail.
  • 4. Personnel: MechWarrior. (Target: 9) Fail.
  • 5. Personnel: MechWarrior. (Target: 9) Fail.
  The Harbingers put time and effort to searching for suitable personnel to bolster their numbers, though they are unsuccessful in finding any suitable recruits from their searches at this time.  

Priam Company Actions

  • 1: Reinforce: Increase Epirus Firebase to Level 2. (-200 SP)
  • 2: Reinforce: Build light turrets as defenses at Epirus. (-50 SP)
  • 3-5: Purchase Order: LCT-1S, Green 'Mechwarrior. (Added "Jerald Drake".)(-195 SP)
  • 6. Personnel: MechWarrior. (Target: 9) Fail.
  • 7. Personnel: MechWarrior. (Target: 9) Fail.
  • 8: Personnel: Vehicle Crew. (Target: 8) Success. Local. (Added "Lucent Irregulars".) (-60 SP)
  • 9: Personnel: Vehicle Crew. (Target: 8) Success. Hired Gun. (Added "Comorant Riders".) (-60 SP)
  • 10: Personnel: Vehicle Crew. (Target: 8) Fail.
  • 11: Personnel: MechWarrior. (Target: 9) Fail.
  • 12: Personnel: MechWarrior. (Target: 9) Fail.
  After sorting out the battles in the First District and in the field over the suspected 'Damascus Source', Commander Sethan sent instructions to reinforce Epirus. Furthermore, there was a pressing need for new personnel, leading a review of several potential candidates. A couple vehicle crews and an inexperienced 'MechWarrior are brought on, while a battered old militia 'Mech is purchased for a relatively inexpensive amount.  

Training Phase

Harbingers Volunteers

The Harbingers bring on a young volunteer from Jedora who passes their training exams for a 'MechWarror, helping bolster their numbers in the process. (Added "Andrew Carver", (4/7).)  

Priam Company Volunteers

Priam Company found no volunteers which they wished to employ. (+1 Lucky Roll)  

Harbingers Training

Priam Company Training

  • Tamara Price: Trained in Gunnery. (-200 SP)
  • Alan Faust: Trained in Gunnery. (-200 SP)
  • "Bully Gear": Trained in Gunnery. (-100 SP)
  • "Jeska's Jokers": Trained in Gunnery. (-100 SP)
  • Tech Team M: Trained to Regular. (-400 SP)
 

Repair Phase

Harbingers Medical

Medical Crew A: Veteran Medical Team (Skill 7) (Base Bonus: -1) (TN: 6)
  • Adamant Dupree (1 wound) (Success)
  • Nicole "Sassy" Schwartz (1 wound) (Success)
  • XP Gained: +1
  • Harbingers Maintenance

    Calderon Firebase
    Tech Team O (Elite Mech: 5)
    Show spoiler
    • AWS-8Q C: Quality -1 (B), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 2) (Result: 6, Success)
    • CRD-3R: Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 3) (Result: 9, Success; Improves to Quality B)
    • CN9-A: Quality +0 (C), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 3) (Result: 6, Success)
    • HCT-3F C: Quality -2 (A), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 1) (Result: 10, Success)
    • HCT-3F D: Quality +0 (C), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 3) (Result: 4, Success)
    • WVR-6R: Quality +1 (D), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 4) (Result: 10, Success; Improves to Quality C)
    • JVN-10F: Quality -1 (B), Firebase -2, Time +0 (x1), 45 minutes
      (Target: 2) (Result: 8, Success; Improves to Quality A)
      Tech Team a (Reg. Vehicle: 5)
    Show spoiler
    • Behemoth (Armor): Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 5) (Result: 7, Success)
    • Demolisher B: Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 4) (Result: 4, Success)
    • Demolisher C: Quality -1 (B), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 5) (Result: 7, Success)
    • Bulldog (LRM): Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 5) (Result: 7, Success)
    • Hetzer: Quality +0 (C), Firebase -2, Time +0 (x1), 50 minutes
      (Target: 5) (Result: 7, Success)
      Durent Firebase Tech Team O (Reg. Mech: 7)
    Show spoiler
    • WSP-1A: Quality -1 (B), Firebase +0, Time +0 (x1), 45 minutes
      (Target: 6) (Result: 8, Success)
    • SDR-5V: Quality -2 (A), Firebase +0, Time +0 (x1), 45 minutes
      (Target: 5) (Result: 7, Success)
     

