Rhok Character in Verum | World Anvil

Rhok

Rhok

Physical Description

Apparel & Accessories

Day to day wear, Plate armor with his cloak and sword at his side.   Formal wear, Formal Inquisition Uniform with his cloak and sword at his side.

Specialized Equipment

The Blade of the Might Maiji (Attuned) +2 Silvered Longsword - Major Very Rare [6,800 gp] – Attunement   You deal an extra 2 radiant damage with this weapon.   This weapon in its unactivated form looks like a simple, silvered longsword with the exception that the pommel is a blue crystal with flecks of gold. When in Guy Form this weapon has a shimmering pink blade. When in Gal Form this weapon has a worn blue blade.   Fighting Evil, Winning Love. You can speak the command phrase, "By the Might of Maiji, I will punish you!" as an action to activate the magic within the longsword for 1 minute. A frilly and exquisite gold and silver dress magically appears on your person, and faint sparkles of gold and pink occasionally shine around you. This clothing counts as Fine Clothing, and cannot be removed or damaged by any means. During the minute, you can speak the command phrases, "Guy form, go!" or "Gal form, go!" as a bonus action, which each have differing effects. While in a form, you have advantage on Charisma (Persuasion) and Charisma (Deception) ability checks against others that are, or could be, physically attracted to your respective form. You do not return to your normal form when the ability ends. This is considered a shapeshifting effect, is detected as magical and can be reverted by magical means.   This ability ends early when you are knocked unconscious, or by spending a bonus action. You can use this ability twice before finishing a long rest without issue. If you use the ability a third time before finishing a long rest, you receive two levels of exhaustion when the effect ends. You cannot use it a fourth time before resting. If you willingly ending this ability early, you can refresh a spent 1st or 2nd level spell slot. Guy Form. If you are a female, or in Gal Form, your gender changes to the opposite, taking on an appearance appropriate for yourself as the other gender. You gain a +2 bonus to all attack rolls with this weapon. Once during the minute, you can use your action to speak the command phrase, "I am a champion of justice! On behalf of the Might Maiji, I will right wrong and triumph over evil, and that means you!" to activate Never Run from a Real Fight.   Never Run from a Real Fight. You show off a bewildering show of prowess with the longsword. Make a contested Charisma (Performance) ability check against the Wisdom (Insight) of all enemies that can see your display. Those that fail the contest are distracted, receiving disadvantage on all attack rolls that are not against you until the end of your next turn, and on Wisdom (Perception) ability checks for the rest of Fighting Evil, Winning Love's duration. Choose one of the enemies that failed the contested check, and they are forced to enter a duel with you. While this duel lasts, you and the chosen enemy only attack each other, and any area-of-effects must be centered on or otherwise include the other. The duel ends early if you or the enemy are prevented from attacking or attempting to harm the other, when you're no longer in Guy Form, or when Fighting Evil, Winning Love ends. Undead and constructs are immune to this effect. Gal Form. If you are a male, or in Guy Form, your gender changes to the opposite, taking on an appearance appropriate for yourself as the other gender. The extra radiant damage with this weapon increases to 2d4. Once during the minute, you can use your action to speak the command phrase, "Each and every one of us have stars in our hearts, and you know that the star is shining when you feel that heat..." to activate I'm My Own Kind of Princess.   