+10 | Strength |
+6 | Dexterity |
+11 | Constitution |
+6 | Intelligence |
+10 | Wisdom |
+14 | Charisma |
+0 | Acrobatics |
+0 | Animal Handling |
+0 | Arcana |
+8 | Athletics |
+4 | Deception |
+0 | History |
+4 | Insight |
+7 | Intimidation |
+0 | Investigation |
+0 | Martial |
+0 | Medicine |
+4 | Nature |
+0 | Perception |
+4 | Performance |
+4 | Persuasion |
+0 | Religion |
+0 | Sleight of Hands |
+0 | Stealth |
+4 | Survival |
Weapon | Type | Attack | Damage | Details |
---|---|---|---|---|
The Blade of the Might Maiji (1h) | Slashing +2 radiant | 1d20+4+4+1 | 1d8+4+1+2 | Versatile, Normal Range |
The Blade of the Might Maiji (2h) | Slashing +2 radiant | 1d20+4+4+1 | 1d10+4+1+2 | Versatile, Normal Range |
The Blade of the Might Maiji (1h guy form) | Slashing +2 radiant | 1d20+4+4+1+2 | 1d8+4+1+2 | Versatile, Normal Range |
The Blade of the Might Maiji (2h guy form) | Slashing +2 radiant | 1d20+4+4+1+2 | 1d10+4+1+2 | Versatile, Normal Range |
The Blade of the Might Maiji (1h gal form) | Slashing +1d6 radiant | 1d20+4+4+1 | 1d8+4+1+1d6 | Versatile, Normal Range |
The Blade of the Might Maiji (2h gal form) | Slashing +1d6 radiant | 1d20+4+4+1 | 1d10+4+1+1d6 | Versatile, Normal Range |
Greatsword | Slashing | 1d20+4+3 | 2d6+4 | Heavy, two handed, Normal Range |
Pike | Piercing | 1d20+4+4 | 1d10+4 | Heavy, two handed, Reach |
Mace | Bludgeoning | 1d20+4+4 | 1d6+4 | |
Maul | Bludgeoning | 1d20+4+4 | 2d6+4 | Heavy, two handed, Normal Range |
Warhammer (1h) | Bludgeoning | 1d20+4+4 | 1d8+4 | Versatile, Normal Range |
Warhammer (2h) | Bludgeoning | 1d20+4+4 | 1d10+4 | Versatile, Normal Range |
Item | Weight | Details |
---|---|---|
Gold | 10728g | |
The Blade of the Might Maiji (+2 Longsword) | 3 lb. | See Journal entry |
Cloak of Endless Winter | 3 lb. | See Journal entry |
Love's Defense | 65 lb. | |
Backpack | 2 lb. | |
Mace | 4 lb. | |
Bedroll | 7 lb. | |
10x Torches (10 lb.) | 1 lb. | |
Mess Kit | 1 lb. | |
Tinderbox | 1 lb. | |
10x Rations (20 lb) | 2 lb. | |
Waterskin | 5 lb. | |
50 ft. Rope, henpen | 10 lb. | |
Holy Symbol | 2 lb. | |
Shield | 6 lb. | |
1 Elixir of Health | 2 lb. | |
2 potion of Gaseous Form | 4 lb. | |
1 potion of fire resistance | 2 lb. | |
2 potion of heroism | 2 lb. | |
5 greater health potions | 2 lb. | |
Maul | 10 lb. | |
Warhammer | 2 lb. | |
Avalon | 1 lb. | |
Inquisitorial Badge | 1 lb | Advantange to Insight once per day on deception |
50g Gold Chain Necklace | 1 lb. | |
Fine set of clothes | 6 lb. | |
Poisoner's Kit | 3 lb. | |
Disguise Kit | 3 lb. | |
Healer's Kit | 3 lb. | |
STUFFED CULTIST (from carnival bell event) | 1 lb. | |
Note about his death: "Thy death shall be honorable, but more I cannot see..." (from carnival carriage event) | 1 lb. | |
Dolten Monsters Edition Playing Card Set (from carnival event) | 0 lb. | |
4x Oil of Slipperiness | 8 lb | |
Decent Model of the Inquisition with impressive Quartermaster desk. (Arts and Crafts festival) | 1 lb. | |
Rough sketch of Rhok (Arts and Crafts festival from Lis) | 0 lb | |
Calligrapher's supplies from Lis | 2 lb. | |
10x Level 1 Cure Wounds scrolls | 8 lb. | |
1xProtection against Evil and Good scrolls | 1 lb. | |
1xbane scrolls | 1 lb. | |
1x bless scrolls | 1 lb. | |
1x gentle repose scrolls | 1 lb. | |
1x Revivify scrolls | 1 lb. | |
6xLesser Restoration scrolls | 4 lb. | |
2x Level 1 Shield of Faith scroll | 2 lb | |
1x Level 2 Hold Person scroll | 1 lb | |
2 empty vials from improved starting gear | 2 lb. | |
Net from improved starting gear | 3 lb | |
56 crafting mat tokens | N/A | |
Clockwork Mole (activate with prestidigitation) | 1 lb. | |
5 javelins | 20 lb | |
Silver Ring | 1 lb. | |
Longbow | 2 lb. | |
38 arrows and quiver | 2 lb. | |
Wedding Ring | . | |
Ring | . | |
Fountain Pen from Chloe | . | |
Red Gem Necklace | . | |
2 bandoliers with his name in cursive and Inquisition emblem | . | |