    Harbingers Parts Availability

    • Structure (25t Left Leg): (TN: 4) (Fail)
     

    Harbingers Repairs

    Calderon Firebase
    A: Elite (5) (M)
    Show spoiler
    • CP-10-Z Right Arm Replacement (TN +1, 480 minutes) (Target: 6) (Result: 9, Success)
    CP-10-Z returned to active duty.
      B: Elite (5) (M)
    Show spoiler
    • CP-10-Z Head Replacement (TN +1, 480 minutes) (Target: 6) (Result: 6, Success)
    CP-10-Z returned to active duty.
      D: Elite (5) (M)
    Show spoiler
    • CP-10-Z Medium Laser (RA) Replacement (TN -4, 480 minutes)
      (Target: 1) (Result: 7, Success)
    CP-10-Z returned to active duty.
      J: Veteran (6) (M)
    Show spoiler
    • MON-67 B Right Torso (50% Internal) (TN -2, 135 minutes)
      (Target: 4) (Result: 11, Success; +1 XP)
    MON-67-B returned to active duty. +1 XP
  • XP Gained: +2 XP
  • K: Veteran (6) (M)
    Show spoiler
    • MON-67 B Right Leg (10 Armor) (TN -6, 50 minutes)
      (Target: 0) (Result: 9, Success; +1 XP)
    • AS7-D A Left Torso (9 Armor) (TN -6, 45 minutes)
      (Target: 0) (Result: 8, Success; +1 XP)
    • AS7-D A Center Torso (42 Armor) (TN -6, 210 minutes)
      (Target: 0) (Result: 10, Success; +1 XP)
    • AS7-D A Head (2 Armor) (TN -6, 10 minutes)
      (Target: 0) (Result: 6, Success; +1 XP)
    • LGB-7Q Left Arm (20 Armor) (TN -4, 100 minutes)
      (Target: 2) (Result: 8, Success; +1 XP)
    • LGB-7Q Left Torso (8 Armor) (TN -4, 40 minutes)
      (Target: 2) (Result: 7, Success; +1 XP)
    • LGB-7Q Center Torso (5 Armor) (TN -4, 25 minutes)
      (Target: 2) (Result: 7, Success; +1 XP)
    MON-67-B returned to active duty. +1 XP
    AS7-D A returned to active duty. +1 XP
    LGB-7Q returned to active duty. +1 XP
  • XP Gained: +10 XP, Ready to Train.
  • M: Veteran (6) (M)
    Show spoiler
    • AS7-D A Left Arm (15 Armor) (TN -6, 70 minutes)
      (Target: 0) (Result: 6, Success; +1 XP)
    • AS7-D A Right Arm (10 Armor) (TN -6, 50 minutes)
      (Target: 0) (Result: 7, Success; +1 XP) AS7-D A Left Leg (29 Armor) (TN -6, 145 minutes)
      (Target: 0) (Result: 8, Success; +1 XP) AS7-D A Right Leg (16 Armor) (TN -6, 75 minutes)
      (Target: 0) (Result: 10, Success; +1 XP) AS7-D A Right Torso (26 Armor) (TN -6, 130 minutes)
      (Target: 0) (Result: 5, Success; +1 XP)
    AS7-D A returned to active duty. +1 XP
  • XP Gained: +6 XP
  • N: Veteran (6) (M)
    Show spoiler
    • MON-67 B Left Arm (2 Armor) (TN -6, 10 minutes)
      (Target: 0) (Result: 11, Success; +1 XP)
    • MON-67 B Right Arm (2 Armor) (TN -6, 10 minutes)
      (Target: 0) (Result: 3, Success)
    • MON-67 B Left Torso (12 Armor) (TN -6, 60 minutes)
      (Target: 0) (Result: 9, Success; +1 XP)
    • MON-67 B Right Torso (10 Armor) (TN -6, 50 minutes)
      (Target: 0) (Result: 2, Success)
    • MON-67 B Center Torso (6 Armor) (TN -6, 30 minutes)
      (Target: 0) (Result: 7, Success; +1 XP)
    MON-67-B returned to active duty. +1 XP
  • XP Gained: +4 XP
  • b: Veteran (6) (v)
    Show spoiler
    • Von Luckner Right (2 Armor) (TN -5, 6 minutes)
      (Target: 1) (Result: 9, Success; +1 XP)
    • Von Luckner Motive Damage (TN -4, 60 minutes)
      (Target: 2) (Result: 2, Success)
    Von Luckner returned to active duty. +1 XP
  • XP Gained: +2 XP
  • Priam Company Medical

