Inquisitor (Warrior) in Vechaunus | World Anvil
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Inquisitor (Warrior)

Inquisitors are feared, opponents. Skilled in both melee combat and able to augment themselves with the magic of the guardians. Many have devoted themselves to a cause, but some are merely knights who wander Vechaunus seeking to purge evil they come across. As versatile as they are skilled, Inquisitors are not to be underestimated.   Class: Warrior   Requirement: Focus: Intelligence (Arcane Lore) and Willpower 3 or higher.   Novice: You can pick one Arcana to progress in and gain a Novice degree in that Arcana. You may choose two novice spells, instead of spell slots, you may cast these spells as long as you have MP to spend. You can exchange these novice spells for different ones each time you level up. You have MP equal to 10+ Willpower. When you gain a level, you add your willpower to your MP.    Additionally, you can choose a weapon you are trained in to act as your implement, this weapon is now considered magical. You can change your implement into a new weapon, but it must be in the same weapon category and you must spend 24 hours binding yourself.   Journeyman: You get the Journeyman degree in your chosen Arcana. You may choose one Novie or Journeyman spell, you can exchange this spell each level up. Your bond with your chosen weapon strengthens. As long as you are within 300ft of your weapon you can summon it to your hand as an Activate action.    The benefit from the Armor Training talent crosses into casting strain as well as Dexterity.   Master: You get the Master degree in your chosen Arcana. You can choose one additional spell from the Novice, Journeymen, or Master list of your chosen Arcana, you can exchange this spell each level up. The Target Number and MP cost for all spells is reduced by -2.

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