Divine Interventions and Manifestations Physical / Metaphysical Law in WFRP Fragile Alliances | World Anvil
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Divine Interventions and Manifestations

Given that both the gods and magic are real in the Warhammer World, players should not be surprised if their characters witness evidence of their existence during their adventure.   However, characters may be traumatised by the experience and in some situations, the GM will inflict Insanity Points on a character that witnesses a particularly horrific or bizarre manifestation.   The aim of the metaphysical laws that follow is to try and ensure that such events whilst not avoidable, should at least be predictable and justifiable as an in-game event. What follows is a brief explanation of the rationale behind divine interventions and magical manifestations intended to help you the player understand why they might be happening and how to influence their probability and frequency.   Whilst the method used is different both prayers and spells are character invoked events.  

Prayers and Spells

The GM will note the circumstances of the invocation and using the rules will determine whether the action is successful and if so will introduce the appropriate event into the game.   Both prayers and spells require special knowledge and skills from the character to invoke and so only certain characters will have the required skills to use them. Also whilst the methods employed by characters may vary the metaphysical law used by the GM to respond is universal.   All forms of prayer and spell result in the stimulation of warp energy by mortal psychic emanation. It, therefore, follows that the GM is constrained in the use of any divine or magical intervention by the existence of a suitable psychic emanation and the proximity of warp energy. This is an important factor for players who may wish to manage the probability of such an emanation.   However, it should also be noted that not all psychic emanations from a mortal are intentional. Mortals tend to transmit emotions and thoughts constantly and some mortals who have a natural psychic talent or affinity to warp energy can trigger unexpected manifestations and effects. It is estimated that as many as one in a thousand human children are born with a natural affinity to warp energy, and the ratio may be much higher for other races. For example, an elf that was born without such affinity might well be considered disabled.  

Divine Interventions

Unlike a prayer or a spell, Divine Interventions, are triggered by the GM and are usually invoked for a specific purpose.
  • As a plot device to move the story forward,
  • To provide guidance to the players through their characters' experiences,
  • To provide a warning or impose a penalty on players through their characters,
However, regardless of its purpose, divine interventions will only be used by the GM when it is appropriate and can be justified by the current situation or recent events.
All forms of prayer and spell result in the stimulation of warp energy by mortal psychic emanation.
Type
Natural
The GM will inflict Insanity Points on a character that witnesses a particularly horrific or bizarre manifestation.

Articles under Divine Interventions and Manifestations



Cover image: Yes yes my ratlings! Kill elf-things! Kill lizard-things! I come-scurry soon soon! by Copyright Games Workshop Limited 2017

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