Act 2 - Round 8 Report in White Reach | World Anvil

Act 2 - Round 8

General Summary

Force Dispositions

The Harbingers
Calderon Firebase (H13) - Level 3 -
  • (Pilots) "Patty-Cake", "Boomstick"
  • (Mechs) WSP-1A
  • (Medical Team) Medical Crew A
  • (Tech Team - Mech) Tech Crews A-K
  • (Tech Team - Vehicles) Tech Crew a
  Holfield Mining Post (J14) - Level 1 -
  • None
  'Sunset Team'
  • (Pilots) Adamant, "Deadeye", "Pilgrim", "Bones", "Badboi", "Trailblazer"
  • (Vehicle Crews) Crew 33, Crew 11
  • (Mechs) AS7-D, AWS-8Q, STK-3F, HCT-3F A, HCT-3F B, HCT-3F C
  • (Vehicles) LRM Carrier, Schrek PPC Carrier
  'Sunset Reinforcements'
  • (Pilots) "Sureshot", "Spike"
  • (Vehicle Crews) Crew 6, Crew 9
  • (Vehicles) Von Luckner, Behemoth
  • (Mechs) CTF-1X, MON-67 A, MON-67 B, SDR-5V, JVN-10F
Priam Company
Minos Firebase (E23) - Level 2 -
  • (Pilots) Simone, Aubrey, Mikell, Reginald
  • (Vehicle Crews) "Crazy Eight", Crew 12, Crew 32
  • (Mechs) WHM-6R A, WHM-6R B, GRF-1N A, GRF-1N B, VLK-QA, LCT-1V, STK-3F, OSR-2C
  • (Vehicles) Condor B, Manticore, Scimitar
  • (Medical Team) Medical Team Alpha
  • (Tech Team - Mech) Tech Crews A-J
  Listening Post (G22) - Level 1 -
  • None
  Patrol
  • (Pilots) Casey
  • (Mechs) VLK-QA
  Argeith Team
  • (Infantry) Alopex Platoon
  Greyglass Team
  • (Pilots) Otto, Vandal, Calvin, Kelly
  • (Vehicle Crews) Crew 86
  • (Mechs) VTR-9B, WLF-1, STG-3G, RVN-1X
  • (Vehicles) Condor A
 

Actions Phase

Harbingers Actions

  • 1. Negotiation. Hire a DropShip crew from Kreiss. (Success)
  • 2. Move "Sunset Reinforcements" to Grid J17.
  • 3. Move "Sunset Team" to Grid J17.
  • 4. Engage Robinson Company.
  • 5-7. Reserved.
  The Harbingers begin moving their forces with the intent to follow up on the previous attack, while Commander Dupree struck a deal with Captain Kreiss to hire a DropShip crew for a Union-class DropShip. Her conditions were to be the one he sold the salvage from his efforts to, intending to send the Robinson equipment to her backers. Adamant was less worried about the eventual end of these units, and more concerned with funding what was turning into his private turf war over the Orenn continent.
After a tentative agreement was reached, to be concluded following the engagement, the Harbingers' attack force pushed in on the grounded DropShip. Their intent was to seize the ship, and claim it as their own by salvage rights.  

Priam Company Actions

  • 1. Negotiation. Seek an increase in standing with Kreiss. (Success, +1 Reputation)
  • 2. Scouting from E23. E22 > E21 > D21 > D22 > D24 > E14 > E23.
  • 3. Personnel Search: Tech Team (V). (Target: 10) Fail.
  • 4. Personnel Search: Tech Team (V). (Target: 10) Fail.
  • 5. Move "Argeith Team" to Grid K21.
  • 6. Build Skyros Firebase in Grid K21 (-100 SP)
  • 7. Move "Patrol" to Grid F24.
  • 8. Engage contract "Hostage Negotiations" with "Greyglass Team".
  • - Discovered DCMS Mustering Area (D23)
  Concerned with the potential of the DCMS mounting a significant assault team, Priam Company attempted to focus efforts on making a safe haven away from the city of White Reach. To that end, they sent the new Alopex Platoon to escort construction crews to a position on Argeith Island and find a suitable spot to begin building. While this was happening, Commander Sethan contacted Captain Kreiss and again attempted to reach a more amiable understanding. Her cool attitude mellowed slightly, and she commented selling off excess equipment would be more useful in a lasting business partnership. Wary of where these assets might be used, Mikell made no commitment and instead considered selling to the Sanglamore force if they weren't going to be an enemy.
Once the matter was resolved, attempts to search out a certified and trustworthy technician team to repair vehicles failed and left Priam Company having to continue to apply teams trained in 'Mech repair. Dispatching 'Greyglass Team' to handle an emergency contract, Mikell remarked it would be nice not to have anything come back severely broken.  