I'm My Own Kind of Princess. You cause a gratuitous amount of sparkles to appear, emphasizing your visage. All enemies within 30 feet of you that can see you make Wisdom saving throws against DC 16, becoming Charmed until the end of your next turn on a failed save. Additionally, for each ally within the range, you can remove one blind, charm, deafen, poison, or petrification condition afflicting them. Undead and constructs are immune to this effect.   [Base Material, Adornment, Enhancement, Enchantment, Special Crafter]     Cloak of Neverending Winter   Cloak - Very Rare - 4400gp- A beautiful cloak, cold and white as snow, that has been intertwined gelatinous substance inside the fabric, and enchanted with a few spells, causing the cloak to radiate with a perpetual icy blue shimmer. While wearing this cloak, cold damage that you take is reduced by 3. Whenever a creature would take damage from you as a result of the Armor of Agathys spell, add 1d6 to the damage dealt. Additionally, you can cast the Armor of Agathys spell as a 3rd-level spell from this item. When you do so, your AC is increased by 2 while you have those temporary hit points. Once you use this ability, you cannot use it again until the next dawn. [Base Material, Adornment, Enhancement, Enchantment, Spell Invocation x2]   Avalon - (attuned)   Wondrous (Longsword Scabbard) - Very Rare (4700gp) - Attunement This scabbard for longswords is formed from silver consecrated by holy energy, as well as the inherent magic of paladins. On the inside, inscribed runes invoke enchantments meant to aid allies. Wrapped around it is a faintly shining feather. Lastly, the Lady of Triumph was called upon to sanctify the sheath.   While a longsword is sheathed within, as an action you can infuse it with Splendor for 2 minutes. You can use this ability twice before finishing a long rest.   Splendor. The longsword sheds bright light in a 20-foot radius and dim light for an additional 20 feet, and is considered silvered. This light is sunlight. Allies within the bright light have advantage on saving throws against being charmed and frightened. If the longsword is nonmagical, it becomes a magic weapon with a +1 bonus to attack rolls, and deals an additional 1d6 radiant damage on a hit. If the weapon was already magical, it instead gains the light weapon property, and the weapon’s weight is reduced by half. While light, the weapon also gains the thrown property (range 20/60 feet). If you can see the longsword within 20 feet of you, you can teleport to it as a bonus action - which causes you to wield it - or will it to return to your hand (no action required by you). As a bonus action, you can absorb the Splendor from your weapon, ending it early and regaining hit points equal to 1d8 plus an additional amount of hit points equal to the number of rounds the ability has been active. Splendor ends if you are knocked unconscious, if another creature wields the longsword, or you are no longer carrying the scabbard.   Slots used: Base Material, Adornment, Enhancement, Enchantment, Spell Invocation x1     The Might Maiji's Arsenal, Avalon Form Set Crafted Set:
  • The Blade of the Might Maiji
  • Avalon
  • The Blade of Might Maiji's main effect is given the name Fighting Evil, Winning Love for convenience.   Overwhelming Grandeur (Minor Very Rare, 3,500 gp, 35 days) You gain the following effect while attuned to two items in the set: If Fighting Evil, Winning Love is active while The Blade of the Might Maiji is sheathed in Avalon and your other hand is empty, you can activate the fabled secret form by speaking the command phrase, "Androgynous form, go!" as a bonus action. This also activates a use of Splendor. If used in this way, an exact copy of The Blade of the Might Maiji is formed in your empty hand. This copy is made of a pure blue or pink light, whichever is the opposite form and color of the original when activated. The copy has the same magical effects as The Blade of the Might Maiji, except those