Cabalard's Finger of Pain and Painly Doom Spell in Voltera | World Anvil

Cabalard's Finger of Pain and Painly Doom

This spell is under Research and the Initial Component needs to be acquired and the spell needs to be Successfully cast 6x in a 24 hour period to be successfully established as a known spell.
Developed through personal Research by The Aspiring and Adventurous Mage Cabalard Darkaven The Spell Brings Forth a Powerful mix of Evocation and Necrotic Magics. Once Cast the casters Finger begins to spark with Dark Purple electric bolts of energy as the index finger becomes totally black. The touch of this finger on a targeted subject will cause 2d8 Electrical damage and the Target must save Vs Constitution or take an additional 1d6 Necrotic damage The caster Must make a successful attack roll to hit the target to inflict damage. The Spell lasts for 1d6 Melee rounds (Rolled/Determined by the DM) Caster must maintain concentration of this spell.

Effect

2d8 Electrical Damage Save vs Constitution or take and additional 1d6 Necrotic Damage.

Side/Secondary Effects

Abysmal Failure of this spell and the Caster suffers 2d8 Electrical Damage and Must Save VS Constitution and take and Additional 1d6 Necrotic damage and Casters hand goes numb without feeling for 1d6 hours.

Manifestation

The index Finger turns totally black and sparks of blue and purple electricity emit from the finger as there is a buzzing and crackling sound successful touch of a target the Crackling gets louder and a failed save VS Constitution by the target Faint Agonizing Wails can be heard in the air.

Source

The Power of this spell is drawn from unknown dark resources.

Discovery

Researched and developed By Cabalard Darkaven
Material Components
The Finger of an Undead Creature Wight, Wraith or Mummy and a piece of flint.
Gestures & Ritual
The Caster Holds the Finger and the Flint in his opposing hand at his waist as he outstretches the index finger of his opposite hand and utters the words "Pain & Suffering comes for the! courtesy of the Dead" it can be spoken in any known language {Abyssal sounds Cool!!} as the caster touches his target with his index finger.
Related Discipline
Wizards
Related School
Evocation & Necromancy
Effect Duration
1d6 Melee rounds (Determined by the DM) Caster Must maintain Concentration
Effect Casting Time
1 Action
Range
Touch
Level
1st
Applied Restriction
Cannot be done without speech