Battle Phase

 

Post-Battle Phase

The Harbingers

  • 1. Negotiation. Sell assets to Kreiss, at a higher value. (Success, +6300 SP)
  • 2. Rapid Repair. Repair of Enforcer ENF-4R B. (-50 SP)
  • 3. Rapid Repair. Repair of Ostsol OTL-4D. (-60 SP)
  Following the capture of the ship and the high price paid in damages, Commander Dupree discussed terms with Captain Kreiss and soon found himself bartering away all the goods from the ship's holds, salvage which was not being taken by the Harbingers to bolster their forces, and copies of the DropShip's files. Upon deciding to keep the Ostsol and Enforcer seized at 'Sunset Hill', orders were given to two technician teams to get them back into fighting shape quickly. A message from Senator Pavil concerning the contract they had accepted was put aside for the time being, as the assault would consume too much of their resources. (Contract: 1 Round Remaining.)  
  • Added 'Mechs: ENF-4R A, ENF-4R B, CN9-A, OTL-4D
  • Added 'MechWarriors: Jackie "Jungle Jackie" Padilla (2/4), Arnold "Cinders" Wooster (3/3)
  • Added Medical Crew B (Regular: 8)
  • Added 'Mech Tech Teams L-N (M) (Veteran: 6, Regular: 7 x2)
  • Added Vehicle Tech Team b-c (V) (Regular: 7)
 

Training Phase

Harbingers Volunteers

The Harbingers found a Green vehicle crew who were wishing to sign up, and thus added them to the roster of active combat teams. (Added: "Hartford Crew" (5/6).)  

Priam Company Volunteers

Following the attack on the Greyglass hostage takers, Priam Company was approached by a local militia member who believed they were able to be trusted. (Added "Erik Porter" (3/4).)  

Harbingers Training

  • "Pilgrim": Training in Gunnery. (-200 SP)
  • "Sassy": Training in Gunnery. (-200 SP)
  • "Trailblazer": Training in Gunnery. (-200 SP)
  • "Bones": Training in Gunnery. (-200 SP)
  • "Badboi": Training in Gunnery. (-200 SP)
  • "Sureshot": Training in Gunnery. (-200 SP)
  • "Spike": Training in Gunnery. (-200 SP)
  • "Crew 6": Training in Gunnery. (-100 SP)
  • "Crew 9": Training in Gunnery. (-100 SP)
  • "Crew 11": Training in Gunnery. (-100 SP)
  • "Crew 33": Training in Gunnery. (-100 SP)
  • "Tech Crew C": Training to Veteran. (-400 SP)
 

Priam Company Training

  • Calvin Schrade: Training in Gunnery. (-200 SP)
  • "Vandal" Grey: Training in Piloting. (-150 SP)
  • Otto Greene: Training in Gunnery. (-200 SP)
  • "Crew 86": Training in Driving. (-50 SP)
  • "Tech Team A": Training to Veteran. (-400 SP)
 

Repair Phase

Harbingers Medical

Medical Crew A: Regular Medical Team (Skill 8) (Base Bonus: -1) (TN: 7)
  • Nicole "Sassy" Schwartz (3 Wounds) (Failure)
  • Adamant Dupree (1 Wound) (Success)
  • Trevor “Bones” Spiegel (1 Wound) (Failure)
  • Crew 9 (Commander Hit) (Failure)
  • Patricia “Patty-Cake” Drillben (1 Wound) (Failure)
XP Gained: +1 XP  

Harbingers Maintenance

Tech Team K (Elite Mech: 5)
Show spoiler
  • WSP-1A: Quality +0 (C), Firebase -1, Time +0 (x1) 45 minutes
    (Target: 4) (Result: 8, Success)
 

