Slime Variants
Slime. Goo. Living gelatinous life forms. They appear in the lands of Violem in a variety of forms. No one is sure what they are or how they came to be. But one thing is certain, they are common amongst the lands of Violem and are here to stay. Pestering heroes, adventurers and common folk alike.
The following information was kindly provided by the archives of the Ivory Champions, stored in The Great Library of Birohhal and made for public reading.
In order to become a member of the Ivory Champions, you must be prepared for any kind of encounter. Even the smallest threat can take you by surprise if not careful.
Slime:
The most common goo monster in Violem, these blobs of sentient slimes wonder in damp and dark places in the hopes of easy prey that they can absorb nutrients from.
HP - 8
DS - 10
Spit - 1d4 ranged damage, chance to cause sticky condition upon a critical hit
DS - 10
Spit - 1d4 ranged damage, chance to cause sticky condition upon a critical hit
Para-Goo:
This hyperactive goo creature is unable to contain its excitement when it sees prey. Jumping into the air in an attempt to land on its target by surprise, typically to little success.
HP - 10
DS - 11
Jump - Flies 30ft into the air and floats down with a gooey parachute
Spit - 1d4 ranged damage, chance to cause sticky condition upon a critical roll
DS - 11
Jump - Flies 30ft into the air and floats down with a gooey parachute
Spit - 1d4 ranged damage, chance to cause sticky condition upon a critical roll
Resonator:
The vibration loving slime of the skies. Floating around in search for the stronget vibrations in the air. Often found following bards.
HP - 6
DS - 10
Fly - Able to float high above the enemy to avoid attacks. Evades attacks upon a successful roll.
Sting - When threatened, the Resonator vibrates at such high velocity it creates a static shock, warding off enemies. 1d4 melee damage, chance to cause paralyse condition upon a critical roll
DS - 10
Fly - Able to float high above the enemy to avoid attacks. Evades attacks upon a successful roll.
Sting - When threatened, the Resonator vibrates at such high velocity it creates a static shock, warding off enemies. 1d4 melee damage, chance to cause paralyse condition upon a critical roll
Yowll:
A patient form of slime that sinks into the ground, absorbing colours from its surroundings to hide in plain sight. Often mistaken for quicksand or algae.
HP - 10
DS - 11
Spit - 1d4 ranged damage, chance to glue upon a critical hit
Suck - Opens its mouth and creates a vortex dragging any player within 10ft closer by 5ft. If contact is made with Yowll the sticky condition is applied
DS - 11
Spit - 1d4 ranged damage, chance to glue upon a critical hit
Suck - Opens its mouth and creates a vortex dragging any player within 10ft closer by 5ft. If contact is made with Yowll the sticky condition is applied
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