Discovery, Exploration
After four days of travelling, the party arrive a Merchant's Crossing, a city of tents, filled with merchants peddling their wares before moving on to the capital. A merchant approached the party, offering to sell them the finest swords. The merchant, however, had no swords to offer in his wares. Zeph deduced that the merchant had been cursed. They would learn that two mysterious men had robbed him of an amulet days earlier. The party would head to the local inn to find out more information.