Necromancer (Mage) in Vechaunus | World Anvil
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Necromancer (Mage)

You are particularly skilled with magic relating to death, the dying, and the undead. This ability is rooted in the Death Arcana, but it pushes the mage’s mastery even beyond that potent and terrifying arcana. It can grant benefits when other arcana are used in relation to the dying or dead, such as using bones to divine someone’s fortune.   Class: Mage   Requirement: Intelligence 2 or higher and Intelligence (Death Arcana) Focus.   Novice: You can nudge the dying back to life or commit them to eternity. Spend an Activate action and touch a target with 0 Health. They can either be instantly killed or stabilize at 0 Health but are no longer dying (your choice).   Journeyman: Each time you spend MP to gain an additional effect (additional question of the dead, animate another corpse, etc..) with a Death Arcana spell, you gain double the effect for the same cost (two questions, two additional corpses animated, etc.) You also can converse with any undead within sight regardless of language barriers or physical limitations.   Master: Death surrounds and sustains you. Whenever a living creature dies within 20ft of you, gain either 2 Health or 2 Magic Points. This effect stacks with the draw upon death spell if it is active. If you kill a target with your Novice Necromancer talent, gain 1d6+2 Health or Magic Points instead.

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