specific to the Guy or Gal forms. Any temporary effects on it and their current durations when activated (only those that directly target and affect the longsword), such as Splendor, are copied. You gain the effects of both Guy Form and Gal Form, one from the original and one from the copy, taking on an appearance that is both masculine and feminine, but your actual gender you can decide to be either or both, a complication that the magic makes possible and that you are free to explain to others in your own time. This also allows you to use the active effects of the Guy and Gal Forms an additional time. Furthermore, the bright light shed by the copy from Splendor is considered sunlight, and can only be dispelled by darkness created by a spell of 4th level or higher.   Overwhelming Grandeur can be used once before finishing a long rest, and ends when Fighting Evil, Winning Love ends, or if Splendor ends on the copy. When it does, your form reverts back to what it was before the ability was used.   [Spell Invocation x 2, Special Crafter]     Elven Bulwark +2 Shield - Major Very Rare (5800gp) - Attunement One of the last remaining creations of Xian Tor's blacksmith, and perhaps one of her greatest. Bearing a faded symbol of Elven Might, this shield was used by the captain of the guard, before he willingly gave his life along with his Governor to protect his city even in death.   You gain resistance to force damage.   Unending Defense: As an action you can call upon the remnants of Xian Tor's Guard Captain's resolve. For the next minute, you cannot become prone unwillingly, and you reduce any piercing and slashing damage you take by 3. Once you do so, you cannot do so again until you finish a short or long rest.   Eternal Watch: As a bonus action, choose a number of allies you can see within 30 feet of you equal to your Charisma modifier (minimum of 1). You and the chosen allies gain 2d6 temporary hit points. You can use this ability twice, regaining both uses when you complete a short or long rest. [Base Material, Enhancement, Special Crafter]     Love's Defense (Attuned) Plate Armor - Legendary (12,500gp) - Attunement: Paladin   A mighty set of armor, dutifully crafted with the aid of the Love Guru. This Plate gives its user powerful healing abilities, and allows them to rush to the aid of their wounded allies, ensuring that Good shall never falter in the face of overwhelming odds.   Your Constitution score is increased by 4, to a maximum equal to your ability score cap.   Divine Mission. You can hardcast a prepared paladin spell through this armor at third level without expending a spell slot. Spell components are still needed when using this ability. This ability has two uses that refresh on a long rest.   To Protect Those Dear As an action, you can call upon an aura of heavenly healing for one minute. At the start of each of your turns, up to three allies within 20 feet of you restore 1d4 hit points. This ability has one use that refreshes on a short or long rest.   Winged Seraph. As an action, you can activate this armor's hidden powers of compassion and benevolence, summoning forth angelic wings of light from your back that radiate a holy light. This form lasts for 1 minute, and while it is active Aura of Protection and Courage's range increases by 5 feet, you gain a flying speed of 30 feet, and creatures benefiting from your Aura of Protection restore an additional 3 hit points when they receive healing. This ability has two uses that refresh on a long rest.   The use of the Remnants of the Barrier Magicks has bestowed the following effects upon the armor:   Resilient Love. You gain resistance to nonmagical bludgeoning, piercing, and slashing damage.   Love is Blind. After a long rest, you gain disadvantage on your first saving throw against a magical effect.   [Base Material, Adornment, Enhancement, Enchantment, Spell Invocation (x2), Special Crafter, Special Method]

