Act 3 - Round 12

General Summary

Force Dispositions

The Harbingers
Calderon Firebase (H13) - Level 4 -

  • (Mechs) HCT-3F D, STK-3F, OTL-4D, SDR-5V, JVN-10F, WSP-1A
  • (Vehicles) Behemoth, Bulldog (LRM), Von Luckner
  • (Medical Team) Medical Crew A
  • (Hired Guns - Pilots) "Chevalier"
  • (Hired Guns - 'Mechs) GLT-4L "The Madame
  • (Tech Team - Mech) Tech Crews A-O
  • (Tech Team - Vehicles) Tech Crew a-c
  • (Facility) - Maintenance Facility
Holfield Mining Post (J14) - Level 1 -
  • None
Abandoned Factory (F13) - Level 0 -
  • None
Assault Team
  • (Pilots) Adamant, "Deadeye", "Sassy", "Trailblazer", "Bones", "Badboi", "Sureshot", "Spike", "Pilgrim", "Cinders", "Boomstick", "Jungle Jackie", "Patty-Cake", Nathan Pierce
  • (Vehicle Crews) Crew 6, Crew 9, Crew 11, Crew 33, "Hartford Crew"
  • (Mechs) AS7-D A, AS7-D B, AWS-8Q A, AWS-8Q B, HCT-3F A, HCT-3F B, HCT-3F C, CTF-1X, LGB-0W, STK-3F, ENF-4R A, ENF-4R B, CN9-A, OTL-4D
  • (Vehicles) LRM Carrier A, LRM Carrier B, SRM Carrier A, SRM Carrier B, Schrek PPC Carrier
  • (Hired Guns - Pilots) "Pine", "Jaunt"
  • (Hired Guns - 'Mechs) TDR-5S "Cone", VLK-QA "Valerie"
Scouts
  • (Medical Team) Medical Crew B

Priam Company
Minos Firebase (E23) - Level 2 -

  • (Pilots) Reginald, Aubrey, Olivia, Casey, "Brick"
  • (Vehicle Crews) "Agi Crew"
  • (Mechs) WHM-6R A, GRF-1N A, GRF-1N B, LCT-1V, STK-3F, OSR-2C, SHD-2H, STG-3G, BLR-1G
  • (Vehicles) LRM Carrier
  • (Hired Guns - Pilots) "Dead Ringer"
  • (Hired Guns - 'Mechs) GRF-1N "Peregrine"
  • (Medical Team) Medical Team Alpha
  • (Tech Team - Mech) Tech Crews A-B, E-H, J
  • (Tech Team - Vehicles) Tech Crew K
Skyros Firebase (K21) - Level 2
  • (Pilots) Erik, Simone, Vandal
  • (Mechs) JR7-D, PHX-1, VLK-QA
  • (Tech Team - Mech) Tech Crew C, D, I
  • (Resources) Valuable Metals (M21)
Argeith Distillery (K20)
  • (Infantry) Alopex Platoon
Manticore Patrol
  • (Vehicle Crews) "Crazy Eight"
  • (Vehicles) Manticore
City Patrol(E22)
  • (Infantry) Lorelei Team
Aescula Nurses
  • (Medical Team) "Aescula Nurses"
Donomo Scouts
  • (Vehicle Crews) "Wild Wolves"
Returning Forces
  • (Pilots) Mikell, Kelly, Calvin, Otto
  • (Mechs) VTR-9B, WLF-1, RVN-1X
Marathon Team
  • (Pilots) Olivia
  • (Vehicle Crews) Crew 86, Crew 12, Crew 32
  • (Mechs) WHM-6R B
  • (Vehicles) Condor A, Condor B, Scimitar

 

Actions Phase

Harbingers Actions

  • 1. Assault Force attacks Yew Firebase again.
  • 2. Move Scouts to investigate the abandoned "Durent Firebase" (Grid F15).
  • 3. Repair and reclaim "Durent Firebase". (-50 SP)
  • 4-7. Reserved.
  The Harbingers have two tasks they arrange to take care of immediately, and one of these is to mobilize their assault team for another shot at Yew Firebase. The second task is to investigate the abandoned firebase found on the Jedora Continent and if possible get it fully operational. The majority of the base is in good shape, suggesting it hadn't been long-abandoned, but equipment did need to be replaced and set up again.  

