Witch Hunter (Warrior) in Vechaunus | World Anvil
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Witch Hunter (Warrior)

Magic is power, there is Good magic and Bad magic, but both give their users incredibly power. Unfortunately, not all mages are good, and someone must protect the world from their ill-intentioned spells. Mage Hunters are rare individuals who have dedicated their entire lives to the pursuit of hunting those with magical power and use it in the service of Shadowsoul. They have learned how to fight spellcasters, steeling their mind and spirit against evil powers, and eventually learning how to weaken those powers to can finish them off. Some are devoted solely to dealing with mages who abuse their powers, but an even smaller rarer few see all magic, sorcery, or witchcraft as a potential threat, given time.   Class: Warrior   Requirement: Accuracy and Willpower 2 or higher.   Novice: Choose a weapon group, your attacks with that group are considered magical. You also gain the ability to detect magic when it has been used and from what school.   Journeyman: You have bolstered your mental bulwarks. You receive a +2 bonus on ability tests to resist spells and other magical effects. You are also immune to all magical fear effects.   Master: Your strikes can drain mages of their power. When you do damage to a mage (or any creature that uses Magic Points), your target loses 1d6 + your Willpower in magic points in addition to taking normal damage.   Stunt: Witch’s Bane 4SP You are what witch’s fear. On your turn, if you successfully attack a mage you can prevent them from casting any Major action spells on their next turn.

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