Monster Hunter (Warrior)
There are countless fighting styles and techniques throughout the world, each designed around a specific philosophy or purpose. The Monster Hunters exist for but one purpose, the slaying of dangerous animals. They develop a knack for tracking and stalking these creatures, eventually cornering them and dealing the death blow. Through experience and training, the Monster Hunter will learn a creature’s weak spots and behaviors, ensuring that no prey survives their strike.
Class: Warrior
Requirement: You must have Intelligence and Dexterity 3 or higher.
Novice: You have learned to track creatures through all terrain. Gain +2 to any tests involving the searching, stalking, tracking, etc of creatures. If you make an Aim action you gain a bonus to damage equal to half your Intelligence (rounded down) when attacking any adversaries up to Typical size.
Journeyman: You gain the damage bonus (from novice) when attacking adversaries up to Large size and your full Intelligence against Typical sized adversaries. Bonus damage becomes piercing.
You also get to choose a favorite creature:
Aberrations
Beasts
Celestials
Constructs
Dragons
Elementals
Fey
Fiends
Giants
Monstrosities
Oozes
Plants
Undead
Alternatively, you can select two races of humanoid types (such as Troglodytes and orcs) as favored enemies.
When tracking, attacking, or damaging a creature of this type, gain a +2 bonus to the check
Master: You gain the damage bonus (From novice) when attacking adversaries up to Enormous size and your full Intelligence against Large-sized adversaries. You are so skilled that this bonus damage becomes penetrating.
You also gain the ability “Sense Favorite enemy”. You can sense up to 500ft from you whether any of your favorite enemies are in the area and how many there are, though you cannot pinpoint their location.
Size Example:
Typical - Wolf, Boar, Giant Spider
Large - Bear, Chimera, Dire Wolf, Gorilla
Enormous - Hydra, Dragon
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