Thief (Rogue)
You steal things! Whether for a code of honor, a way to eat, or just for the thrill, you ignore the law take what isn't given willingly. It also doesn't hurt that your good at it.
Class: Rogue
Requirements: Dexterity 2 or more and (Novice) or greater in the Thievery Talent.
Novice: You can use the Steal Action as a minor action instead of as a major action.
Journeymen: If you fail a Dexterity (Legerdemain) test you may re-roll your results but must keep the second roll.
Master: You gain the Mug Stunt cost 3 SP, you test your Dexterity (Legerdemain) vs. TN 10+ target’s Perception (Seeing) to steal or pocket an item as a free action.
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