    Mental characteristics

    Personal history

    Father was Orc, mother was Human. The parents were exiled for a crime his father didn’t commit, the family after some time learned that the exile was due to revulsion of the parents marriage. Rhok learned the art of war from his father, who taught Rhok to annihilate his foes to prevent revenge attacks though either eliminating all resistance or leaving a body count so large that none would think to challenge them again. His mother taught him prayer and how to take care of himself, as the badlands they now called home would likely see him isolated from society and people, especially as time wore on. Life in the badlands was harsh, frequent attacks from the more hostile life and lack of reliable food sources left Rhok hating the land he was forced to call home. After he came of age and was able to look after himself, his parents pushed him to look for a life outside the Badlands and find his own way as he did not fall under the exile order given for the parents. After some time wandering around outside the Badlands he found a church dedicated to Iass and learned of her ways. Realizing his life in the Badlands had a purpose in forging his skills of war and life, he sought to dedicate his life to her cause, namely to challenge all life. The way he chose to carry this sacred task forward was as paladin.   As he continued to complete missions and the like during the Kingvale incident, Rhok mellowed out some. He eventually joined the Inquisition and became their quartermaster. Due to some chance and some bad luck, Rhok eventually fell in love with Listria of the Grasping Hand. Shortly after confessing his love to Lis and beginning a relationship with her, Rhok went off on an expedition to cleanse some towns of an unknown corruption. Upon his return, he discovered that the majority of the inquisition had fled, and the newcomer Ashlyn became the leader of the Inquisition. With some political posturing and work, Rhok was able to establish control over the Inquisition and lead it ever since. He recruited Lis into the ranks and largely kept the Inquisition moving along.   After a pair of visions from Glory and a rather eventful meeting with the White Council, Rhok became more jaded and was able to make the Inquisition a permanent institution. Shortly after the meeting, Rhok departed on a mission to apprehend the Peace Makers, who would destroy towns to establish a twisted peace and had recently taken control of a castle to test their siege weaponry. After a surprisingly grueling and successful affair, Rhok returned home to the Inquisition. A couple days after his return, Rhok was dumped by Lis and had become fairly listless in trying to cope with the loss of his one piece of enjoyment in life. During this period Rhok wandered around and assisted the Striders in hunting a Chimera. Rhok is fairly functional now but a whole lot more frustrated with life.   Life events: 18 years old pledged to Iass at level 1 paladin from Badlands Woeful Warrior   Level 3 – Became Conquest Paladin   Started Crafting The Blade of Might Maiji soon after Maiji mission dm’ed by Canas   Joined Inquisition at Faction Start obtaining starting gear at that time   Level 4 from start of time skip one-shot cancel (22 years old after skip)   Heavy Armor Master chosen at level 4 right before first one-shot.   Became Inquisition Quartermaster after the initial role elections took place.   Obtained and banked sack of diamond dust from Maaken at some point.   Finished The Blade of the Might Maiji when crafting weapon retcons took effect.   Level 5 – from slime castle mission that went 2 sessions long   Started crafting Shroud of Unending Winter   Obtained Improved Starting Gear after Inquisition obtained the agenda   Started dating Lis after Arts and Crafts Festival and Watch Wall incident.   Departed for Kingdom of Broken Glass Expedition   7 mat tokens from conversion   Finished Kingdom of Broken Glass Expedition   Became Inquisition Chapter Master   Bought Blessed Silver from material shop 11/24   Handed over QM responsibilities 11/26   Have Fun Storming the Castle (4 mv) completed 1/28   Obtained the Ring of Almandine Writings 1/28   Traded the Ring of Almandine Writings 1/28   Got dumped by Lis 2/6   Finished Cloak of Neverending Winter 2/10   Hall of Heroes 3 (3mv 1 prestige) 3/12   Finished Avalon Phase 2 end timeskip   Upgraded The Blade of the Might Maiji Phase 2 end timeskip   Started dating and married Chloe Andoren Phase 2 mid timeskip.6/1   Had two daughters with Chloe, Rosa and Sakura Phase 2 mid skip   Went on Key to Khao (10mv) and leveled from 6 to 8   Chose ASI (1 to con, 1 to cha) for level 8   Crafted The Might Maiji's Arsenal, Avalon Form Set   Attended Sanctum of Those Who Rose (1 mv)

    Education

    Taught by parents for childhood in basics of life and fighting, training with the Iassian order of Paladins in Orde to become a more professional paladin.

    Accomplishments & Achievements

    Lord Inquisitor, former Inquisition Quartermaster, Chimera Hunter

    Intellectual Characteristics

    Puzzle Master

    Social

    Contacts & Relations

    Iassian Order of Paladins   Inquisition

    Family Ties

    Kurn - Father Lucretia - Mother Chloe Leia Andoren - Wife Lily - Step-daughter Rosa - Daughter Sakura - Daughter   Lis - Ex-girlfriend

    Religious Views

    Iassian

    Social Aptitude

    Formal when on business.   Normal when in informal circumstances.   Very open when talking with a lover.

    Hobbies & Pets

    Puzzles, drawing, watching plays.
    Birthplace
    Badlands
    Children
    Current Residence
    Inquisition Hold, Isle of Rorn, Orde
    Eyes
    Red
    Hair
    Black
    Height
    6'0"
    Weight
    180 lbs.
    Known Languages
    Common, Orcish

