Divine Wardenfall
As described in the article "Dawn of Primal Desires," Elderon, the One Whose Heart Was the World, did not enter Wardenfall by intention, but by aching consequence. Their arrival was not a step, but a shattering. A divine being whose mere presence bent the laws of existence. Fire changed in their breath. Wind spoke lost lullabies. Where Elderon walked, the world did not obey. It responded. Unable to contain their boundless essence, the material realm fractured them, scattering echoes of emotion across the land. Thus began the Shattering. Not born of war or conquest, but of sorrow. From this rupture came Myruel, the Veiled Flame, Kaethros, the Devourer, and Il’Vaara, the Mirror of Flesh. Each a facet of Elderon’s divine truth made manifest.
These three Primals, fragments of a being too vast to remain whole, did not choose dominion. Instead, they seeded the planes. Realms not crafted by design, but felt into being. The Feywild, the Abyss, the Nine Hells, the Far Realm, the Shadowfell, and the Astral Sea. Each was born from distilled emotion, given shape through sacrifice. Wardenfall, the material world, became the crucible of their legacy. A world balanced on the edge of their memory. What remains of Elderon and the Primals is not form, but resonance. Mountains hum with grief. Forests blush with joy. Oceans churn with regret. The gods and devils may rule, but every prayer, every nightmare, is a scar left by these ancient beings. And as the article concludes, even a scar, if deep enough, can reshape the world.
Welcome to this section of Divine Wardenfall, where we delve into the most common deities worshipped across the realm and explore the broader cosmology of the Astral Sea. This section serves as a bridge to the foundational articles on the Higher Planes, often referred to collectively as the Upper Planes, and the darker realms of the Abyss and the Nine Hells, each of which has its own in-depth article. These planar realms represent the metaphysical expressions of alignment and belief.
The Astral Sea is an endless silvery expanse where thought and soul drift freely. It serves as the cosmic highway between divine dominions, a vast ocean of memory, intention, and forgotten dreams. Here, time loses meaning, and the veil between gods and mortals thins. Souls travel this realm on their way to judgment, rebirth, or eternity, carried by currents of purpose and belief. The Astral Sea connects these realms. The Upper Planes are realms of higher ideals, embodying the principles of hope, law, love, and liberation. Mount Celestia rises in perfect tiers of radiant order, a symbol of unwavering justice and divine law. Arborea dances with untamed beauty, where freedom reigns and emotion flows like music. Elysium offers peace without price, a land of serene harmony untouched by ambition or suffering. Each of these realms reflects a pure aspect of what mortals aspire to at their best. The Abyss spirals downward into infinite layers of chaos and rage. It is not ruled but consumed, a realm of pure, destructive freedom where demon lords carve dominions from madness. Hatred takes form here. Every layer is more twisted than the last, echoing the primal scream of a world that rejects all order. It is a plane of horrors that mock creation itself. The Nine Hells are a vast, hierarchical inferno where every torment is meticulously structured. Ruled by archdevils and bound by infernal contracts, this realm thrives on corruption through control. Souls are bartered like coin, and power is measured by how many chains you can bind with a smile. The Nine Hells promise strength, but always at a price written in blood and fire. These realms are not mere afterlives or distant myths. They are living truths, divine forces given form. They shape the faiths of Wardenfall, empower gods and devils alike, and leave their mark on the mortal world in blessings, curses, visions, and war.