Harbingers Repair

A: Regular (7) (M) (4/10)
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  • AS7-D Left Arm (7 Armor) (TN -2, 35 minutes)
    (Target: 4) (Result: 8, Success)
  • STK-3F Center Torso (2 Armor) (TN -2, 10 minutes)
    (Target: 4) (Result: 7, Success)
  • MON-67 A Left Torso (2 Armor) (TN -2, 10 minutes)
    (Target: 4, 10 minutes) (Result: 7, Success)
  • CTF-1X Right Arm (2 Armor) (TN -2, 10 minutes)
    (Target: 4, 10 minutes) (Result: 6, Success)
  • JVN-10F Right Arm (3 Armor) (TN -2, 15 minutes)
    (Target: 4, 15 minutes) (Result: 3, Failure)
  • JVN-10F Left Torso (9 Armor) (TN -2, 45 minutes)
    (Target: 4) (Result: 11, Success, +1 XP)
  • SDR-5V Head (3 Armor) (TN -2, 15 minutes)
    (Target: 4) (Result: 9, Success, +1 XP)
  • HCT-3F A Right Arm (3 Armor) (TN -2, 15 minutes)
    (Target: 4) (Result: 4, Success)
  • HCT-3F D Heat Sink (Replace) (TN -2, 90 minutes)
    (Target: 5) (Result: 9, Success, +1 XP)
  • HCT-3F D Autocannon/10 (Replace) (TN -1, 120 minutes)
    (Target: 6) (Result: 5, Failure)
  • HCT-3F D Jump Jet (LL) (Replace) (TN-1, 60 minutes)
    (Target: 6) (Result: 9, Success)
  • CN9-A Left Arm (4 Armor) (TN -2, 20 minutes)
    (Target: 4) (Result: 9, Success, +1 XP)
  • ENF-4R A Center Torso (5 Armor) (TN -2, 25 minutes)
    (Target: 4) (Result: 5, Success)
ENF-4R A returned to active duty. (+1 XP)
SDR-5V returned to active duty. (+1 XP)
CN9-A returned to active duty. (+1 XP)
  • XP Gained: +6 XP, Ready to Train
  • B: Regular (7) (M) (7/10)
    Show spoiler
    • AS7-D Left Leg (29 Armor) (TN -2, 145 minutes)
      (Target: 5) (Result: 4, Failure)
    • AS7-D Right Leg (27 Armor) (TN -2, 135 minutes)
      (Target: 5) (Result: 9, Success)
    • AS7-D Center Torso (32 Armor) (TN -2, 160 minutes)
      (Target: 5) (Reuslt: 10, Success, +1 XP)
    • SDR-5V Center Torso (3 Armor) (TN -2, 15 minutes)
      (Target: 5) (Result: 8, Success)
    • CN9-A Head (4 Armor) (TN -2, 20 minutes)
      (Target: 5) (Result: 9, Success)
    • HCT-3F A Left Torso (3 Armor) (TN -2, 15 minutes)
      (Target: 5) (Result: 6, Success)
    • HCT-3F B Center Torso (3 Armor) (TN -2, 9 minutes)
      (Target: 5) (Result: 7, Success)
    SDR-5V returned to active duty. (+1 XP)
    CN9-A returned to active duty. (+1 XP)
  • XP Gained: +3 XP, Ready to Train
  • C: Veteran (7) (M) (0/20)
    Show spoiler
    • AS7-D Medium Laser (Replace) (TN -1, 120 minutes)
      (Target: 6) (Result: 10, Success)
    • CTF-1X Medium Laser (LA) (Replace) (TN -1, 120 minutes)
      (Target: 6) (Result: 3, Failure)
    • CTF-1X Medium Laser (LT) (Replace) (TN -1, 120 minutes)
      (Target: 6) (Result: 4, Failure)
    • HCT-3F D Ammo (AC/10) (Replace) (TN -3, 120 minutes)
      (Target: 4) (Result: 11, Success, +1 XP)
  • XP Gained: +1 XP
  • D: Regular (7) (M) (3/10)
    Show spoiler
    • AS7-D Right Arm (14 Armor) (TN -2, 70 minutes)
      (Target: 5) (Result: 5, Success)
    • AS7-D Left Torso (24 Armor) (TN -2, 120 minutes)
      (Target: 5) (Result: 7, Success)
    • AS7-D Right Torso (20 Armor) (TN -2, 100 minutes)
      (Target: 5) (Result: 6, Success)
    • STK-3F Right Torso (7 Armor) (TN -2, 35 minutes)