    Ledger

    Bookkeeping for Gp and clarity: 305gp - 3sp - 133gp for crafting +100g day job +230g from shopkeeping job - 133g from crafting 8/13 +100 g from Scraw - 133g crafting 8/19 +200g downtime 8/19 +55 g from retcon refund+100g from downtime 8/26 + 225 g from gelatin mission -100 g crafting (9/2)+250 downtime (9/2) -800 g for blue drake scales - 100 for crafting 9/15 + 125 g for downtime 9/16 -200 g for crafting 9/16 + 175 g for downtime 9/23 -100g for crafting 9/23 +175g for downtime 9/30 - 200 g for crafting 9/30 + 175 g downtime 10/7 - 100 g crafting 10/7 + 225 g from day job 10/14 - 200g from crafting 10/14 + 675g downtime 10/21 - 400g scroll crafting 10/22 + 145 g from expedition so far + 541g from expedition rewards + 306 g from Bork over Amber Wing bird + 750 g from downtime 11/9 - 300 g from crafting 11/9 - 100 g crafting 11/11 -115 g to defuse a problem - 200 g crafting 11/23 + 275 g downtime (week of 11/18 collected morning of 11/25) - 100 g (crafting 12/2 morning) - 100 g (crafting 12/8) - 200 g (crafting morning of 12/17) - 200 g (crafting 12/22) + 750g (downtime morning of 12/30) - 200g (crafting 12/30 before update stream) - 100 g (crafting 1/1) + 375 g (downtime 1/1) + 620 g from expedition - 500 g from crafting 1/28 - 200g from wheel of whimsy + 2200 g - 50 s from expedition backlog downtime - 100 g from crafting week of 2/3 + 400 g from downtime week of 2/3 - 200 g crafting week of 2/10 - 235g for special crafter 2/10 + 800 g week of 2/10 downtime + 400 g downtime 2/23 - 100 g crafting 2/23 + 800g downtime 3/2 - 550g Crafting 3/2 - 100 g crafting 3/8 +1500 g prestige mission + 400g downtime (3/10) - 100g crafting (3/10) - 300g crafting(3/21) + 1200g downtime (3/21) + 400g (3/24 downtime) - 100g (3/24 crafting) - 100g (3/31 crafting) + 400g (3/31 downtime) - 1200g (crafting 4/16) - 5000g bank deposit - 55g from downtime shopping + 1750 from down time - 1000 Inquisition payment

    Rhok

    Half-Orc Race
    Badlands/Woeful Warrior Origin
    Conquest Paladin 12 Class & Level
    Lawful Neutral Alignment
    Iass Deity
    Inquisition Faction
    CM Rank/Position
    21 Loyalty
    Company

    Strength 18
    +4
    Dexterity 10
    +0
    constitution 20
    +5
    intelligence 11
    +0
    wisdom 11
    +0
    charisma 18
    +4
    Total Hit Dice 12d10
    Hit Die
    1d10+5
    +4 proficiency bonus
    +10 Strength
    +6 Dexterity
    +11 Constitution
    +6 Intelligence
    +10 Wisdom
    +14 Charisma
    saving throws
    +0 Acrobatics
    +0 Animal Handling
    +0 Arcana
    +8 Athletics
    +4 Deception
    +0 History
    +4 Insight
    +7 Intimidation
    +0 Investigation
    +0 Martial
    +0 Medicine
    +4 Nature
    +0 Perception
    +4 Performance
    +4 Persuasion
    +0 Religion
    +0 Sleight of Hands
    +0 Stealth
    +4 Survival
    skills