Priam Company Actions

  • 1. Personnel Search: Vehicle Crew. (Target: 8) Success. Added "Jeska's Jokers" Crew (5/6) (-60 SP)
  • 2. Personnel Search: Tech Team. (Target: 10) Failure.
  • 3. Scouting from Skyros (K21). J21 > I20 > H20 > H19 > H18 > I18 > I19 > J20 > K20 > K21
  • 4. Scouting from Skyros (K21). L22 > M21 > N21 > M20 > L21 > L22 > M21 > M20 > L21 > K21
  • 5. Returning Forces arrive at Minos Firebase.
  • 6. Special Mission: "Midnight Marathon" (-300 WP)
  • 7. Move "City Patrol" to Grid G22.
  • 8. Move "Donomo Scouts" to Grid F20.
  • 9. Move "Manticore Patrol" to Grid E22
  • 10. Build Donomo Post (F20). (-100 SP)
  • 11. Build Listening Post (G22). (-100 SP)
  • 12. Move 'Aescula Nurses' to Skyros Firebase.
  • 13. (Morale Boost.) Upgrade Minos Firebase to Level 3 (-300 SP)
 
  • - Discovered Fertile Ground (L21)
  • - Discovered Fertile Ground (H18)
  Priam Company now has a bit of breathing room, though they opt to put up more relays and rebuild the listening post in the Third District. Similarly, they send the Manticore to maintain a presence inside the city so it can be seen there is an active effort to protect the city. While they have no true intention of doing much, they send a spare vehicle crew (the "Wild Wolves") to Donomo Farms and setting up a post there. The process also allows them to now secure a supply line from the farms to the city, helping improve relations with those in the city itself. The improving morale also allows crews to spend time reinforcing the firebase and improving the systems so it functions better.
Scout flights from Skyros Firebase cover more of the island and also check out a small selection of the Jedora continent, trying to find any places suitable for expanding into. After discovering some resources ripe for exploitation, this information is passed on to local residents who might have a use for the fertile farming locations. The Shadowfox leaves Skyros with some of the units staying behind to act as a guard force on the island in case the Big Mac tries another attack. On arriving back at Minos Firebase, contacts turn up a fresh vehicle crew calling themselves "Jeska's Jokers" who pass the background and skills check.
Finally, an urgent request from Senator Rush leads to Commander Sethan sending out a small squad to intercept some fleeing pirates who had staged a raid on the Jedora Continent against a farmhold.  

Battle Phase

 

Post-Battle Phase

Harbingers Actions

  • 1. Negotiation: Captain Kreiss, Warchest Loan (1200 WP), weapons deal, demonstration, 10 rounds to finish contract.
  • 2. Personnel Search: MechWarrior. (Target: 9) Failure.
  • 3. Personnel Search: MechWarrior. (Target: 9) Success. Added "John Falkner" (5/6) (-100 SP)
  • 4. Personnel Search: Vehicle Crew. (Target: 8) Success. Added "Alder Leaf Crew" (5/6) (-60SP)
  After failing their bid to take Yew Firebase, the cost of repairs was going to wind up too much to bear for the Harbingers. With no other options, Commander Dupree approached Captain Kreiss about a loan. They reach an understanding, allowing the Harbingers to pick up a large Warchest and some replacement weapons from Kali Yama Weapons Industry Incorporated. In exchange for this service, they will need to scout out hidden resources on all the major landmasses and present themselves to assist in a weapons demonstration for a Kali Yama representative. They have ten rounds to repay the loan through salvaged equipment, and to finish the other demands. The need for new help also pushed Commander Dupree to start a recruitment drive for 'MechWarriors and vehicle crews.  

Training Phase

Harbingers Volunteers

The Harbingers wind up attracting the attention of a small group of Orenn residents who know how to operate combat vehicles, showing especially sharp skills at gunnery. After negotiating the finer details of joining up, the local talent organize into a crew for combat vehicles. (Added "Hellride Crew", (2/4.)  

Priam Company Volunteers

Word of what Priam Company has been up to has started to spread, and a group from one of the residental wards in the city proper show up. They want to serve as combat crew, but their skill isn't anywhere near the level of their motivation to be "real mercenaries". (Added "Bully Gear Crew", (6/6).)  