      (Target: 5) (Result: 7, Success)
    • STK-3F Right Leg (9 Armor) (TN -2, 45 minutes)
      (Target: 5) (Result: 8, Success)
    • STK-3F Left Leg (17 Armor) (TN -2, 85 minutes)
      (Target: 5) (Result: 9, Success, +1 XP)
    • CTF-1X Left Leg (5 Armor) (TN -2, 25 minutes)
      (Target: 5) (Result: 6, Success)
    STK-3F returned to active duty. (+1 XP)
  • XP Gained: +2 XP
  • E: Regular (7) (M) (0/10)
    Show spoiler
    • JVN-10F Left Torso (75% Structure) (TN +1, 180 minutes)
      (Target: 8) (Result: 9, Success)
    • CTF-1X Head (7 Armor) (TN -2, 35 minutes)
      (Target: 5) (Result: 11, Success, +1 XP)
    • HCT-3F A Center Torso (10 Armor) (TN -2, 50 minutes)
      (Target 5, 50 minutes) (Result: 5, Success)
    • HCT-3F B Left Torso (14 Armor) (TN -2, 70 minutes)
      (Target: 5) (Result: 7, Success)
    • HCT-3F D Heat Sink (Replace) (TN -2, 90 minutes)
      (Target: 5) (Result: 7, Success)
    • HCT-3F D Heat Sink (Replace) (TN -2, 90 minutes)
      (Target: 5) (Result: 8, Success)
    • CN9-A Right Arm (4 Armor) (TN -2, 20 minutes)
      (Target 5, 20 minutes) (Result: 5, Success)
    • ENF-4R A Ammo (AC/10) (Replace) (TN -3, 120 minutes)
      (Target: 4) (Result: 9, Success, +1 XP)
    ENF-4R A returned to active duty. (+1 XP)
    CN9-A returned to active duty. (+1 XP)
  • XP Gained: +4 XP
  • F: Regular (7) (M) (6/10)
    Show spoiler
    • CN9-A Center Torso (50% Structure) (TN -1, 270 minutes)
      (Target 6, 270 minutes) (Result: 11, Success, +1 XP)
    • HCT-3F B Left Arm (11 Armor) (TN -2, 55 minutes)
      (Target: 5) (Result: 10, Success, +1 XP)
    • HCT-3F D Left Torso (4 Armor) (TN -2, 20 minutes)
      (Target: 5) (Result: 6, Success)
    • ENF-4R A Left Arm (4 Armor) (TN -5, 80 minutes)
      (Target: 2) (Result: 3, Success)
    ENF-4R A returned to active duty. (+1 XP)
    CN9-A returned to active duty. (+1 XP)
  • XP Gained: +4 XP
  • G: Regular (7) (M) (0/10)
    Show spoiler
    • CTF-1X Upper Arm Actuator (LA) (Replace) (TN -3, 90 minutes)
      (Target: 4) (Result: 8, Success)
    • CTF-1X Lower Arm Actuator (LA) (Replace) (TN -3, 90 minutes)
      (Target: 4) (Result: 8, Success)
    • CTF-1X Hand Actuator (LA) (Replace) (TN -3, 90 minutes)
      (Target: 4) (Result: 9, Success, +1 XP)
    • HCT-3F D Heat Sink (Replace) (TN -2, 90 minutes)
      (Target: 5) (Result: 5, Success)
    • CN9-A Left Torso (4 Armor) (TN -2, 20 minutes)(Target: 5) (Result: 6, Success)
    • ENF-4R A Heat Sink (Replace) (TN -2, 90 minutes)
      (Target: 5) (Result: 10, Success, +1 XP)
    ENF-4R A returned to active duty. (+1 XP)
    CN9-A returned to active duty. (+1 XP)
  • XP Gained: +4 XP
  • H: Regular (7) (M) (1/10)
    Show spoiler
    • CTF-1X Left Arm (22 Armor) (TN -2, 110 minutes)
      (Target 5, 110 minutes) (Result: 6, Success)
    • CN9-A Right Torso (8 Armor) (TN -2, 40 minutes)
      (Target 5, 40 minutes) (Result: 5, Success)
    • HCT-3F B Heat Sink (Replace) (TN -2, 90 minutes)
      (Target: 5) (Result: 8, Success)
    • HCT-3F B Heat Sink (Replace) (TN -2, 90 minutes)
      (Target: 5) (Result: 9, Success)
    • HCT-3F D Right Torso (4 Armor) (TN -2, 20 minutes)