    Medical Team Alpha: Veteran Medical Team (Skill 7) (Base Bonus: -1) (TN: 6)
    • Mikell Sethan (1 wound) (Failure)
     

    Priam Company Maintenance

    Minos Firebase
    E: Veteran (6) (M)
    Show spoiler
    • AWS-8Q: Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 4) (Result: 6, Success)
    • STK-3F: Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 4) (Result: 7, Success)
    • GLT-4P: Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 4) (Result: 8, Success)
    • WHM-6R C: Quality +1 (D), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 5) (Result: 5, Success)
    • OSR-2C: Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 4) (Result: 9, Success; Improves to Quality B)
    • HCT-3F: Quality +1 (D), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 5) (Result: 5, Success)
      H: Veteran (6) (M)
    Show spoiler
    • HBK-4G A: Quality +0 (C), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 4) (Result: 8, Success)
    • WTH-1: Quality +1 (D), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 5) (Result: 8, Success)
    • BJ-1: Quality +0 (C), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 4) (Result: 6, Success)
    • LCT-1V: Quality +0 (C), Firebase -2, Time +0 (x1), 45 minutes
      (Target: 4) (Result: 8, Success)
    • LCT-1S: Quality +1 (D), Firebase -2, Time +0 (x1), 45 minutes
      (Target: 5) (Result: 6, Success)
      L: Regular (7) (V)
    Show spoiler
    • Schrek PPC Carrier: Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 4) (Result: 12, Success; Improves to Quality B)
    • Condor A: Quality +0 (C), Firebase -2, Time +0 (x1), 50 minutes
      (Target: 4) (Result: 5, Success)
    • Condor (Liao) B: Quality +0 (C), Firebase -2, Time +0 (x1), 50 minutes
      (Target: 4) (Result: 8, Success)
      K: Veteran (6) (V)
    Show spoiler
    • Maxim: Quality +1 (D), Firebase -2, Time +0 (x1), 50 minutes
      (Target: 5) (Result: 5, Success)
    • Scorpion LRM: Quality +0 (C), Firebase -2, Time +0 (x1), 30 minutes
      (Target: 4) (Result: 4, Success)
     

    Priam Company Parts Availability

    • Structure (30t Left Arm) (TN: 5) (Success)
    • Structure (50t Right Leg) (TN: 5) (Success)
    • Structure (50t Right Torso) (TN: 5) (Success)
    • Structure (50t Right Torso) (TN: 5) (Success)
    • Structure (50t Left Torso) (TN: 5) (Fail)
     