Harbingers Training

  • Adamant Dupree: Trained in Piloting. (-150 SP)
    Retrains into "Specialist (AC/20)", "Range Master: Medium", and "Stand Aside".
  • "Trailblazer": Trained in Gunnery. (-200 SP)
    Retrains into "Specialist (AC/20)", "Range Master: Medium", and "Melee Specialist".
  • "Hartford Crew": Trained in Gunnery. (-100 SP)
  • Medical Crew A: Trained to Veteran. (-400 SP)
  • Tech Team E: Trained to Elite. (-400 SP)
  • Tech Team I: Trained to Veteran. (-400 SP)
  • Tech Team J: Trained to Veteran. (-400 SP)
  • Tech Team K: Trained to Veteran. (-400 SP)
 

Priam Company Training

  • "Wild Wolves": Trained in Gunnery. (-100 SP)
  • Tech Team I: Training to Veteran. (-400 SP)
  • Medical Team A: Training to Veteran. (-400 SP)
 

Repair Phase

Harbingers Medical

Medical Crew A: Veteran Medical Team (Skill 7) (Base Bonus: -1) (TN: 6)
  • Adamant Dupree (1 Wound) (Success)
  • Tristan "Deadeye" Johnson (1 Wound) (Success)
  • Louis "Sureshot" Bannister (1 Wound) (Success)
  • Finn "Trailblazer" Kannard (1 Wound) (Success)
  • Arnold "Cinders" Wooster (1 Wound) (Success)
  • Crew 9 (Commander Hit) (Success)
XP Gained: +1 XP  

Harbingers Maintenance

Tech Team A (Elite 'Mech: 5) Show spoiler
  • SDR-5V: Quality -2 (C), Base -2, Time +0 (x1) 45 minutes
    (Target: 1) (Result: 6, Success)
  • WSP-1A: Quality +0 (C), Base -2, Time +0 (x1) 45 minutes
    (Target: 3) (Result: 6, Success)
  • JVN-10F: Quality +0 (C), Base -2, Time +0 (x1) 45 minutes
    (Target: 3) (Result: 6, Success)
 