     
    66
    MV
    4
    Prestige
    3
    Attunement Slots
    21
    Armor Class
    156
    Hit Points
    +0
    Initiative
    30
    Speed
    WeaponTypeAttackDamageDetails
    The Blade of the Might Maiji (1h)Slashing +2 radiant 1d20+4+4+1 1d8+4+1+2 Versatile, Normal Range
    The Blade of the Might Maiji (2h)Slashing +2 radiant 1d20+4+4+1 1d10+4+1+2 Versatile, Normal Range
    The Blade of the Might Maiji (1h guy form)Slashing +2 radiant 1d20+4+4+1+2 1d8+4+1+2 Versatile, Normal Range
    The Blade of the Might Maiji (2h guy form)Slashing +2 radiant 1d20+4+4+1+2 1d10+4+1+2 Versatile, Normal Range
    The Blade of the Might Maiji (1h gal form)Slashing +1d6 radiant 1d20+4+4+1 1d8+4+1+1d6 Versatile, Normal Range
    The Blade of the Might Maiji (2h gal form)Slashing +1d6 radiant 1d20+4+4+1 1d10+4+1+1d6 Versatile, Normal Range
    GreatswordSlashing 1d20+4+3 2d6+4 Heavy, two handed, Normal Range
    PikePiercing 1d20+4+4 1d10+4 Heavy, two handed, Reach
    MaceBludgeoning 1d20+4+4 1d6+4
    MaulBludgeoning 1d20+4+4 2d6+4 Heavy, two handed, Normal Range
    Warhammer (1h)Bludgeoning 1d20+4+4 1d8+4 Versatile, Normal Range
    Warhammer (2h)Bludgeoning 1d20+4+4 1d10+4 Versatile, Normal Range
    Attacks
    Athletics, Insight, Intimidation, Survival, Nature, Cartographer's Tools, Disguise kit, Poisoner's kit
    Proficiences
    Spells prepared
    1: Armor of Agathys, Command, Bless, Shield of Faith, Cure Wounds
    2: Hold Person, Spiritual Weapon, Find Steed
    3: Bestow Curse, Fear, Crusader's Mantle, Remove Curse
    Slots
    1: 4
    2: 3
    3: 2
    Spellcasting
    Item Weight Details
    Gold 10728g
    The Blade of the Might Maiji (+2 Longsword) 3 lb.See Journal entry
    Cloak of Endless Winter 3 lb.See Journal entry
    Love's Defense 65 lb.
    Backpack 2 lb.
    Mace 4 lb.
    Bedroll 7 lb.
    10x Torches (10 lb.) 1 lb.
    Mess Kit 1 lb.
    Tinderbox 1 lb.
    10x Rations (20 lb) 2 lb.
    Waterskin 5 lb.
    50 ft. Rope, henpen 10 lb.
    Holy Symbol 2 lb.
    Shield 6 lb.
    1 Elixir of Health 2 lb.
    2 potion of Gaseous Form 4 lb.
    1 potion of fire resistance 2 lb.
    2 potion of heroism 2 lb.
    5 greater health potions 2 lb.
    Maul 10 lb.
    Warhammer 2 lb.
    Avalon 1 lb.
    Inquisitorial Badge 1 lb Advantange to Insight once per day on deception
    50g Gold Chain Necklace 1 lb.
    Fine set of clothes 6 lb.
    Poisoner's Kit 3 lb.
    Disguise Kit 3 lb.
    Healer's Kit 3 lb.
    STUFFED CULTIST (from carnival bell event) 1 lb.
    Note about his death: "Thy death shall be honorable, but more I cannot see..." (from carnival carriage event) 1 lb.
    Dolten Monsters Edition Playing Card Set (from carnival event) 0 lb.
    4x Oil of Slipperiness 8 lb
    Decent Model of the Inquisition with impressive Quartermaster desk. (Arts and Crafts festival) 1 lb.
    Rough sketch of Rhok (Arts and Crafts festival from Lis) 0 lb
    Calligrapher's supplies from Lis 2 lb.
    10x Level 1 Cure Wounds scrolls 8 lb.
    1xProtection against Evil and Good scrolls 1 lb.
    1xbane scrolls 1 lb.
    1x bless scrolls 1 lb.
    1x gentle repose scrolls 1 lb.
    1x Revivify scrolls 1 lb.
    6xLesser Restoration scrolls 4 lb.
    2x Level 1 Shield of Faith scroll 2 lb
    1x Level 2 Hold Person scroll 1 lb
    2 empty vials from improved starting gear 2 lb.
    Net from improved starting gear 3 lb
    56 crafting mat tokens N/A
    Clockwork Mole (activate with prestidigitation) 1 lb.
    5 javelins 20 lb
    Silver Ring 1 lb.
    Longbow 2 lb.
    38 arrows and quiver 2 lb.
    Wedding Ring .
    Ring .
    Fountain Pen from Chloe .
    Red Gem Necklace.
    2 bandoliers with his name in cursive and Inquisition emblem.
    a trinket with Chloe/Leia and Rhok painted on it that's plays a sweet romantic song.
    gaming set.
    ink .
    0x Beaming Bulwark.
    Elven Bulwark6 lbs.
    300g of diamond dust
    Masterwork Shield