      (Target: 5) (Result: 8, Success)
    • ENF-4R A Left Leg (6 Armor) (TN -2, 30 minutes)
      (Target: 5) (Result: 10, Success, +1 XP)
    • ENF-4R A Heat Sink (Replace) (TN -2, 90 minutes)
      (Target: 5) (Result: 6, Success)
    ENF-4R A returned to active duty. (+1 XP)
    CN9-A returned to active duty. (+1 XP)
  • XP Gained: +3 XP
  • I: Regular (7) (M) (3/10) (Exhausted)
    Show spoiler
    • CN9-A Center Torso (16 Armor) (TN -2, 80 minutes)
      (Target: 5) (Result: 10, Success, +1 XP)
    • ENF-4R A Right Torso (75+% Structure) (TN +0, 810 minutes)
      (Target: 7) (Result: 7, Success)
    • HCT-3F B Right Leg (10 Armor) (TN -2, 50 minutes)
      (Target: 5) (Result: 9, Success)
    ENF-4R A returned to active duty. (+1 XP)
    CN9-A returned to active duty. (+1 XP)
  • XP Gained: +3 XP
  • J: Regular (7) (M) (0/10) (Exhausted)
    Show spoiler
    • HCT-3F B Left Torso (Replace) (TN +0, 960 minutes)
      (Target 7, 960 minutes) (Result: 2, Failure)
      K: Elite (5) (M)
    Show spoiler
    • Maintenance: (120 minutes)
    • AS7-D Gyro (1 Hit) (TN +1, 120 minutes)
      (Target: 6) (Result: 7, Success)
    • AS7-D Left Arm (50% Structure) (TN +0, 135 minutes)
      (Target: 5) (Result: 8, Success)
    • CTF-1X Left Torso (Replace) (TN +3, 240 minutes)
      (Result: 7, Failure)
      L: Veteran (7) (M) (0/20)
    Show spoiler
    • CN9-A Right Leg (14 Armor) (TN -4, 210 minutes)
      (Target: 3) (Result: 3, Success)
    • ENF-4R A Right Torso (17 Armor) (TN -4, 255 minutes)
      (Target: 3) (Result: 12, Success, +2 XP)
    • HCT-3F B Left Leg (10 Armor) (TN -2, 50 minutes)
      (Target: 5) (Result: 4, Failure)
    ENF-4R A returned to active duty. (+1 XP)
    CN9-A returned to active duty. (+1 XP)
  • XP Gained: +4 XP
  • M: Regular (7) (M) (0/10) (Exhausted)
    Show spoiler
    • HCT-3F D Left Torso (Replace) (TN +0, 960 minutes)
      (Target: 7) (Result: 11, Success)
      N: Regular (7) (M) (0/10) (Exhausted)
    Show spoiler
    • HCT-3F D Right Torso (Replace) (TN +0, 960 minutes)
      (Target: 7) (Result: 11, Success)
      a: Green (8) (V) (3/5)
    Show spoiler
    • CTF-1X: Center Torso (11 Armor) (TN -4, 165 minutes)
      (Target 4, 165 minutes) (Result: 4, Success)
    • HCT-3F: D Left Arm (11 Armor) (TN -4, 165 minutes)
      (Target 4, 165 minutes) (Result: 4, Success)
    • Von Luckner: Front (22 Armor) (TN -2, 66 minutes)
      (Target: 6) (Result: 11, Success, +1 XP)
    • Von Luckner: Motive Damage (TN -1, 60 minutes)
      (Target: 7) (Result: 7, Success)
    Von Luckner returned to active duty. (+1 XP)
  • XP Gained: +2 XP, Ready to Train
  • b: Regular (7) (V) (0/10)
    Show spoiler
    • CTF-1X: Right Leg (20 Armor) (TN -4, 300 minutes)
      (Target: 3) (Result: 4, Success)
    • HCT-3F D: Left Leg (11 Armor) (TN -4, 165 minutes)
      (Target: 3) (Result: 3, Success)
      c: Regular (7) (V) (0/10)
    Show spoiler
    • HCT-3F D: Left Arm (25% Structure) (TN -3, 270 minutes)
      (Target: 4) (Result: 7, Success)
    • HCT-3F D: Right Arm (11 Armor) (TN -4, 55 mintues)
      (Target: 3) (Result: 8, Success, +1 XP)
  • XP Gained: +1 XP
  • Priam Company Medical

