Kolonne
Demographics
80% Eljhi
10% Aelsa
10% Other
10% Aelsa
10% Other
Government
Roughly ruled by a council of the self-proclaimed powerful Guilds of the city. They fluctuate in name and number, reigning over districts or wards of the city and functioning as a semi-lawful citystate.
Defences
The city of Kolonne relies on the Guilds to take care of themselves - thus each district or Ward is responsible for its own defence and policing. Many of them invest in their interests or trades, providing security where necessary. Sections of towering wall along the northern, western, and southern plains both define boundaries of Wards and provide moderate defenses should the city itself come under seige.
Such large scale conflict - city to city - is extremely rare in Lossul and the walls are more seen as protection from the elements, other in-city guilds, boundary definitions, or property lines.
Objectively, Kolonne is a poorly defended city from outside attack. There is no standing guard, no city-wide police force, and no neutral party meant to protect the general citizenry. Nearly everything is political or aligned in some form and, only if directly threatened, will the Guilds rally to tend to any danger.
Assets
Kolonne is a trade port city, situated on one of the larger rivers that wind its way through Lossul. Many of the Guilds outsource their talent in ruin exploration, treasure hunting, and bounties. The city is self-sustaining with a swath of farmland beyond the sections of walls and plentiful fishing along the eastern coast.
Guilds and Factions
Type
Large city
Comments