    Priam Company Repairs

    Minos Firebase
    A: Veteran (6) (M)
    Show spoiler
    • VTR-9B Left Arm (15 Armor) (TN -5, 75 minutes)
      (Target: 2) (Result: 4, Success)
    • VTR-9B Right Arm (5 Armor) (TN -5, 25 minutes)
      (Target: 2) (Result: 9, Success; +1 XP)
    • VTR-9B Left Torso (15 Armor) (TN -5, 75 minutes)
      (Target: 2) (Result: 7, Success; +1 XP)
    • VTR-9B Right Torso (5 Armor) (TN -5, 25 minutes)
      (Target: 2) (Result: 8, Success; +1 XP)
    • VTR-9B Head (8 Armor) (TN -5, 40 minutes)
      (Target: 2) (Result: 11,, Success; +1 XP)
    • VTR-9B Head (50% Internal) (TN -3, 135 minutes)
      (Target: 3) (Result: 11, Success; +1 XP)
    VTR-9B returned to active duty. +1 XP
  • XP Gained: +6 XP
  • B: Veteran (6) (M)
    Show spoiler
    • WLF-1 Left Torso (25% Internal) (TN -4, 180 minutes)
      (Target: 2) (Result: 12, Success; +2 XP)
    • COM-2D Left Arm (50% Internal) (TN -3, 270 minutes)
      (Target: 3) (Result: 3, Success)
    • COM-2D Left Torso (4 Armor) (TN -4, 20 minutes)
      (Target: 2) (Result: 10, Success; +1 XP)
    • COM-2D Center Torso (2 Armor) (TN -4, 10 minutes)
      (Target: 2) (Result: 12, Success; +2 XP)
    WLF-1 returned to active duty. +1 XP
    COM-2D returned to active duty. +1 XP
  • XP Gained: +7 XP
  • F: Veteran (6) (M)
    Assigned to assist Tech Team N. (-1 TN)   G: Veteran (6) (M)
    Assigned to assist Tech Team N. (-1 TN)   H: Veteran (6) (M)
    Show spoiler
    • Maintenance: 270 minutes
    • CN9-A B Right Torso (13 Armor) (TN -3, 130 minutes)
      (Target: 3) (Result: 8, Success; +1 XP)
  • XP Gained: +1 XP
  • J: Veteran (6) (M)
    Assigned to assist Tech Team N. (-1 TN)   K: Veteran (6) (V)
    Show spoiler
    • Maintenance: 80 minutes
    • LRM Carrier A Front (10 Armor) (TN -4, 30 minutes)
      (Target: 2) (Result: 6, Success)
    • LRM Carrier A Left (5 Armor) (TN -4, 15 minutes)
      (Target: 2) (Result: 7, Success; +1 XP)
    • LRM Carrier A Motive Damage (TN -4, 120 minutes)
      (Target: 2) (Result: 6, Success)
    • LRM Carrier B Front (8 Armor) (TN -4, 24 minutes)
      (Target: 2) (Result: 4, Success)
    • LRM Carrier B Left (10 Armor) (TN -4, 30 minutes)
      (Target: 2) (Result: 6, Success)
    • LRM Carrier B Right (9 Armor) (TN -4, 27 minutes)
      (Target: 2) (Result: 6, Success)
    • LRM Carrier B Rear (5 Armor) (TN -4, 15 minutes)
      (Target: 2) (Result: 9, Success; +1 XP)
    • LRM Carrier B Motive Damage (TN -4, 120 minutes)
      (Target: 2) (Result: 4, Success)
    LRM Carrier A returned to active duty. +1 XP
    LRM Carrier B returned to active duty. +1 XP
  • XP Gained: +4 XP
  • L: Regular (7) (V)
    Show spoiler
    • Maintenance: 190 minutes
    • Manticore Front (5 Armor) (TN -5, 30 minutes)
      (Target: 2) (Result: 7, Success; +1 XP)
    • Manticore Left (5 Armor) (TN -5, 30 minutes)
      (Target: 2) (Result: 11, Success; +1 XP)
    • Manticore Right (5 Armor) (TN -5, 30 minutes)
      (Target: 2) (Result: 12, Success; +2 XP)
    • Manticore Rear (2 Armor) (TN -5, 12 minutes)
      (Target: 2) (Result: 8, Success; +1 XP)
    • Manticore Motive Damage (TN -5, 180 minutes)
      (Target: 2) (Result: 7, Success; +1 XP)
    Manticore returned to active duty. +1 XP
  • XP Gained: +7 XP
  • M: Regular (7) (M)
    Show spoiler
    • WLF-1 Left Arm (10 Armor) (TN -5, 100 minutes)
      (Target: 2) (Result: 4, Success)
    • WLF-1 Right Arm (8 Armor) (TN -5, 80 minutes)
      (Target: 2) (Result: 2, Success)
    • WLF-1 Left Leg (10 Armor) (TN -5, 100 minutes)
      (Target: 2) (Result: 9, Success; +1 XP)
    • WLF-1 Right Leg (4 Armor) (TN -5, 40 minutes)
      (Target: 2) (Result: 7, Success; +1 XP)
    • WLF-1 Left Torso (5 Armor) (TN -5, 50 minutes)
