Imprinted (Rogue/Warrior) in Vechaunus | World Anvil
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Imprinted (Rogue/Warrior)

The Imprinted are people who have been given specific power, either by choice or force. They are masters of the magic placed upon them. Unlike mages their power does not come from study, but rather it is implanted, and their power is as apart of them as their own heart.   Class: Rogue, Warrior   Requirements: Dexterity (Stealth) and Willpower 3 or higher   Note: You have an obsidian jewel or white tattoos covering your body that acts as your implant. You must have it somewhere on your body to use your chosen Arcana. You must choose one arcana to master and once the choice is made it cannot be changed. You have MP equal to 10+ Willpower. You add your willpower to your MP every level.   Novice: You have the Novice degree in your chosen Arcana   Journeyman: You have the Journeyman degree in your chosen Arcana. Additionally, you learn the Dexterity (Acrobatics) focus if you do not have it already.   Master: You have the Master degree in your chosen Arcana.   Avatar of magic: Once an encounter, you can embrace your Arcana fully, becoming its Avatar. Take a minor action to shift into this form, once done you deal 1d6 elemental damage, (dependent on your chosen Arcana, Pyrefernal: Fire, Aquanian: Cold, Stoneshaper: Poison, Windrunner: Lightning) whenever you deal damage. You stay in this form until you end it, fall unconscious, or it is dispelled.

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