    Medical Crew A: Regular Medical Team (Skill 8) (Base Bonus: +0) (TN: 8)
    • "Vandal" Grey (2 Wounds) (Success, 1 remaining)
    • Calvin Schrade: (2 Wounds) (Failure)
    • Kelly Sedda: (1 Wound) (Failure)
  • XP Gained: +1 XP
  • Priam Company Maintenance

    Tech Team C (Vet. Mech: 6)
    Show spoiler
    • VLK-QA: Quality +0 (C), Firebase -1, Time +0 (x1) 45 minutes
      (Target: 5) (Result: 10, Success; Quality Improves to B)
    • GRF-1A: Quality +0 (C), Firebase -1, Time +0 (x1) 60 minutes
      (Target: 5) (Result: 7, Success)
    • WHM-6R B: Quality +0 (C), Firebase -1, Time +0 (x1) 75 minutes
      (Target: 5) (Result: 11, Success; Quality Improves to B)
    • OSR-2C: Quality +0 (C), Firebase -1, Time +0 (x1) 75 minutes
      (Target: 5) (Result: 6, Success)
    • STK-3F: Quality +0 (C), Firebase -1, Time +0 (x1) 90 minutes
      (Target: 5) (Result: 7, Success)
     

    Priam Company Repair

    A: Regular (7) (M) (9/10)
    Show spoiler
    • BLR-1G: Left Torso (6 Armor) (TN -2, 30 minutes)
      (Target: 5) (Result: 8, Success)
    • BL-7-KNT: Medium Laser (RA) (Replace) (TN +0, 120 minutes)
      (Target: 7) (Result: 11, Success)
    • BL-7-KNT: Large Laser (LT) (Replace) (TN +0, 120 minutes)
      (Target: 7) (Result: 6, Failure)
    • BL-7-KNT: Medium Laser (LA) (Replace) (TN +0, 120 minutes)
      (Target: 7) (Result: 5, Failure)
    • BL-7-KNT: Left Torso (25% Structure) (TN -1, 90 minutes)
      (Target: 6) (Result: 3, Failure)
    BLR-1G returned to active duty. (+1 XP)
  • XP Earned: +1 XP (Ready to Train)
  • B: Regular (7) (M) (1/10)
    Show spoiler
    • RVN-1X: Right Arm (5 Armor) (TN -2, 25 minutes)
      (Target: 5) (Result: 9, Success)
    • RVN-1X: Left Torso (5 Armor) (TN -2, 25 minutes)
      (Target: 5) (Result: 3, Failure)
    • RVN-1X: Right Torso (5 Armor) (TN -2, 25 minutes)
      (Target: 5) (Result: 10, Success, +1 XP)
    • WLF-1: Left Arm (5 Armor) (TN -2, 25 minutes)
      (Target: 5) (Result: 10, Success, +1 XP)
    • WLF-1: Left Leg (5 Armor) (TN -2, 25 minutes)
      (Target: 5) (Result: 9, Success)
    • WLF-1: Center Torso (5 Armor) (TN -2, 25 minutes)
      (Target: 5) (Result: 4, Failure)
    • WLF-1: Head (8 Armor) (TN -2, 40 minutes)
      (Target: 5) (Result: 7, Success)
    • VTR-9B: Autocannon 20 (Repair) (TN -3, 100 minutes)
      (Target: 4, 100 minutes) (Result: 7, Success)
    • WHM-6R A: Upper Leg Actuator (R) (Replace) (TN -3, 90 minutes)
      (Target: 4) (Result: 5, Success)
    • Condor A: Front (4 Armor) (TN -2, 12 minutes)
      (Target: 5) (Result: 4, Failure)
    • Condor A: Motive Damage (TN -1, 60 minutes)
      (Target: 6) (Result: 7, Success)
    • Scimitar: Rear (6 Armor) (TN -2, 18 minutes)
      (Target: 5) (Result: 8, Success)
    Scimitar returned to active duty. (+1 XP)
    WHM-6R A returned to active duty. (+1 XP)
  • XP Earned: +4 XP
  • C: Veteran (6) (M)
    Show spoiler
    • WHM-6R A: Left Leg (Replace) (TN +2, 480 minutes)
      (Target: 8) (Result: 11, Success)