Harbingers Repairs

A: Elite (5) (M) Show spoiler
  • AS7-D A Medium Laser (RA) (Replacement) (TN +0, 120 minutes)
    (Target: 2) (Result: 7, Success)
  • STK-3F Left Torso (75% Structure) (TN -1, 180 minutes)
    (Target: 4) (Result: 9, Success)
AS7-D A returned to active duty.
STK-3F returned to active duty.
  B: Elite (5) (M) Show spoiler
  • OTL-4D Right Arm (Replacement) (TN +0, 240 minutes)
    (Target: 5) (Result: 4, Failure)
  • OTL-4D Large Laser (RT) (Replacement) (TN -3, 120 minutes)
    (Target: 2) (Result: 4, Success)
  • OTL-4D Medium Laser (RT) (Repair) (TN -3, 120 minutes)
    (Target: 2) (Result: 6, Success)
  C: Veteran (6) (M) Show spoiler
  • CN9-A Right Torso (75% Structure) (TN -1, 180 minutes)
    (Target: 5) (Result: 5, Success)
  • STK-3F Left Arm (25% Structure) (TN -3, 90 minutes)
    (Target: 3) (Result: 6, Success)
  • HCT-3F C AC/10 Ammunition (#2) (Repair) (TN -4, 120 minutes)
    (Target: 2) (Result: 5, Success)
  • CN9-A returned to active duty. (+1 XP)
    • XP Gained: +1 XP
D: Veteran (6) (M) Show spoiler
  • STK-3F Heat Sink (RA) (Repair) (TN -3, 120 minutes)
    (Target: 3) (Result: 11, Success, +1 XP)
  • MON-67 A Right Leg (75+ Structure) (TN -1, 270 minutes)
    (Target: 5) (Result: 5, Success)
  • MON-67 A Lower Leg Actuator (L) (Replacement) (TN -5, 90 minutes)
    (Target: 1) (Result: 5, Success)
STK-3F returned to active duty. (+1 XP)
    • XP Gained: +2 XP
E: Elite (5) (M) Show spoiler
  • STK-3F Right Arm (75+% Structure) (TN +0, 270 minutes)
    (Target: 5) (Result: 6, Success)
  • STK-3F Upper Arm Actuator (R) (Repair) (TN -2, 120 minutes)
    (Target: 3) (Result: 10, Success)
STK-3F returned to active duty.
  G: Veteran (6) (M) Show spoiler
  • AS7-D A Left Leg (30 Armor) (TN -3, 150 minutes)
    (Target: 3) (Result: 7, Success)
  • AS7-D A Right Leg (30 Armor) (TN -3, 150 minutes)
    (Target: 3) (Result: 3, Success)
  • AS7-D A Center Torso (33 Armor) (TN -3, 165 minutes)
    (Target: ) (Result: 8, Success, +1 XP)
  • AS7-D A Head (5 Armor) (TN -3, 25 minutes)
    (Target: 3) (Result: 6, Success)
AS7-D A returned to active duty. (+1 XP)
    • XP Gained: +2 XP
H: Veteran (6) (M) Show spoiler
  • AS7-D A Left Arm (15 Armor) (TN -5, 75 minutes)
    (Target: 1) (Result: 6, Success, +1 XP)
  • AS7-D A Right Arm (16 Armor) (TN -5, 80 minutes)
    (Target: 1) (Result: 7, Success, +1 XP)
  • AS7-D A Left Torso (29 Armor) (TN -5, 145 minutes)
    (Target: 1) (Result: 11, Success, +1 XP)
  • AS7-D A Right Torso (24 Armor) (TN -5, 120 minutes)
    (Target: 1) (Result: 8, Success, +1 XP)
  • AS7-D B Left Arm (8 Armor) (TN -4, 40 minutes)
    (Target: 2) (Result: 9, Success, +1 XP)
  • AS7-D B Head (2 Armor) (TN -4, 10 minutes)
    (Target: 2) (Result: 3, Success)
AS7-D A returned to active duty. (+1 XP)
AS7-D B returned to active duty. (+1 XP)
    • XP Gained: +7 XP
I: Veteran (6) (M) Show spoiler
  • AS7-D B Right Arm (16 Armor) (TN -4, 80 minutes)
    (Target: 2) (Result: 4, Success)
  • AS7-D B Left Leg (18 Armor) (TN -4, 90 minutes)
    (Target: 2) (Result: 5, Success)
  • AS7-D B Right Leg (33 Armor) (TN -4, 165 minutes)
    (Target: 2) (Result: 11, Success, +1 XP)
  • AWS-8Q B Left Arm (2 Armor) (TN -4, 10 minutes)
    (Target: 2) (Result: 4, Success)
  • AWS-8Q B Left Leg (7 Armor) (TN -4, 35 minutes)
    (Target: 2) (Result: 7, Success, +1 XP)
AS7-D B returned to active duty. (+1 XP)
AWS-8Q B returned to active duty. (+1 XP)
    • XP Gained: +4 XP
J: Veteran (6) (M) Show spoiler
  • AS7-D B Left Torso (31 Armor) (TN -4, 155 minutes)
    (Target: 2) (Result: 4, Success)
  • AS7-D B Right Torso (34 Armor) (TN -4, 170 minutes)
    (Target: 2) (Result: 3, Success)
  • AS7-D B Center Torso (23 Armor) (TN -4, 115 minutes)
    (Target: 2) (Result: 6, Success)
  • CTF-1X Left Arm (6 Armor) (TN -4, 30 minutes)
    (Target: 2) (Result: 6, Success)
  • CTF-1X Head (2 Armor) (TN -4, 10 minutes)
    (Target: 2) (Result: 5, Success)
  • ENF-4R B Left Torso (25% Structure) (TN -4, 90 minutes)
    (Target: 2) (Result: 3, Success)
AS7-D B returned to active duty. (+1 XP)
CTF-1X returned to active duty. (+1 XP)
ENF-4R B returned to active duty. (+1 XP)
    • XP Gained: +3 XP
K: Veteran (6) (M) Show spoiler
  • CTF-1X Right Arm (6 Armor) (TN -4, 30 minutes)
    (Target: 2) (Result: 5, Success)
  • CTF-1X Left Leg (4 Armor) (TN -4, 20 minutes)
