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Hippopotamoose

Hippopotamoose

Large monstrosity, unaligned
Armor Class 16
Hit Points 40hp (5d10+10)
Speed 20ft Swim: 30ft

STR
18 +4
DEX
8 -1
CON
16 +3
INT
2 -4
WIS
9 -1
CHA
8 -1

Senses passive Perception 10
Challenge 1 (200 XP)


Goring Charge. If the moose moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 2d6 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.


Actions

Gore Melee Weapon Attack: d20+4 +4 to hit, reach 5 ft., one target. Hit: 2d6+4 (2d6 + 4) piercing damage.


 

Originally believed to have been created long ago by a wizard much like the Owlbear, the Hippopotamoose is a monstrous cross between a hippopotamus and a moose. They now however breed freely in the wild.

Normally found where jungles and forrests blend together. Hippopotamoose live along the muddy banks of slow-moving rivers. They are short-legged and broad bodied, with antlers that closer resemble plows than tree branches. Their large bodies are extremely buoyant, and they spend most of their time either swimming or submerged while feeding upon aquatic plants. Between the aggressive behavior of a Hippo and the lack of fear from a moose the Hippopotamoose is a monstrosity very few natural beasts have the power to take down, and even humanoids tend to have trouble with them.


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