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Naira Mneme

Tabaxi Race
Dolten/Fae-lost Origin
AT Rogue [8] 8 Class & Level
Chaotic Neutral Alignment
Raquel Deity
Faction
Rank/Position
0 Loyalty
Company

Strength 10
+0
Dexterity 18
+4
constitution 14
+2
intelligence 16
+3
wisdom 12
+1
charisma 13
+1
Total Hit Dice 8
Hit Die
1d8+2
+3 proficiency bonus
+0 Strength
+7 Dexterity
+2 Constitution
+6 Intelligence
+1 Wisdom
+1 Charisma
saving throws
+4 Acrobatics
+1 Animal Handling
+3 Arcana
+0 Athletics
+4 Deception
+3 History
+7 Insight
+1 Intimidation
+6 Investigation
+1 Martial
+1 Medicine
+3 Nature
+7 Perception
+4 Performance
+7 Persuasion
+3 Religion
+4 Sleight of Hands
+10 Stealth
+1 Survival
skills

 
30
MV
0
Prestige
1
Attunement Slots
17
Armor Class
59
Hit Points
+4
Initiative
30' Walk 20' Climb
Speed
WeaponAttackDamageRange
Claw 1d20+7 1d4+4 5ft.
Rapier 1d20+7 1d8+4 5ft.
Claw Blade 1d20+7 1d4+4 5ft.
Shortbow 1d20+7 1d6+4 60/200ft.
Attacks
Proficiencies

Armor
  • Rogue: - Light Armor

Weapons
  • Rogue - Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords

  • Academy - Claw Blade

Saving Throws
  • Rogue - Dexterity, Intelligence

Skills
  • Tabaxi - Perception, Stealth

  • Dolten: Fae-lost - Perception

  • Lip Service - Investigation

  • Rogue - Deception, Insight, Performance, Persuasion

  • Double Up Expertise - Perception

  • Rogue: Expertise - Persuasion, Stealth, Insight

Tools
  • Mages' Guild: - Cooking Utensils

  • Rogue: Expertise - Thieves' Tools

Languages
  • Tabaxi: - Common: Sand, Sylvan: Moon

  • Rogue: - Thieves' Cant

  • Academy - Draconic


 

Proficiences
Spell DC: 14 | Ench. Spell DC: 15 | Spell attack: +6

Cantrips

Arcane Trickster
Mage Hand
Minor Illusion
Message

 


1st Level Spells

Arcane Trickster
Absorb Elements
Charm Person
Shield
Tasha's Hideous Laughter

 

4 1st Level Spell Slots

2nd Level Spells

Arcane Trickster
Detect Thoughts
Hold Person

 

2 2nd Level Spell Slots
Spellcasting

On Person


On Person Total Weight: 0lbs.

Gold and Emerald Marriage Earring - 0lb.
Wooden Wolf Mask - 0lb.

 



Equipment

Faction


Origin: Dolten (Fae-Lost)

Your spell DC for Enchantment spells is increased by 1.

You have vulnerability to lightning damage.

 



Rogue: Arcane Trickster

  • Sneak Attack - Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.


    You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

  • Cunning Action - Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

  • Mage Hand Legerdemain - When you cast mage hand, you can make the spectral hand invisible.

    You can stow one object the hand is holding in a container worn or carried by another creature.

    You can retrieve an object in a container worn or carried by another creature.

    You can use thieves' tools to pick lock and disarm traps at range.

  • Spellcasting - you gain the ability to cast spells.

  • Lvl. 4 ASI (Blue Mage) - The Blue Mages are a school of magic dedicated to portal magic, travel and summoning. in mages guild past they dedicated themselves to the great nexus that kept Kalkatesh connect to many wondrous places hidden just out of sight.

    Whenever you would teleport in any fashion, you can increase its distance up to 50%(rounded down)

    Whenever an enemy would miss you with a melee attack you can freely teleport 5 feet, but must remain within a creature's reach.

    Whenever you would take the dash action, the distance moved is considered teleportation and you can teleport anywhere within range that you can see and is within distance. This distance is augmented by this feat.


  • Uncanny Dodge - When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

  • Evasion - You can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

  • Lvl. 8 ASI - +1 INT, +1 INT


     




Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

CerfSoleil.

Statblock Type

Verum Character Sheet

Link/Embed