    (Target: 2) (Result: 7, Success, +1 XP)
  • CTF-1X Right Leg (14 Armor) (TN -4, 70 minutes)
    (Target: 2) (Result: 3, Success)
  • CTF-1X Left Torso (14 Armor) (TN -4, 70 minutes)
    (Target: 2) (Result: 10, Success, +1 XP)
  • CTF-1X Right Torso (16 Armor) (TN -4, 80 minutes)
    (Target: 2) (Result: 7, Success, +1 XP)
  • CTF-1X Right Torso (25% Structure) (TN -3, 90 minutes)
    (Target: 3) (Result: 9, Success, +1 XP)
  • CTF-1X Center Torso (2 Armor) (TN -4, 10 minutes)
    (Target: 2) (Result: 8, +1 XP)
  • CTF-1X (RT) Autocannon/10 (Repair) (TN -5, 100 minutes)
    (Target: 1) (Result: 9, +1 XP)
CTF-1X returned to active duty. (+1 XP)
    • XP Gained: +7 XP
L: Veteran (6) (M) Show spoiler
  • CN9-A Left Arm (10 Armor) (TN -4, 50 minutes)
    (Target: 2) (Result: 7, Success, +1 XP)
  • CN9-A Right Arm (6 Armor) (TN -4, 30 minutes)
    (Target: 2) (Result: 6, Success)
  • CN9-A Left Leg (15 Armor) (TN -4, 75 minutes)
    (Target: 2) (Result: 8, Success, +1 XP)
  • CN9-A Left Torso (6 Armor) (TN -4, 30 minutes)
    (Target: 2) (Result: 7, Success, +1 XP)
  • CN9-A Right Torso (13 Armor) (TN -4, 65 minutes)
    (Target: 2) (Result: 11, Success, +1 XP)
  • CN9-A Center Torso (13 Armor) (TN -4, 65 minutes)
    (Target: 2) (Result: 9, Success, +1 XP)
  • ENF-4R B Right Torso (10 Armor) (TN -4, 50 minutes)
    (Target: 2) (Result: 7, Success, +1 XP)
  • CTF-1X (RT) AC/10 Ammo #2 (Repair) (TN -2, 120 minutes)
    (Target: 4) (Result: 7, Success)
CN9-A returned to active duty. (+1 XP)
ENF-4R B returned to active duty. (+1 XP)
    • XP Gained: +9 XP
M: Regular (7) (M) Show spoiler
  • ENF-4R B Left Arm: 12 Armor (TN -4, 60 minutes)
    (Target: 3) (Result: 4, Success)
  • ENF-4R B Right Arm: 6 Armor (TN -4, 30 minutes)
    (Target: 3) (Result: 6, Success)
  • ENF-4R B Left Torso: 17 Armor (TN -4, 85 minutes)
    (Target: 3) (Result: 6, Success)
  • ENF-4R B Center Torso: 6 Armor (TN -4, 30 minutes)
    (Target: 3) (Result: 7, Success)
  • HCT-3F A Left Leg: 3 Armor (TN -4, 15 minutes)
    (Target: 3) (Result: 8, Success, +1 XP)
  • HCT-3F A Center Torso: 5 Armor (TN -4, 25 minutes)
    (Target: 3) (Result: 5, Success)
  • HCT-3F B Right Leg (2 Armor) (TN -4, 10 minutes)
    (Target: 3) (Result: 3, Success)
  • STK-3F Right Leg (10 Armor) (TN -4, 50 minutes)
    (Target: 3) (Result: 10, Success, +1 XP)
  • STK-3F Right Leg (10 Armor) (TN -4, 50 minutes)
    (Target: 3) (Result: 6, Success)
  • STK-3F Center Torso (26 Armor) (TN -4, 105 minutes)
    (Target: 3) (Result: 5, Success)
  • STK-3F Heat Sink (LT) (Replacement) (TN -4, 90 minutes)
    (Target: 3) (Result: 7, Success)
HCT-3F A returned to active duty. (+1 XP)
HCT-3F B returned to active duty. (+1 XP)
ENF-4R B returned to active duty. (+1 XP)
STK-3F returned to active duty. (+1 XP)
    • XP Gained: +6 XP (Ready to Train.)
N: Regular (7) (M) Show spoiler
  • HCT-3F B Right Torso (5 Armor) (TN -4, 25 minutes)
    (Target: 3) (Result: 9, Success, +1 XP)
  • HCT-3F B Left Leg (6 Armor) (TN -4, 30 minutes)
    (Target: 3) (Result: 4, Success)
  • HCT-3F C Right Leg (8 Armor) (TN -4, 40 minutes)
    (Target: 3) (Result: 8, Success, +1 XP)
  • MON-67 A Left Leg (9 Armor) (TN -4, 45 minutes)
    (Target: 3) (Result: 6, Success)
  • MON-67 A Right Leg (12 Armor) (TN -4, 60 minutes)
    (Target: 3) (Result: 8, Success, +1 XP)
  • MON-67 A Right Torso (10 Armor) (TN -4, 50 minutes)
    (Target: 3) (Result: 8, Success, +1 XP)
  • MON-67 A Center Torso (5 Armor) (TN -4, 25 minutes)
    (Target: 3) (Result: 10, Success, +1 XP)
  • OTL-4D Center Torso (22 Armor) (TN -4, 110 minutes)
    (Target: 3) (Result: 11, Success, +1 XP)
MON-67 A returned to active duty. (+1 XP)
HCT-3F B returned to active duty. (+1 XP)
HCT-3F C returned to active duty. (+1 XP)
    • XP Gained: +9 XP (Ready to Train.)
O: Regular (7) (M) Show spoiler
  • OTL-4D Right Leg (20 Armor) (TN -5, 100 minutes)
    (Target: 2) (Result: 9, Success, +1 XP)
  • OTL-4D Center Torso (50% Structure) (TN -3, 135 minutes)
    (Target: 4) (Result: 7, Success)
  • OTL-4D Engine Hit (1) (TN -4, 100 minutes)
    (Target: 3) (Result: 6, Success)
    • XP Gained: +1 XP
a: Regular (7) (V) Show spoiler
  • SRM Carrier A Front (5 Armor) (TN -3, 15 minutes)
    (Target: 4) (Result: 5, Success)
SRM Carrier A returned to active duty. (+1 XP)
    • XP Gained: +1 XP

