Paladin in Vechaunus | World Anvil
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Paladin

Every Guardian Order has Paladins in their ranks. These warriors take the morals and laws of the One True Light and enact them in the world. Paladins protect the weak punish evil and spread the gospel of the One True Light. Most Paladins favor heavy armor and weapons, but this isn’t a requirement.   Class: Warrior   Requirement: Fighting of 2 or higher and the Willpower (Faith) focus.   Novice: You may channel your faith into powerful attacks to smite the unrighteous. When performing a Mighty or Lethal Blow stunt against an enemy of your faith, you may add your Willpower to the total damage done.   You gain access to the Novice spells of the Holy Arcana. You make spell tests with a Willpower (Faith) roll. You can use two Novice level Healing Arcana spells per day.    Healing Touch is always cast at full power.   Journeyman: You are protected by The One True Light against outside corruption. You may always use Willpower (Faith) against attempts to sway you from your sworn duties, mind control, and mind-altering effects from enemies of your faith, regardless of what ability and focus are normally used to defend against such attempts.   You can cast the Journeyman Holy Arcana spell once per day. You can cast an additional Novice spell per day.   Master: You can keep others alive by channeling the Holy Light through your touch as a major action. You also have a chance to save recently deceased. If a target has died, you may attempt a Willpower (Faith) test vs TN =5 + (Number of rounds since the target died x3). Success means the target comes back to life. Any stunt points generated by this test are granted to the target as Health. You may only attempt to resuscitate a recently dead character once. If you fail, they remain deceased.   You can cast the Master level Holy Arcana spell once per day. You gain an additional Journeyman Casting and a Novice casting per day.

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