Eldath Character in Vestra | World Anvil

Eldath

Domains: Life, Nature - Neutral Good

Names

The Green Goddess
Goddess of Singing Waters
Mother Guardian of Groves
The Quiet One
Mother of the Waters

Description

Eldath acts as the guardian of groves and watersheds. Her presence is felt in the calm and quiet of a forest glen. She is a pacifist who avoided hostile action, even if threatened. Although shy, quiet and enigmatic, Eldath is possessed of unknown depths of character and unexpressed resolve that could not be broken. Eldath protects rivers, streams, and druids' groves; her dogma was pacifistic, and her followers only resorted to violence in defense of themselves, of their friends and loved ones, and of pools and groves.
  She is regarded as a goddess of serenity, comfort, and healing. Any waters blessed by her were known to cure sickness and madness. They could also calm the dying giving them peace and a natural passing. Many rural communities have a designated pond or glade which serves as a holy site for local parishioners. These places were traditionally used as places to reflect and meditate. Usually a body of water (either the pond itself or a stream near those glades considered holy sites) serves as a repository for offerings to Eldath in connection with these holy places. But, when no water is near a special tree or bush is designated as a repository to which offerings are tied to its branches. Offerings are typically weapons broken so they can never be used again, or an item that caused an argument and must be discarded to promote peace.

Holy Symbol

Waterfall plunging into a still pool

 

Relationships

Worshipers

Eldathyns are organized into a simplistic hierarchy, where priests report to a local high priest responsible for a realm or larger region. Most followers dwell in quiet forest communities with open-air sacred places of worship or in woodside cottages, far from the baseness of city life; both often containing pools of placid water in unspoiled areas. They rarely ever engage in open confrontation and always act subtly and peacefully.
  Many people came to Eldath for help in overcoming memories of a violent past, sometimes a single event that affected them but it could also have been an accumulation of battles fought by the individual.

Clergy

Druids of Eldath prayed for their evocations once per day at a time selected after great personal reflection. The only calendar-related holy day of the church was the Greening, a gathering and festival celebrated at on the first day of Blooming.
  Her clergy often followed migratory patterns traveling from holy site to holy site in a local area. They took care of the holy sites and allied with the local druids many of who also serve her. Violence of any kind against an Eldathan priest was considered taboo, and murdering one was said to bring extremely bad luck.

Dogma

Most servants of Eldath preferred to avoid conflict rather than trying to pacify it because they understood that peace cannot be forced. They would happily preside over peaceful meetings and witness political treaties.

 

Divine Realm

Her realm of Serenity is a forested island within the Spiral Wheel. 
Divine Classification
Deity
Children