    WHM-6R A returned to active duty. (+1 XP)
  • XP Earned: +1 XP.
  • D: Regular (7) (M)
    Show spoiler
    • VTR-9B: Right Arm (20 Armor) (TN -5, 400 minutes)
      (Target: 2) (Result: 6, Success)
      E: Regular (7) (M)
    Show spoiler
    • VTR-9B: Left Leg (20 Armor)(TN -4, 300 minutes)
      (Target: 3) (Result: 2, Failure)
      F: Regular (7) (M)
    Show spoiler
    • VTR-9B: Right Arm (25% Structure) (TN -2, 180 minutes)
      (Target: 5) (Result: 6, Success)
    • VTR-9B: Left Leg (50% Internal) (TN -1, 270 minutes)
      (Target: 6) (Result: 6, Success)
    • VTR-9B: Right Torso (20 Armor) (TN -2, 100 minutes)
      (Target: 5, 100 minutes) (Result: 10, Success, +1 XP)
    • VTR-9B: Center Torso (6 Armor) (TN -2, 30 minutes)
      (Target: 5)(Result: 10, Success, +1 XP)
  • XP Earned: +2 XP
  • G: Regular (7) (M) (Exhausted)
    Show spoiler
    • JR7-D: Left Arm (Replace) (TN +0, 960 minutes)
      (Target: 7) (Result: 9, Success)
      H: Regular (7) (M)
    Show spoiler
    • JR7-D: Medium Laser (LA) (Replace) (TN -1, 240 minutes)
      (Target: 6) (Result: 4, Failure)
    • JR7-D: Medium Laser (LA) (Replace) (TN -1, 240 minutes)
      (Target: 6) (Result: 10, Success)
      I: Regular (7) (M)
    Show spoiler
    • VTR-9B: Right Torso (50% Structure) (TN -1, 270 minutes)
      (Target: 6) (Result: 9, Success)
    • VTR-9B: Head (8 Armor) (TN -2, 40 minutes)
      (Target: 5) (Result: 8, Success)
    • VTR-9B: Jump Jet (RT) (Replace) (TN +0, 60 minutes)
      (Target: 7) (Result: 7, Success)
    • VTR-9B: Heat Sink (LL) (Replace) (TN -2, 90 minutes)
      (Target: 5) (Result: 7, Success)
    • JR7-D: Left Arm (4 Armor) (TN -2, 20 minutes)
      (Target: 5) (Result: 7, Success)
      J: Regular (7) (M) (Exhausted)
    Show spoiler
    • BL-7-KNT: Upper Arm Actuator (LA) (Replace) (TN -3, 90 minutes)
      (Target: 4) (Result: 9, Success, +1 XP)
    • BL-7-KNT: Lower Arm Actuator (LA) (Replace) (TN -3, 90 minutes)
      (Target: 4) (Result: 7, Success)
    • BL-7-KNT: Hand Actuator (LA) (Replace) (TN -3, 90 minutes)
      (Target: 4) (Result: 5, Success)
    • VTR-9B: Left Torso (10 Armor) (TN -2, 50 minutes)
      (Target: 5) (Result: 5, Success)
    • Condor B: Motive Damage (TN -2, 120 minutes)
      (Target: 5, 120 minutes) (Result: 12, Success, +2 XP)
    • Manticore: Right (15 Armor) (TN -2, 45 minutes)
      (Target: 5) (Result: 3, Failure)
    Condor B returned to active duty. (+1 XP)
  • XP Earned: +4 XP.

  • Income Phase

    The Harbingers

    • Control of Holfield Mining: +100 WP
    • Training: -2200 SP
    • Rapid Repair: -110 SP
    • Repair and Rearm: -1398 SP
     

    Priam Company

    • Control of White Reach: +200 WP
    • Hostage Negotiation: +300 WP
    • Training: -1000 SP
    • Construction: -100 SP
    • Repair and Rearm: -690 SP

    BattleTech is owned by Topps, with tabletop game development licensed to Catalyst Game Labs.

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