Naira Mneme

- Sanja Rosa (a.k.a. Naira Mneme)


Themes


  At most times, there is a white hawk flying above her, or waiting above the entrance to the building she's in. Making attempts to follow her and stay within 100 feet.

Physical Description

General Physical Condition

Fit, lithe Tabaxi.
Levels of Exhaustion: 0

Body Features

  • Golden Fur
  • Blond half-mane floof around the neck
  • Blond tuft at the end of tail
  • Long scar along sternum

Facial Features

  • Black skin on nose, around eyes, and lips
  • Stylized Wedjat under right eye
  • 4-fingered Claw scar over left eye
  • Claw down the left side of muzzle

Physical quirks

  • Stands Tall with her hands behind her back.
  • Bows way too much

Apparel & Accessories

Gothic Dress
Trumpet-style halter dress. Black, covered in midnight purple web-like stitching.
'Catsuit'
She wears a tight, hooded, long sleeved shirt.The hood covers her head, ears, and mane, hanging over the cherry wood wolf mask she dons. Slitted amber eyes peek through it with the hint of a few scars around the outside of the left one. Over the shoulders, leather is stitched in to help soothe the impact of rolling. Around her waist wraps leather ribbons, like the gauze of a wounded person. In there, she stores various things. Thieves' Tools, a journal, and a small pack of dry food.
On her back is a quiver and simple shortbow, kept in place with the string over her chest.
Both hands have gloves in the same dark grey material as the shirt.
On her right arm is a steel glove only covering the back of the hand as it trails up to the elbow. Dark leather binds it at the elbow, wrist, and fingers. From the back of each finger tip comes a nail-like blades.
Long pants, in the same material as her gloves and shirt, tuck into laced dark leather boots reaching just below her knee. The knees are capped in dark leather for cushioning. On her left thigh is a large pouch about halfway down. Just above it is a strap of five capsules, each holding a scroll. On the opposite leg is a strap of five healing potions.
Desert Wear
She wears a blue tunic and tan pants with no shoes. From her hip hangs a steel rapier. Around her neck is a loose navy shawl. In her right ear is a small golden double hoop earring with an emerald between them.

Mental characteristics

Personal history

Stolen as a child, Naira was raised by Fae in the Feywod. Though this time in her life is hardly remembered, phrases of sands, time, and a mysterious Raquel were the warmest things she could hold on to. The Fae used this and twisted it into a corrupted beauty.   Eventually sold off back to her kind, she was made a simple pride wife for Re Sekhnet, the alpha “Lion”. In this position she managed relations with nearby prides, and prepared the animals hunters would bring back for the pride. Later dissatisfied with her, Naira was cast into the bottom of the social ladder when her mate chose a younger female over her. She watched them over weeks, spied on them to learn their many secrets. Followed them to meetings and outings in secret. Within a month, she had leaked everything that they had kept hidden. Things she had learned as their wife, and a spy. Naira was able to crumble the entire pride by releasing heavily hidden secrets, not only within the pride, but also to its enemies. With the pride disassembled, she took control of it.   After assuming control, she gathered a few scattered members, prompting the Alpha to return. Challenging her, Naira lost and was branded a traitor, where she had then been cast back to the Feywood of Dolten. Though she struggled, Naira had just managed to scrape by. Unable to handle the wilds of Dolten alone, and brought to shame by her branding, she hid her identity and fled to Majital.

Gender Identity

Female

Sexuality

Both

Education

  • Self Taught
  • Mages' Guild

Failures & Embarrassments

  • Ashamed of the brand on her face
  • Could not save Dave(Buttfang)

Mental Trauma

  • Afraid of Dolten
  • Terrified of Lightning/Electricity

Morality & Philosophy

  • Polygamist
  • Altruistic
  • Pro Slavery
  • Against Cannibalism
  • Against Murder

Taboos

  • Nudity

Personality Characteristics

Likes & Dislikes

Sweets!

Virtues & Personality perks

Advice? Advice.

Want some food, too?

Social

Family Ties

Whatsa family?

'Executed' by her wife

Religious Views

Strange and atypical worship of Raquel.

Didn't grow up with any other followers, purely Raquel's iconography. The Fae twisted her blind trust to manipulate her.

Worships Wondox and Viderick as side hoes gods.

Social Aptitude

  • Confident in herself
  • Direct
  • Doormat
  • Fairly Proper
  • :large_black_square:

Hobbies & Pets

Woodcarving

Speech

  • Egyptian Dialect
  • Speaks in Sylvan interchangeably

Relationships

Wealth & Financial state

TotalPlatinumGoldSilverCopper
920.03
0
920
0
3
 

Debt

LuL  

Crafting Tokens

0 Crafting Tokens  

Magic Items

  Lion's Earring
Lion's Earring
Earring - Minor Rare 1,000gp

  In this golden earring contained is the roar of a fierce lion.

  When wearing this earring you have access to the following ability:   Roar: In this golden earring contained is the roar of a fierce lion. When you are wearing this, once per day you can let out a roar that forces a wisdom save, DC 13. This frightens all creatures that fail within 20 feet until the end of their next turn. The creature must be able to hear you.
  [Reward]

 
  Onisai, The Demon's Scream
Onisai, The Demon's Scream
Mission Item
+1 Scale Mail - 1 Scale Mail - Unknown Rarity 3500 gp (Powerful Attunement (This item requires the use of two attunement slots.))

