Greenskins Species in Verum | World Anvil

Greenskins

The greenskins are a wild collection of races, toiling to make there way through the world. They are composed of orcs, goblins, hobgoblins, bugbears and more. The greenskins spawned from the various primal forces that saturate the mountains of Krazax, their strange cultures developed in spite of savagery and war. The result are creatures that are often misunderstood. While plenty of these creatures are evil by standard definitions through culture, they are not inherently evil in and of themselves.

Basic Information

Anatomy

Orcs are a proud greenskin and are perhaps the most violent. They were also the first to migrate to the north and attempt to invade the elven lands. Although the battle between them were not decided, the Orcs continued to maintain a pseudo foothold in the elven lands. However, at the fall of the elven empire, the land became cursed, the Orcs thrived as they were resistant, they flourished and spawned into several tribes and staked their own claim to the world.   Goblins are a creature whose only real strength is a breeding ability beyond most other races, they reach maturity in just a year and can spawn several generations in a single span of 20 years. This makes goblin infestations common and dangerous. An adventurer amongst their kind is rare but often very impactful. Such goblins that are able to make a permanent impact on the world are often revered by goblin kind.   Hobgoblins are the most lawful of the greenskins, forming societies that function more like a mercenary company than a traditional tribe. Hobgoblins put a lot of stock into reputation and most would rather suffer death than dishonor. Hobgoblin adventurers tend to favor missions that can bring glory to their names and prestige to their reputations.   Bugbears are perhaps the most kin to evil of the greenskins, possessing the most hunter-like features, they are born to stalk and kill. Most bugbears are loners, rarely gathering to mate in a generally unpleasant manner, a mother raising a child until it can walk and then leaving it to fend for itself. Bugbear adventurers normally start due to their exposure to other races, triggering a need for something more than their baser instincts.

Ecology and Habitats

Greenskins are found mostly in the Krazaxian mountains, the Badlands and along the coasts of the world. Those that are able to conform to other races can find themselves anywhere, although many tend to avoid dwarven cities or districts, as old hatreds are rarely forgotten.

Dietary Needs and Habits

Mostly Omnivorous. They prefer to eat meat. Goblins will eat just about anything.

Biological Cycle

Most greenskins live slightly shorter lives than humans. however, a greenskin making it to old age is fairly rare.

Additional Information

Geographic Origin and Distribution

Greenskins are found mostly in the Krazaxian mountains, the Badlands and along the coasts of the world. Those that are able to conform to other races can find themselves anywhere, although many tend to avoid dwarven cities or districts, as old hatreds are rarely forgotten.

Average Intelligence

8-10

Perception and Sensory Capabilities

Basic five and some enhanced sight and hearing

Civilization and Culture

Major Language Groups and Dialects

History

The greenskins are a wild collection of races, toiling to make there way through the world. They are composed of orcs, goblins, hobgoblins, bugbears and more. The greenskins spawned from the various primal forces that saturate the mountains of Krazax, thier strange cultures developed in spite of savagery and war. The result are creatures that are often misunderstood. While plenty of these creatures are evil by standard definitions through culture, they are not inherently evil in and of themselves.
Scientific Name
Humanoid
Conservation Status
Safe

Articles under Greenskins


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