Priam Company Medical

No casualties.  

Priam Company Maintenance

Skyros Firebase
Tech Team C (Vet. Mech: 6) Show spoiler
  • PHX-1: Quality +0 (C), Base +0, Time +0 (x1) 60 minutes
    (Target: 6) (Result: 8, Success)
  • VLK-QA: Quality -1 (B), Base +0, Time +0 (x1) 45 minutes
    (Target: 5) (Result: 5, Success)
  Minos Firebase
Tech Team H (Reg. Mech: 7) Show spoiler
  • BLR-1G: Quality +0 (C), Base -1, Time +0 (x1) 90 minutes
    (Target: 6) (Result: 11, Success; Improves Quality to B)
  • STK-3F: Quality +0 (C), Base -1, Time +0 (x1) 90 minutes
    (Target: 6) (Result: 4, Failure)
  • VTR-9B: Quality -1 (B), Base -1, Time +0 (x1) 90 minutes
    (Target: 5) (Result: 6, Success)
  • OSR-2C: Quality +0 (C), Base -1, Time +0 (x1) 75 minutes
    (Target: 6) (Result: 3, Failure)
  • WLF-1: Quality +0 (C), Base -1, Time +0 (x1) 45 minutes
    (Target: 6) (Result: 9, Success)
  Tech Team J (Reg. Mech: 7) Show spoiler
  • BL-7-KNT: Quality +0 (C), Base -1, Time +0 (x1) 75 minutes
    (Target: 6) (Result: 5, Failure)
  • GRF-1N: Quality +0 (C), Base -1, Time +0 (x1) 60 minutes
    (Target: 6) (Result: 7, Success)
  Tech Team K (Green Vehicle: 8) Show spoiler
  • Manticore: Quality +0 (C), Base -1, Time +0 (x1) 75 minutes
    (Target: 7) (Result: 7, Success)
  • LRM Carrier: Quality +0 (C), Base -1, Time +0 (x1) 75 minutes
    (Target: 7) (Result: 8, Success)
 