  The wearer of this item gains advantage on saving throws from effects caused by fiends.
This armor is energized whenever a fiend suffers. Whenever a fiend would be critically hit, fails a saving throw or is slain, this armor grants a +2 to the next damage roll the wearer would make. This effect is cumulative.
Once per short rest the wearer may use Demon Scream. - Demon Scream - All enemies within 30ft, must make a wisdom save DC 14, if they fail they take 5d6 psychic damage. If the enemy is a fiend, that enemy takes twice the damage from this ability. This is an action.

[Reward]
 
  Swift Hide
Swift Hide
Crafted by Sanja Mneme
Studded Leather Armor - Major Uncommon 900gp

  Studded Leather Armor crafted from dark brown leather and woven together with black lace to give the feeling that the wearer dances with the shadows surrounding them.

  When wearing this armor you have access to the following ability:   Cat's Gambit: As an action, you can cast Enhance Ability on yourself and gain the effects of Cat's Grace for 1 minute. This effect is overridden by any other source of Enhance Ability casted on you. Once you use this ability, it cannot be used again until the next dawn.   [Base Material, Adornment, Enchantment (1x Spells)]
 
Species
Ethnicity
Life
1166 1204 38 years old
Circumstances of Death
Unwanted.
Birthplace
Krazax
Spouses
Siblings
Children
Current Residence
Majital [Mages' Guild]
Gender
Female
Eyes
Amber
Hair
Aztec Gold
Height
5'5"
Weight
125 lbs.
Aligned Organization
Known Languages
  • Common (Sand)
  • Sylvan (Moon)
  • Draconic
Character Prototype
Partial Inspiration: Ana Amari (Overwatch)

Naira Mneme

Tabaxi Race
Dolten/Fae-lost Origin
AT Rogue [8] 8 Class & Level
Chaotic Neutral Alignment
Raquel Deity
Faction
Rank/Position
0 Loyalty
Company

Strength 10
+0
Dexterity 18
+4
constitution 14
+2
intelligence 16
+3
wisdom 12
+1
charisma 13
+1
Total Hit Dice 8
Hit Die
1d8+2
+3 proficiency bonus
+0 Strength
+7 Dexterity
+2 Constitution
+6 Intelligence
+1 Wisdom
+1 Charisma
saving throws
+4 Acrobatics
+1 Animal Handling
+3 Arcana
+0 Athletics
+4 Deception
+3 History
+7 Insight
+1 Intimidation
+6 Investigation
+1 Martial
+1 Medicine
+3 Nature
+7 Perception
+4 Performance
+7 Persuasion
+3 Religion
+4 Sleight of Hands
+10 Stealth
+1 Survival
skills

 
30
MV
0
Prestige
1
Attunement Slots
17
Armor Class
59
Hit Points
+4
Initiative
30' Walk 20' Climb
Speed
WeaponAttackDamageRange
Claw 1d20+7 1d4+4 5ft.
Rapier 1d20+7 1d8+4 5ft.
Claw Blade 1d20+7 1d4+4 5ft.
Shortbow 1d20+7 1d6+4 60/200ft.
Attacks
Proficiencies

Armor
  • Rogue: - Light Armor

Weapons
  • Rogue - Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords

  • Academy - Claw Blade

Saving Throws
  • Rogue - Dexterity, Intelligence

Skills
  • Tabaxi - Perception, Stealth

  • Dolten: Fae-lost - Perception

  • Lip Service - Investigation

  • Rogue - Deception, Insight, Performance, Persuasion

  • Double Up Expertise - Perception

  • Rogue: Expertise - Persuasion, Stealth, Insight

Tools
  • Mages' Guild: - Cooking Utensils

  • Rogue: Expertise - Thieves' Tools

Languages
  • Tabaxi: - Common: Sand, Sylvan: Moon

  • Rogue: - Thieves' Cant

  • Academy - Draconic


 

Proficiences
Spell DC: 14 | Ench. Spell DC: 15 | Spell attack: +6

Cantrips

Arcane Trickster
Mage Hand
Minor Illusion
Message

 


1st Level Spells

Arcane Trickster
Absorb Elements
Charm Person
Shield
Tasha's Hideous Laughter

 

4 1st Level Spell Slots

2nd Level Spells

Arcane Trickster
Detect Thoughts
Hold Person

 

2 2nd Level Spell Slots
Spellcasting

On Person


On Person Total Weight: 0lbs.

Gold and Emerald Marriage Earring - 0lb.
Wooden Wolf Mask - 0lb.

 



Equipment

Faction


Origin: Dolten (Fae-Lost)

Your spell DC for Enchantment spells is increased by 1.

You have vulnerability to lightning damage.

 



Rogue: Arcane Trickster

  • Sneak Attack - Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.


    You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

  • Cunning Action - Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

  • Mage Hand Legerdemain - When you cast mage hand, you can make the spectral hand invisible.

    You can stow one object the hand is holding in a container worn or carried by another creature.

    You can retrieve an object in a container worn or carried by another creature.

    You can use thieves' tools to pick lock and disarm traps at range.

  • Spellcasting - you gain the ability to cast spells.

  • Lvl. 4 ASI (Blue Mage) - The Blue Mages are a school of magic dedicated to portal magic, travel and summoning. in mages guild past they dedicated themselves to the great nexus that kept Kalkatesh connect to many wondrous places hidden just out of sight.

    Whenever you would teleport in any fashion, you can increase its distance up to 50%(rounded down)

    Whenever an enemy would miss you with a melee attack you can freely teleport 5 feet, but must remain within a creature's reach.

    Whenever you would take the dash action, the distance moved is considered teleportation and you can teleport anywhere within range that you can see and is within distance. This distance is augmented by this feat.


  • Uncanny Dodge - When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

  • Evasion - You can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

  • Lvl. 8 ASI - +1 INT, +1 INT


     




Class/Racial Features & Traits

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