Woodsmen of the Gnarley Forest
The Woodsmen of the Gnarley Forest, also known as the People of the Gnarley, are a rugged and self-sufficient folk who have made their homes within the sprawling woodland that spans the Viscounty of Verbobonc, Dyvers, Free Lands of, the Free City of Greyhawk, and The Wild Coast. Their settlements are small, hidden villages and hamlets, each no larger than 50 souls, and they survive through hunting, trapping, foraging, and small-scale farming. Though fiercely independent, they respect the ancient forest and its native inhabitants, forming uneasy but enduring alliances with rangers, elves, and druids.
The Woodsmen have a reputation for being hardy, resourceful, and wary of outsiders. Many become skilled hunters, trappers, and craftsmen, making tools and weapons from the forest's bountiful resources. They hold a deep reverence for nature, often whispering thanks to the trees and rivers that sustain them, and listening to what they call the "Song of the Trees."
"We do not own the forest, nor does it own us. We are simply its caretakers, living by the whisper of the leaves and the call of the hunt."
Life in the Forest
Daily Life & Economy
- Survival and Subsistence: The Woodsmen rely on fishing, hunting, foraging, and small-scale agriculture for their survival.
- Barter Economy: Coin is scarce, and most transactions occur through trade. Goods like furs, dried meats, medicinal herbs, and hand-crafted bows are valuable.
- Craftsmanship: Some villages support skilled artisans, including blacksmiths, tanners, fletchers, and woodworkers.
- Limited Trade: The largest settlements trade yarpick nuts, hides, and woodwork to Dyvers and Verbobonc in exchange for essential goods.
Social Structure
- Loose Democracy: Villages elect elders or sheriffs, with few accepting the rule of local lords or outside governments.
- Communal Spirit: The Woodsmen value cooperation, and villages often come together in times of hardship or to face common threats.
- Hospitality & Mistrust: They welcome those in need but watch strangers carefully, particularly bandits, mercenaries, and tax collectors.
Religion & Culture
Beliefs & Superstitions
- Reverence for the Old Faith: Many Woodsmen follow druidic traditions, particularly the worship of Obad-Hai and Ehlonna.
- The "Song of the Trees": They believe the forest speaks in the rustling of leaves, and some can "hear" the land's warnings.
- Fey & Spirits: Small brownies, killmoulis, and woodland spirits sometimes dwell near their homes. Those who offend them risk mysterious misfortune.
Cultural Practices
- The Rite of the Hunt: Young men and women must prove their skill by bringing back game alone.
- The Forest's Gift: A coming-of-age ritual where a young Woodsman must find something of great value in the forest, often a rare plant, animal, or artifact.
- Fire & Ash: Fire is never left unattended in the woods, and most villages maintain sacred stone fire pits for communal gatherings.
Relations with Other Factions
The Gnarley Rangers (Cautious Allies & Protectors)
- The Gnarley Rangers of the Gnarley are often recruited from among the Woodsmen, and many families have kin who have joined their ranks.
- They provide protection against humanoid threats but do not rule over the Woodsmen.
- The two groups have occasional tensions when the Rangers attempt to restrict logging or hunting in certain areas.
The Mounted Borderers of Verbobonc (Distrusted Enforcers)
- The Mounted Borderers patrol the northwestern fringes of the Gnarley, sometimes overstepping into Woodsmen territory.
- They are seen as outsiders enforcing a foreign lord’s will, though they are respected for their battles against orcs and bandits.
- Some Woodsmen aid the Borderers when the need is great, but only on their own terms.
The Elves of the Gnarley Forest (Respected but Wary Neighbors)
- The four elven clans—Sherendyl, Meldarin, Fealefel, and Enlanefel— Elves of the Gnarley Forest view the Woodsmen as less destructive than most humans but still cautiously monitor their activities.
- Logging is carefully watched, and hunting in sacred glades is strictly forbidden.
- Some Woodsmen have forged bonds with elven scouts and druids, but deeper alliances are rare.
The Bandits & Outlaws of the Wild Coast (Enemies & Occasional Neighbors)
- The southern Gnarley is home to cutthroats and bandits who see the Woodsmen as easy prey.
- Some villages have made uneasy truces, while others actively hunt down criminals to protect their homes.
Threats to the Woodsmen
Humanoid Incursions
- Orcs and Gnolls from the Pomarj frequently raid the edges of the forest, burning villages and stealing livestock and resources.
- Ogres of the Blackthorn Tribe lurk in the deeper woods, ambushing travelers.
The March of Civilization
- Logging and expansion from Verbobonc and Dyvers threaten the Woodsmen’s lands, with nobles eager to claim more territory.
- Taxes and forced conscription have driven many to flee or resist these outside forces.
Dark Magic & Cults
- The Cult of the Elder Elemental Eye has made inroads in the southern villages, corrupting isolated groups with promises of power and vengeance.
- Fell creatures from the underworld, including undead and aberrations, have been seen roaming the deeper glades.
Adventure Hooks & Plot Ideas
The Missing Scouts (Investigation & Rescue)
Several Woodsmen have disappeared near an ancient ruin deep in the forest. Strange lights have been seen at night, and whispers of an old curse abound.
The Loggers' Dilemma (Diplomacy & Morality)
A nobleman from Verbobonc wants to expand logging efforts, offering the Woodsmen gold and supplies. The elves have threatened war if it proceeds. Who will the adventurers side with?
A Bandit King Rises (Combat & Espionage)
A notorious Wild Coast outlaw has declared himself "Lord of the Southern Gnarley," demanding tribute from the villages. The Woodsmen call for aid—but some fear an even greater force is backing him.
The Cursed Glade (Mystery & Magic)
A once-thriving grove has withered overnight, and animals refuse to go near it. A dark force stirs beneath the roots, and the Woodsmen fear the return of an ancient horror.
Conclusion
The Woodsmen of the Gnarley Forest are a fiercely independent people, balancing their respect for nature with the harsh realities of survival. They are caught between the ambitions of men, the watchful eyes of elves, and the encroaching darkness that lurks within the deep woods. Whether as allies, rivals, or protectors, they offer a rich source of adventure, conflict, and storytelling within the world of Greyhawk.

"The trees whisper our past, the rivers carve our future. We are the People of the Gnarley, and the forest is our home."
Gnarley Rangers on the hunt

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