Priam Company Repairs

Skyros Firebase
C: Veteran (6) (M) Show spoiler
  • JR7-D Upper Arm Actuator (LA) (Replacement) (TN -3, 120 minutes)
    (Target: 4) (Result: 8, Success)
JR7-D returned to active duty. (+1 XP)
  Minos Firebase   A: Veteran (6) (M) (Exhausted)
Out for this round   B: Veteran (6) (M) Show spoiler
  • WHM-6R A Left Arm (50% Structure) (TN +0, 135 minutes)
    (Target: 6) (Result: 7, Success)
  • WHM-6R A Right Arm (50% Structure) (TN +0, 135 minutes)
    (Target: 6) (Result: 8, Success)
  • WHM-6R A Right Arm (Reattach) (TN +1, 180 minutes)
    (Target: 7) (Result: 7, Success)
WHM-6R A returned to active duty. (+1 XP)
    • XP Gained: +1 XP
E: Veteran (6) (M) Show spoiler
  • GLT-4P Life Support (Repair) (TN -2, 480 minutes)
    (Target: 4) (Result: 6, Success)
GLT-4P returned to active duty. (+1 XP)
    • XP Gained: +1 XP
F: Veteran (6) (M) Show spoiler
  • SHD-2H Right Leg (75% Structure) (TN +2, 180 minutes)
    (Target: 8) (Result: 3, Failure)
  • WHM-6R A Right Torso (Replace) (TN +3, 240 minutes)
    (Target: 9) (Result: 11, Success)
WHM-6R A returned to active duty. (+1 XP)
    • XP Gained: +1 XP
G: Regular (7) (M) Show spoiler
  • CN9-A Right Arm (14 Armor) (TN -3, 140 minutes)
    (Target: 4) (Result: 8, Success)
  • CN9-A Left Leg (5 Armor) (TN -5, 100 minutes)
    (Target: 2) (Result: 10, Success, +1 XP)
  • CN9-A Right Torso (16 Armor) (TN -3, 160 minutes)
    (Target: 4) (Result: 8, Success)
  • CN9-A Right Leg (16 Armor) (TN -2, 80 minutes)
    (Target: 5) (Result: 6, Success)
    • XP Gained: +1 XP
H: Regular (7) (M) Show spoiler
  • GLT-4P Head (9 Armor) (TN -3, 90 minutes)
    (Target: 4) (Result: 5, Success)
GLT-4P returned to active duty. (+1 XP)
    • XP Gained: +1 XP
J: Regular (7) (M) Show spoiler
  • WHM-6R B Right Arm (10 Armor) (TN -5, 100 minutes)
    (Target: 2) (Result: 7, Success, +1 XP)
  • SHD-2H Right Torso (18 Armor) (TN -2, 180 minutes)
    (Target: 5) (Result: 4, Failure)
  • GLT-4P Right Arm (10 Armor) (TN -2, 50 minutes)
    (Target: 5) (Result: 7, Success)
WHM-6R B returned to active duty. (+1 XP)
GLT-4P returned to active duty. (+1 XP)
    • XP Gained: +3 XP (Ready to Train.)
K: Green (8) (V) Show spoiler
  • Condor B Front (16 Armor) (TN -2, 48 minutes)
    (Target: 6) (Result: 7, Success)
  • Condor B Right Side (8 Armor) (TN -2, 24 minutes)
    (Target: 6) (Result: 11, Success, +1 XP)
  • Condor B Motive Damage (TN -1, 60 minutes)
    (Target: 7) (Result: 3, Failure)
  • Scimitar Front (19 Armor) (TN 6, 57 minutes)
    (Target: 6) (Result: 11, Success, +1 XP)
  • Scimitar Motive Damage (TN 7, 60 minutes)
    (Target: 7) (Result:7, Success)
  • WHM-6R B Center Torso (4 Armor) (TN -2, 60 minutes)
    (Target: 6) (Result: 6, Success)
WHM-6R B returned to active duty. (+1 XP)
Scimitar returned to active duty. (+1 XP)
    • XP Gained: +4 XP (Ready to Train)

Income Phase

The Harbingers

  • Control of Holfield Mining: +100 WP
  • Warchest Loan: +1200 WP
  • Durent Income: +200 SP
  • Warchest Conversion 762 WP to 3810 SP
  • Construction: -50 SP
  • Recruiting: -160 SP
  • Training: -2450 SP
  • Repairs: -1350 SP
 

Priam Company

  • Control of White Reach: +200 WP
  • Control of Donomo Farms: +100 WP
  • Control of Argeith Distillery: +150 WP
  • Mission Reward: +300 WP
  • Skyros Income: +225 SP
  • Sales: +68 SP
  • Mission Cost: +300 WP
  • Warchest Conversion 229 WP to 1145 SP
  • Construction: -300 SP
  • Recruiting: -60 SP
  • Training: -900 SP
  • Repairs: -278 SP
  • Morale Boost: +1
  • Lucky Roll: +2


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