Hunter (Rogue)
While most rogues are skilled stalkers, the Hunter is an artist at trailing a target unseen. You have learned how to both relentlessly track your prey to quickly and to bring them down once you catch up to them. Most Hunters specialize in a particular type of creature, but general abilities learned by this specialization are widely applicable.
Classes: Rogue
Requirements: Perception of 2 or higher and the Perception (Tracking) focus.
Novice: You can follow trails others miss and pick up lost trails with ease. If you fail a Perception (Tracking) test, you can re-roll it and keep the better result.
Journeyman: You can mark a target as your chosen prey. The prey does not have to be present for you to mark it, but you must have something that belongs to it. Spend a minor action and declare a target marked. You gain a +1 bonus on Perception (Tracking) and Dexterity (Stealth) tests against this target. You may also do +1 damage against this target in combat. You may only have one target marked but may switch to a new target with a minor action.
Master: You are adept at picking up details and exploiting opportunities while you’re on the hunt. Any Exploration stunts involving a target you have marked can be performed at -1SP compared to their normal cost.
You may now track two targets.
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