Important: Below, you will find a list of the most commonly venerated deities across Wardenfall. However, it is important to understand that this list is far from complete. Every region, culture, and even the smallest tribe or band of wanderers may hold their own sacred figures, primal forces, ancestral spirits, or personal gods born from myth or memory. Belief in Wardenfall is as vast and varied as the realm itself. Names may shift from tongue to tongue, and no truth is entirely the same.Show The Deities
The Deities placed in their respective category: (This includes the Upper Planes, Neutral Planes and Evil-aligned planes)
Gods of Light and Justice (Generally Upper Planes – Good-Aligned)Bahamut – Dragon god of justice (Mount Celestia) Corellon Larethian – Creator of the Elves (Arvandor / Arborea) Eilistraee – Goddess of beauty and freedom (Arborea / Promotes redemption of dark elves) Garl Glittergold – Father of Gnomes (Bytopia) Ilmater – The One Who Endures, god of compassion (Mount Celestia) Lathander – Morninglord, god of hope (Elysium / Positive-aligned) Mielikki – Lady of the Forest (House of Nature / Beastlands) Moradin – Dwarven All-Father (Mount Celestia) Yondalla – Blessed Matriarch of the Halflings (Green Fields / Elysium) Tyr – Blind god of law and justice (Mount Celestia) Selûne – Goddess of the moon (Ysgard / sometimes Limbo influence) Mystra – Goddess of magic (Arcadia / Duality in Law and Magic) Helm – God of protection (Mechanus / Guarding duty, neutrality)
Gods of Balance and Ambiguity (Neutral or Mixed Alignment – Often in Outlands or adjacent planes)Kelemvor – God of death and judgment (Fugue Plane / Outlands) Oghma – God of knowledge (Outlands / Dweomerheart in some interpretations) Tempus – God of war (Ysgard / Chaotic Neutral tendencies) Tymora – Lady of Luck (Ysgard / Arborea) Azuth – God of arcane order (Arcadia or Mechanus, formerly served Mystra) Deneir – God of writing and symbols (Outlands / Dweomerheart) Amaunator – God of sun and time (Mechanus / Lawful Neutral) Shaundakul – God of travel and wind (Elemental Chaos / Outlands wanderer) Kossuth – God of fire and purification (Elemental Plane of Fire) Eldath – Goddess of peace (House of Nature / Beastlands or Outlands) Mask – God of shadows and intrigue (Shadowfell / Ambiguous alignments)
Gods of Greed and Darkness (Evil-aligned but not tied strictly to the Hells or Abyss)Bane – God of tyranny (Lawful Evil; may align with Baator but typically outer realm) Bhaal – God of murder (Neutral Evil / influences material plane and death domains) Cyric – God of madness and lies (Chaotic Evil / plane of Pandemonium or Carceri) Gruumsh – Orc god of conquest (Acheron – lawful chaos / brutal conquest) Lolth – Spider Queen (Abyssal origins, Demon Queen, but also inhabits her own Demonweb Pits) Loviatar – Goddess of pain (Hells influence but native to Lower Planes broadly) Shar – Goddess of night and loss (Shadowfell / Negative Plane) Talos – Storm Lord (Primordial chaos, Tempest domains; outer chaos realms) Tiamat – Dragon Queen (Resides in Avernus, but not an Archdevil – intermediary status) Laduguer – Duergar god (Gray Waste or Hades, patron of toil and bitter industry) Abbathor – Dwarven god of greed and treachery (Gehenna or the Gray Waste)
The Nine Hells (Baator – Lawful Evil) (Home of devils and archdevils – structured tyranny and temptation)Zariel – Ruler of Avernus (1st), fallen angel and warlord Dispater – Lord of Dis (2nd), ruler of the Iron City Mammon – Lord of Minauros (3rd), embodiment of avarice Belial and Fierna – Twin rulers of Phlegethos (4th), charm and temptation Levistus – Trapped ruler of Stygia (5th), betrayer prince of ice Glasya – Seductive and deadly ruler of Malbolge (6th) Baalzebul – Corrupt Lord of Lies, ruler of Maladomini (7th) Mephistopheles – Lord of Cania (8th), master of arcane devilry Asmodeus – Supreme Lord of the Ninth (Nessus), ruler of all devils
The Abyss (Chaotic Evil) (Home of demons and demon lords – wild, chaotic destruction and corruption)Yeenoghu – Demon Lord of savagery, patron of gnolls Baphomet – Horned Demon Lord of rage, mazes, and minotaurs Merrshaulk / Sseth – Serpent demon lord of decadence and lies (sometimes merged; Abyssal or shadowy Prime origin)
The Dead Three (Dark Outer Planar Powers with Mortal Origins)Bane – Tyranny and fear (associated with Baator but not an archdevil) Bhaal – Murder (associated with death and the Fugue Plane) Myrkul – Decay and undeath (Shadowfell / Fugue Plane / Negative Energy Plane)
Whether you seek to understand the divine, draw strength from ancient faith, or explore how belief shapes the people and places of Wardenfall, this section is your guide. May the echoes of the Primals whisper through every revelation.