    Equipment
    Inquisition
    Faction
    Mad Man
    Stat Array



    Feature/Feat/Ability Description
    Race Score Bonuses +2 Str, +1 Con
    Relentless Endurance (race)When reduced to 0 hp but not killed outright, can instead drop to 1 hp. Can use once per long rest.
    Menacing (race) Proficiency in intimidation.
    Savage Attacks (race) On critical hit with melee weapon, may roll one of the weapon's damage dice one additional time and add it to the bonus damage of the critical hit
    Badlands Resilience (Origin) +10 hp, +2 bonus to all saving throws
    Woeful Warrior (Sub-Origin) Whenever you kill an enemy, you are healed for a number of hitpoints equal to the killed enemy's Constitution modifier (minimum one).
    Lip-Service to Iass (Deity) Proficiency in survival
    Church Boon via Iass (Deity) +1 con
    Armor and Weapon Proficiency All armor and shields, Simple and Martial
    Factionless start bonuses Proficient in Nature and Cartographer's Tools
    Inquisition (General) Charisma cap increase(+2), Profcient in Disguise and Poisoner's kits
    Lord Inquisitor(Inquisition Chaptermaster) +5 HP
    Inquisition Loyalty lvl 5 +250g to dayjob payout, +5 hp
    Heavy Armor Master (Feat) +1 Str. While wearing heavy armor, bludgeoning, piercing, slashing and bleed damage is reduced by 3.
    Lay on Hands (Class) Access to pool of healing equal to paladin level x 5 which is replenished on long rest. Action, touch a creature to heal up to maximum remaining in pool. Alternatively, spend 5 hp from pool to cure a disease or neutralize a poison. Can cure multiple diseases and poisons via one use of lay on hands, costing 5 hp per affliction. No effect on Undead or Constructs
    Divine Sense (Class) Action, Detect any Celestial, Fiend, or Undead within 60 ft.not behind total cover. Can discern type but not identity. Within same range can detect consecrated and desecrated places or objects.
    Divine Smite (Class) Expend 1 spell slot on a melee attack hit to deal radiant damage to the target in addition to base weapon damage. Extra damage is 2d8 for a level 1 slot and increases by 1d8 per spell slot level above level 1 to a max of 5d8. If target is an undead or a fiend, increase damage by 1d8.
    Fighting Style: Defense (Class) +1 to AC when wearing Armor
    Divine Health (Class) Immune to disease
    Channel Divinity: Conquest, Conquering Presence (Class) Action: Force each creature of choice within 30ft. to make a wisdom saving throw. On Failure: target is frightened for 1 minute and can make wis saving throws to end it early.
    Channel Divinity: Conquest, Guided Strike (Class) +10 to attack rolls BEFORE DM says the result.
    Oath Spells: Conquest (Class) Following spells are always prepared: Armor of Agathys, Command, Hold Person, Spiritual Weapon, Bestow Curse, Fear
    Channel Divinity (Class) 1 use of Channel Divinity options, restored on short or long rest
    Extra Attack (Class) Can attack twice when taking the attack action.
    Aura of Protection (Class) On saving throws, you and allies within 10 feet gain a bonus to the save equal to your charisma modifier.
    Aura of Conquest(Class)10ft.See Xanathar's
    Aura of Courage(Class)10ft.Allies can't be frightened with in the aura.
    Improved Divine SmiteBy 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an Attack, you add this damage to the extra damage of your Divine Smite.
    Actor(feat)+1 Cha, Advantage on Deception and performance checks to pass off as another person, Speech mimicry see phb
    Viderick Inquisition Church boon+1 cha

    Class/Racial Features & Traits

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