11. Torlson’s General Shop
If Twilight Falls has a beating heart of commerce, it lies behind the heavy oak doors of Torlson’s General Shop, an overstuffed emporium of practicality. Situated near the merchant’s square, the building is a two-story timber and stone structure with a sagging roof and a painted sign showing a barrel, a pitchfork, and a lantern all crossed like a coat of arms. Inside, every shelf and rafter groans under the weight of goods: coils of rope, crates of dried goods, pickaxes, winter cloaks, fishing hooks, and everything in between. Here, the necessities of village life and wilderness survival are traded daily in a symphony of bartering, hauling, and the occasional shouted price.
At the center of this ordered chaos is Vance Torlson, a man who speaks little but watches everything, and who has firmly positioned himself as one of Mayor Trimber’s quiet allies.

Shop Description
Exterior
- Constructed of thick local timber and slate stonework, built to endure harsh seasons.
- A wide porch often cluttered with barrels, crates, and broken tools awaiting repair.
- A faded, hand-painted wooden sign with symbols of trade (barrel, pitchfork, lantern).
- A pair of lanterns (one mundane, one everburning) hang beside the front door.
Interior
- Dimly lit with candles and lanterns, the air smells of leather, wax, and dried beans.
- Packed floor-to-ceiling with wares: barrels, sacks, shovels, flour, rope, rations.
- Ladders on rails slide along wall shelves for reaching high-stacked items.
- A reinforced counter spans the back wall, with a heavy ledger and coin scales.
- A locked steel cabinet (behind the counter) contains rare or valuable items.
“No refunds on rope unless it catches fire. Even then—depends who lit it.”
Political and Social Role
Vance is a client of Mayor Robleth Tyne, the current mayor of Twilight Falls—a shrewd and miserly lumber baron with ambitions of expansion. Vance parrots the mayor’s stance on most issues, believing economic growth to be the town’s best safeguard against encroaching chaos.
“Mayor says raise the price. I say fix the lockboxes first.”
Village Standing
- Considered a pillar of the community, especially by rangers and loggers.
- Seen by druids and Old Faith followers as too beholden to Trimber’s policies.
- Provides critical supply to Gnarley Rangers, Mounted Borderers, and merchants.
- Neutral toward elves and outsiders, so long as they pay.
“That gear’s seen more goblins than I’ve had warm breakfasts. Still holds up.”
Adventure Hooks
- A recent shipment from Dyvers goes missing, and Vance offers a bounty.
- Ratchet discovers a strange artifact hidden in a crate, and adventurers must investigate its origins.
- A burglary attempt leaves behind arcane symbols, and the shop's warded cabinet is untouched—was it a warning?
- Vance is pressured by Trimber to raise prices on supplies for rangers and druids, creating local unrest.
Torlson’s General Shop is more than just a store—it is a hub of supply, information, and tension, balancing the old and new, the wild and the ruled. Whether adventurers need gear, gossip, or grudging advice, they’ll find it within these cluttered walls.
“That crate? Oh, that just came in from Dyvers. Haven’t opened it yet… but it’s ticking.”

Everburning Lantern
Rare Non-Magical Item
Price: 200 gp • Weight: 2 lbs
Description:
A beautifully forged lantern of aged bronze and iron, etched with arcane flourishes and fitted with thick, heatproof glass. Inside glows a pale blue-green flame, powered not by magic, but by a rare alchemical fuel known as lumina essence, harvested from deep-cavern fungi. The flame emits no heat or smoke, yet burns indefinitely without need of refueling.
- Light Radius: Bright light in a 30 ft radius, dim light for another 30 ft
- Stealth Advantage: Emits no heat or scent; ideal for explorers, spies, and night travelers
- Exotic Fuel Source: Fueled by lumina essence – extremely rare and volatile
Lore & Rarity:
Everburning Lanterns are a prized commodity in frontier towns and among high-end traders. Though non-magical, their reliability and craftsmanship make them status symbols and practical tools alike. Few shops carry them—Torlson’s General Shop in Twilight Falls being one such exception.
- Harvested fuel from glowing cave fungi in deep Gnarley caverns
- Stable when sealed, but glowing vial can be shattered (glows for 1d4 days)
- Price reflects rarity, not enchantment
Adventurer’s Tip:
Some seasoned rogues swap out the lens glass with tinted panes to signal allies or mark waypoints in the dark. The flame will always burn, but only the clever know how to read its glow.
“Everything in here’s priced fair, fixed true, and heavier than it looks.”

Vance Torlson, Proprietor
A thickset man in his late forties, Vance Torlson has greying black hair, a heavy brow, and broad shoulders thick with muscle earned from lifting crates more often than shaking hands. His clothes are utilitarian: a leather apron, wool shirt, and boots caked in mud. His face is square, stoic, and typically unreadable.
Personality
- Vance is quiet, pragmatic, and suspicious of outsiders, though he softens for familiar villagers.
- Speaks rarely and never hastily; when he talks, it’s usually to repeat the mayor’s stance on things.
- Views his role as a pillar of stability in a town that flirts too often with danger and change.
Background & History
- The Torlson family has run the shop for three generations, originally wagon-merchants from the Wild Coast.
- Vance inherited the shop after the death of his father and ran it during the Emridy conflict, supplying both rangers and militia.
- Became a loyal client of Dantilus Trimber, grateful for security and expansion of trade.
Motivations
- Preserve his business and legacy, avoid political risk.
- Ensure the town remains profitable and safe, even at the cost of independence.
- Continue serving as the essential supplier to travelers, loggers, and adventurers alike.

Shop Assistant: Elra “Ratchet” Norrin
Elra is a spry young woman of mixed Flan and Suel descent, with short-cropped chestnut hair, oil-stained hands, and a belt of tools that clanks when she walks. Her nickname, “Ratchet,” comes from her obsession with mechanical contraptions and fixing things no one asked her to.
Personality
- Energetic, sarcastic, and clever, she brings levity to Vance’s stoicism.
- Known for “accidental haggling” where she over-negotiates customers into good deals.
- Deeply loyal to the shop and sees it as her future.
Role in the Shop
- Manages stocking, customer service, repairs, and small gadget sales.
- Created the shop’s pulley shelf-ladder system.
- Often serves as the face of the shop when Vance is brooding in the back.
Inventory and Services
Torlson’s General Shop carries a broad selection of goods vital to frontier life, from farming tools to adventuring supplies.
Common Wares
- Foodstuffs (flour, dried meats, beans, ale)
- Tools (hammers, axes, picks, nails, saws)
- Outdoor gear (bedrolls, rope, cloaks, tents, firewood)
- Lanterns (including Everburning Lanterns), oil, and candles
- Adventuring kits (climber’s kits, healer’s kits, etc.)
Rare or Limited Goods
- Everburning Torch (40 gp)
- Everburning Lantern (70 gp):
Rare Non-Magical Item • Price: 200 gp
Powered by lumina essence, a bioluminescent compound distilled from subterranean fungi
- Rare imported cloth, boots, or Dyvers steel (limited stock)
- Lockboxes and strongboxes
Services
- Custom orders from Dyvers or Verbobonc (via caravans)
- Tool repairs and sharpening
- Equipment fitting or repurposing
Comments