This page serves as the gateway into the rich and sprawling world of Wardenfall. Each section below offers a glimpse into a different facet of this realm, be it its lands, legends, people, or powers. You’ll find brief overviews that lead directly into detailed articles, allowing you to dive deeper into the lore at your own pace. Learn about the building blocks of Wardenfall before moving on to the World Atlas, where we delve deeper into the current state of the world. Every region holds its own mysteries, every god has its followers, and every ruin tells a tale. Whether you're a scholar of the arcane, a seeker of myth, or a chronicler of gods and empires, this is where your journey starts. Welcome to Wardenfall. Your exploration begins here.
Wardenfall is a world shaped by contrast, lush jungles and wind-scoured tundras, arcane towers nestled in deep forests, and ancient ruins lost beneath shifting sands. The regions span from the frostbitten Frostfang Expanse to the verdant and dangerous Tandalin Jungle, from the divine-infused Golden Islands to the clockwork ingenuity of the Emberhollow Reach. In this age, magic is both an ancient birthright and a modern science. It reawakened during the resurgence of the Primal Wells, infusing not just spellcasters, but also the machines and cities around them. Artificers now blend arcane force with gears and steam, while druids and primalists harness wild magic to shape nature itself.
The Realm of Wardenfall – Lands, Magic, and Machines[Explore The Wolrd, Magic & Technology →]
The annals of Wardenfall begin not with men or elves, but with the Shattering of Elderon. From beyond the stars came a primal being, the One Whose Heart Was the World, and in its sundering breath, the known universe was born. From this divine fracture, the world of Wardenfall emerged. In the wake of that creation, the Titans rose. Colossal beings of unfathomable might, they ruled in what would become known as the Era of the Colossal Thrones. Leviathans drowned the world. Tarrasques shook its bones. Dragons carved the skies with storms and flame. When their dominion fell, the Age of Drowned Dominion followed. Chaos reigned. Monsters walked freely. But from the remnants of ruin came the seeds of civilization. Ancient peoples, survivors and heirs to a broken age, built upon the bones of Titans and gods alike. In the frozen north rose the realm of Ysvaldur, a kingdom of frost-wielders and forgotten oaths. Deep within the jungle's emerald heart flourished Xotlan, a vibrant and blood-bound kingdom steeped in primal magic. From the divine empires of the First Ascendants to the crumbling wisdom of the Dwarven Mountain Kingdom of Khazdun, the past is both a warning and a treasure. Its truths linger still, etched into stone, sung by spirits, buried in sand, sea, and shadow.
History Written in Stars and Stone – Myth and Civilization[Uncover Myth, History & Civilizations →]
Today, Wardenfall is home to a mosaic of races, gnomes tinkering in underground labs, jungle elves communing with spirits, halfling traders navigating vast river routes, and orcish clans forging new traditions from old scars. These races are bound and divided by faith. From the radiant light of Bahamut and Lathander, to the chaotic reverence for Lolth or Shar, gods shape societies, inspire wars, and walk invisibly among mortals. Some deities are newly risen, others are ancient powers that have never truly left. Faith is more than belief, it’s power, law, rebellion, and identity.
People of Wardenfall – Races, Belief, and the Divine[Meet the Races & Pantheon →]