      (Target: 2) (Result: 9, Success; +1 XP)
    • WLF-1 Center Torso (2 Armor) (TN -5, 20 minutes)
      (Target: 2) (Result: 5, Success)
    • COM-2D Left Arm (6 Armor) (TN -5, 60 minutes)
      (Target: 2) (Result: 2, Success)
    • COM-2D Left Leg (2 Armor) (TN -5, 20 minutes)
      (Target: 2) (Result: 3, Success)
    WLF-1 returned to active duty. +1 XP
    COM-2D returned to active duty. +1 XP
  • XP Gained: +5 XP
  • N: Elite (5) (M)
    Show spoiler
    • CN9-A B Right Torso Replacement (TN -2, 480 minutes)
      (Target: 3) (Result: 5, Success)
      O: Regular (7) (M)
    Show spoiler
    • WHM-6R B Right Arm (14 Armor) (TN -6, 70 minutes)
      (Target: 1) (Result: 6, Success; +1 XP)
    • WHM-6R B Left Torso (5 Armor) (TN -6, 25 minutes)
      (Target: 1) (Result: 8, Success; +1 XP)
    • CN9-A A Left Arm (4 Armor) (TN -5, 20 minutes)
      (Target: 2) (Result: 8, Success; +1 XP)
    • CN9-A A Left Torso (4 Armor) (TN -5, 20 minutes)
      (Target: 2) (Result: 7, Success; +1 XP)
    • CN9-A A Right Torso (5 Armor) (TN -5, 25 minutes)
      (Target: 2) (Result: 8, Success; +1 XP)
    WHM-6R B returned to active duty. +1 XP
    CN9-A A returned to active duty. +1 XP
  • XP Gained: +7 XP
  • Epirus Firebase
    C: Veteran (6) (M)
    Show spoiler
    • VLK-QA Left Arm Replacement (TN +0, 480 minutes)
      (Target: 6) (Result: 9, Success)
    VLK-QA returned to active duty. +1 XP
  • XP Gained: +1 XP
  • D: Veteran (6) (M)
    Show spoiler
    • Condor C Front (5 Armor) (TN -4, 60 minutes)
      (Target: 2) (Result: 6, Success)
    • Condor C Turret (5 Armor) (TN -4, 60 minutes)
      (Target: 2) (Result: 8, Success; +1 XP)
    • Condor C Motive Damage (TN -3, 240 minutes)
      (Target: 3) (Result: 9, Success; +1 XP)
    • Condor D Rear (5 Armor) (TN -4, 60 minutes)
      (Target: 2) (Result: 6, Success)
    Condor C returned to active duty. +1 XP
    Condor D returned to active duty. +1 XP
  • XP Gained: +4 XP
  • I: Veteran (6) (M)
    Show spoiler
    • VLK-QA Right Torso (2 Armor) (TN -4, 10 minutes)
      (Target: 2) (Result: 7, Success; +1 XP)
    • VLK-QA Left Arm (9 Armor) (TN -4, 45 minutes)
      (Target: 2) (Result: 5, Success)
    • VLK-QA Left Leg (2 Armor) (TN -4, 10 minutes)
      (Target: 2) (Result: 6, Success)
    • PHX-1 Right Arm (2 Armor) (TN -4, 10 minutes)
      (Target: 2) (Result: 8, Success; +1 XP)
    • PHX-1 Right Torso (5 Armor) (TN -4, 25 minutes)
      (Target: 2) (Result: 7, Success; +1 XP)
    • PHX-1 Center Torso (2 Armor) (TN -4, 10 minutes)
      (Target: 2) (Result: 6, Success)
    • GRF-1N A Right Leg (10 Armor) (TN -4, 150 minutes)
      (Target: 2) (Result: 4, Success)
    • GRF-1N A Left Leg (5 Armor) (TN -4, 100 minutes)
      (Target: 2) (Result: 5, Success)
    VLK-QA returned to active duty. +1 XP
    PHX-1 returned to active duty. +1 XP
    GRF-1N A returned to active duty. +1 XP
  • XP Gained: +6 XP

  • Income Phase

    The Harbingers

    • Warchest Conversion: 20 WP to 180 SP
    • Negotiated Deal: +200 WP
    • "From the West": +400 SP
    • Grid H18: Fertile Ground (3d6x25 SP, every turn): +250 SP
    • Payment: +1200 SP
    • Training: -1750 SP
    • Repair & Rearm: -353 SP
     

    Priam Company

    • Warchest Conversion: 265 WP to 2385 SP
    • Control of White Reach: +200 WP
    • Control of Donomo Fields: +100 WP
    • Control of Argeith Distillery: +150 WP
    • Grid L21: Fertile Ground (3d6x25 SP, every turn.): +325 SP
    • Construction: -250 SP
    • Purchases: -195 SP
    • Recruiting: -120 SP
    • Mercenary Fees: -160 SP
    • Training: -1000 SP
    • Repair & Rearm: -965 SP
    • Lucky Roll: +2
    • Morale Boost: +1

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