a trinket with Chloe/Leia and Rhok painted on it that's plays a sweet romantic song | . | |
gaming set | . | |
ink | . | |
0x Beaming Bulwark | . | |
Elven Bulwark | 6 lbs. | |
300g of diamond dust | ||
Masterwork Shield |
Feature/Feat/Ability | Description |
---|---|
Race Score Bonuses | +2 Str, +1 Con |
Relentless Endurance (race) | When reduced to 0 hp but not killed outright, can instead drop to 1 hp. Can use once per long rest. |
Menacing (race) | Proficiency in intimidation. |
Savage Attacks (race) | On critical hit with melee weapon, may roll one of the weapon's damage dice one additional time and add it to the bonus damage of the critical hit |
Badlands Resilience (Origin) | +10 hp, +2 bonus to all saving throws |
Woeful Warrior (Sub-Origin) | Whenever you kill an enemy, you are healed for a number of hitpoints equal to the killed enemy's Constitution modifier (minimum one). |
Lip-Service to Iass (Deity) | Proficiency in survival |
Church Boon via Iass (Deity) | +1 con |
Armor and Weapon Proficiency | All armor and shields, Simple and Martial |
Factionless start bonuses | Proficient in Nature and Cartographer's Tools |
Inquisition (General) | Charisma cap increase(+2), Profcient in Disguise and Poisoner's kits |
Lord Inquisitor(Inquisition Chaptermaster) | +5 HP |
Inquisition Loyalty lvl 5 | +250g to dayjob payout, +5 hp |
Heavy Armor Master (Feat) | +1 Str. While wearing heavy armor, bludgeoning, piercing, slashing and bleed damage is reduced by 3. |
Lay on Hands (Class) | Access to pool of healing equal to paladin level x 5 which is replenished on long rest. Action, touch a creature to heal up to maximum remaining in pool. Alternatively, spend 5 hp from pool to cure a disease or neutralize a poison. Can cure multiple diseases and poisons via one use of lay on hands, costing 5 hp per affliction. No effect on Undead or Constructs |
Divine Sense (Class) | Action, Detect any Celestial, Fiend, or Undead within 60 ft.not behind total cover. Can discern type but not identity. Within same range can detect consecrated and desecrated places or objects. |
Divine Smite (Class) | Expend 1 spell slot on a melee attack hit to deal radiant damage to the target in addition to base weapon damage. Extra damage is 2d8 for a level 1 slot and increases by 1d8 per spell slot level above level 1 to a max of 5d8. If target is an undead or a fiend, increase damage by 1d8. |
Fighting Style: Defense (Class) | +1 to AC when wearing Armor |
Divine Health (Class) | Immune to disease |
Channel Divinity: Conquest, Conquering Presence (Class) | Action: Force each creature of choice within 30ft. to make a wisdom saving throw. On Failure: target is frightened for 1 minute and can make wis saving throws to end it early. |
Channel Divinity: Conquest, Guided Strike (Class) | +10 to attack rolls BEFORE DM says the result. |
Oath Spells: Conquest (Class) | Following spells are always prepared: Armor of Agathys, Command, Hold Person, Spiritual Weapon, Bestow Curse, Fear |
Channel Divinity (Class) | 1 use of Channel Divinity options, restored on short or long rest |
Extra Attack (Class) | Can attack twice when taking the attack action. |
Aura of Protection (Class) | On saving throws, you and allies within 10 feet gain a bonus to the save equal to your charisma modifier. |
Aura of Conquest(Class)10ft. | See Xanathar's |
Aura of Courage(Class)10ft. | Allies can't be frightened with in the aura. |
Improved Divine Smite | By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an Attack, you add this damage to the extra damage of your Divine Smite. |
Actor(feat) | +1 Cha, Advantage on Deception and performance checks to pass off as another person, Speech mimicry see phb |
Viderick Inquisition Church boon | +1 cha |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.