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3. The Hunters’ Perch

The Hunters’ Perch is the epicenter of Zassil’torr’s hunting and trapping activities, a vital resource for the village’s survival and defense. Elevated on sturdy swampwood stilts, this expansive structure serves as a workshop, training center, and supply depot for the village’s lizardfolk hunters and warriors.

A Stilted Hub of Zassil’torr’s Hunters

The Hunters’ Perch is a large, stilted wooden hut situated near the southern edge of the lizardfolk village of Zassil’torr. The structure is reinforced with thick swampwood beams and covered in animal hides to repel the elements. Outside, a network of drying racks displays a collection of reptile skins and preserved meats, while a nearby reed-walled pen houses giant lizards used for mounts and patrols.
"We trade for sssteel, not becaussse we need it, but becaussse our enemiesss fear it."
Interior Layout
The hut is divided into sections
  • Workshop: Filled with tools for butchering, skinning, and dyeing.
  • Storage Area: Contains racks of weapons, preserved food, and piles of swamp animal hides.
  • Communal Space: Hunters gather here to share tales of the swamp, discuss tactics, and prepare for hunts.

Role in the Village

The Hunters’ Perch plays a vital role in Zassil’torr’s economy, security, and culture:
  • Economic Role: Provides a steady supply of meat, hides, and trained lizard mounts for trade at The Trader’s Hollow.
  • Security Role: Acts as a base for Zassil’torr’s warriors, who patrol the swamp and guard against external threats.
  • Cultural Role: A place for lizardfolk to bond, exchange hunting techniques, and celebrate successful hunts.
"Sssarkosh promisssess power, but his path reeksss of death. Thisss is not our way."

Huntmaster Tazzirik

Tazzirik is a towering lizardfolk with mottled green-and-gray scales that help him blend seamlessly into the swamp. His sharp yellow eyes are perpetually scanning for movement, and his tail flicks with precision when giving orders. He wears a bandolier of small tools and trophies—fangs, claws, and feathers—that hint at his deep connection to the hunt.
  • Role: As the Huntmaster, Tazzirik oversees all hunting, trapping, and mount-breeding operations in Zassil’torr. He is responsible for training young hunters, maintaining the health of the village’s giant lizard mounts, and ensuring that the swamp’s resources are harvested sustainably.
  • Personality: Tazzirik is pragmatic, resourceful, and fiercely loyal to Zassil’torr. He is deeply protective of his hunters and the swamp itself, often acting as a mediator between the village and outsiders. While gruff and reserved, he has a deep respect for those who prove themselves in the swamp’s harsh conditions.
  • Motivations: Preserve Zassil’torr’s hunting traditions and ensure the sustainability of the swamp’s resources. Maintain the village’s supply of trained mounts and valuable hides for trade. Protect his hunters from external threats and internal strife, particularly the growing influence of Ssarkosh.
"Watch the water’sss edge... what looksss ssstill may be ready to ssstrike."

DMonly Section

Show spoiler
Secrets of the Hunters’ Perch
  • Dark Practices: Tazzirik harbors suspicions about Ssarkosh, fearing the Seer’s influence could corrupt the hunters. Despite his concerns, he remains cautious, knowing some of his warriors are tempted by Ssarkosh’s promises.
  • Unspoken Bargains: Occasionally, Tazzirik trades rare hides and trained mounts with the pirates of Devil’s Song, but only through intermediaries to maintain plausible deniability.
  • Hidden Cache: Beneath the Perch lies a hidden cache of high-quality weapons and gear, reserved for emergencies or to arm the village in case of a coup or invasion.
Adventure Hooks
  • Mount Breach: A rival tribe has stolen several monitor lizards from the Perch. Tazzirik hires adventurers to recover them before they are weaponized against Zassil’torr.
  • Swamp Politics: Ssarkosh attempts to manipulate younger hunters, creating tension at the Perch. Adventurers may be drawn into the conflict to protect the Huntmaster’s authority.
  • Dangerous Cargo: A deal with the pirates of Devil’s Song goes awry, and adventurers are hired to track a shipment of stolen hides before it reaches a rival faction.
The Hunters’ Perch by 3orcs
"The ssswamp givesss us what we need, if we are cunning enough to claim it."
Tazzirik Huntmaster by 3orcs
Huntmaster Tazzirik
Medium Humanoid (Lizardfolk), Neutral
  • Armor Class: 15 (natural armor)
  • Hit Points: 65 (10d8 + 20)
  • Speed: 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 14 (+2) 12 (+1) 16 (+3) 10 (+0)
  • Saving Throws: Dex +4, Wis +5
  • Skills: Survival +6, Stealth +4, Perception +5
  • Senses: Darkvision 60 ft., Passive Perception 15
  • Languages: Draconic, Common
Traits
  • Hold Breath: Tazzirik can hold his breath for up to 15 minutes.
  • Hunter’s Instincts: Tazzirik has advantage on Wisdom (Survival) checks to track creatures and Wisdom (Perception) checks related to detecting threats.
  • Natural Weapons: Tazzirik can make unarmed strikes with his claws (1d6 + 3 slashing damage).
Actions
  • Multiattack: Tazzirik makes two attacks with his spear or longbow.
  • Spear: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d8 + 3) piercing damage.
  • Longbow: Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 2) piercing damage.
Bonus Actions
  • Command Mount: Tazzirik can command any allied monitor lizard within 60 feet to take the Dash, Disengage, or Dodge action on its next turn.
Reactions
  • Tail Swipe (1/Day): When a creature within 5 feet of Tazzirik misses him with a melee attack, he can make a tail attack. Hit: 6 (1d6 + 3) bludgeoning damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.
  • Equipment: Spear, longbow, leather armor, a pouch of swamp herbs, and a bone whistle for summoning mounts.
Type
Workshop
Parent Location
For Sale at The Perch The Hunters’ Perch offers specialized goods for trade to trusted clients:
  • Tame Monitor Lizard: 600 gp.
  • Combat-Trained Monitor Lizard: 1000 gp.
  • Pack Saddle: 10 gp.
  • Riding Saddle: 10 gp.


Cover image: Imerydy Run in Fens of Tor by 3orcs

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