Gourmet Magic Profession in Vyngaard | World Anvil
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Gourmet Magic

A culinary profession

Skilled cooks who have mastered the art of including magical ingredients in their cooking. These have been rare, and there are typically only a few in any given area. There are many novice gourmet magicians, and not many manage to gain enough experience or knowledge to take their cooking further.

Career

Qualifications

  • Must be proficient in Arcana

Career Progression

Mixing

To produce a magical meal, a person must use magical ingredients. Using more than one ingredient increases the chance that the magic reacts badly. An ingredient can only be mixed with another ingredient and not with another of itself, and adding more than 4 ingredients always result in a reaction (determined by a d20).   Some ingredients affect the DC if a reaction check. Be sure to know the ingredient and have its description before rolling the reaction check.  
REACTION CHECK (Arcana)
Type
1 ingredient
2 ingredients
3 ingredients
4 ingredients
Base DC
None
15
20
30

If a cook does not pass the DC for mixing, they must roll on the table below. If the cook did pass the DC, they do not need to roll here, and the meal grants the intended effects of all ingredients used.  
d100
1-5

6-20

21-50
51-80
81-100
Effect
The mixture creates an explosion, dealing 2d10 force damage to the cook.
The meal becomes poisonous, and deals 1d8 poison damage when eaten.
All ingredients lose their effects.
1-2 ingredients lose their effects.
1 ingredient loses its effect.


 

Cooking & Completion

After the ingredients are mixed, a cooking check is made, and the proper time is spent on preparing the food, the meal is finished. The DC of the Cook's Utensils check is determined by the DM, and is generally not any more difficult because of the amount of ingredients. If a cook doesn't make the check, the effects of the magic still happen: it merely increases the chances of the danger effect of an ingredient happening. The meal can then be consumed, and the appropriate effects take place.

Payment & Reimbursement

Foods made with gourmet magic sell for a high price on the markets, depending on the active magical ingredients in them.

Operations

Tools

  • Cook's Utensils are required (50 GP)

Materials

A few common magical ingredients used in gourmet magic are:
  • Dryad Leaves
    • Effects: You can speak to animals and plants for 10 minutes after consuming a dish made with dryad leaves.
    • Dangers: Raw dryad leaves are pungent and unpleasant, and may make a creature that eats them sick, taking slight poison damage.
  • Dungeon Cacti
    • Effects: Consuming Dungeon cacti acts as an antidote to common, non-magical poisons.
    • Dangers: Dungeon cacti must be handled while wearing gloves, or they may pierce the skin and leave dozens of needles. If it isn't prepared properly, the needle could get into the food and prick the creature's mouth, dealing low piercing damage and leaving lingering effects.
  • Fire Salt
    • Effects: Consuming a meal seasoned with Fire salt gives a creature advantage on saving throws against the cold for 1 hour.
    • Dangers: Very little can go wrong when preparing Fire salt. At worst, it might sting the creature's mouth a little.
  • Grendal Nuts
    • Effects: Consuming a meal with grendal nuts in it gives a creature the ability to breathe underwater for 1 minute.
    • Dangers: The shells of Grendal nuts are very easy to choke on, considering their shape and size. If they aren't removed properly, a creature might start to choke until they can manage a Constitution save of 10.
  • Lurefish
    • Effects: Consuming a Lurefish fillet allows a creature to see through illusions and magical darkness out to 30 feet. This effect lasts for 1 hour.
    • Dangers: Lurefish spines contain illusion-inducing venom. If they aren't properly removed, a creature could have lingering hallucinations for several hours.
  • Marble Clementines
    • Effects: Drinking ground-up Marble clementine grants the creature the effect of the Stoneskin spell for 1 hour, without the need of concentration.
    • Dangers: If it isn't ground finely enough, a creature could choke on the Marble clementines or be unable to digest it. They must pass a Constitution save of 10 to not choke, or a Constitution save of 15 to be able to eat foods until the next long rest.
  • Snake Oil
    • Effects: Consuming snake oil grants a creature 1d8+4 temporary hitpoints for 1 hour.
    • Dangers: If it isn't diluted in dressing or sauce, or if too much of it is consumed, Snake oui can make a creature ill and fatigue. They gain 1 point of Exhaustion
Alternative Names
Dawn Chefs (novices and up), Dusk Chefs (masters)
Type
Culinary

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