Guardian (Warrior) in Vechaunus | World Anvil
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Guardian (Warrior)

Many warriors fight for personal glory; not so guardians. They are trained to consider not just their own position on the battlefield but those of allies. They can assess who needs protection and when. Their timely intervention often prevents situations from going out of control. Since shielding others is their first priority, guardians often leave themselves vulnerable to make sure they block attacks on allies. Those of long service have many scars as badges of their sacrifice. Guardians naturally make excellent bodyguards and are often employed as such. Mages, often vulnerable in hand-to-hand combat, particularly value guardians.   Classes: Warrior   Requirements: Constitution and Dexterity 2 or higher and the Weapon and Shield Style (Novice).   Novice: You can protect an ally with the tactical use of your shield and body. Choose an ally and enter Guardian mode with an Activate action. When this ally is adjacent to you, they gain a +2 to their Armor Rating. However, each time your ally takes damage, you take 2 points of penetrating damage. You can choose to switch your protection to a different ally with a free action. You can leave Guardian mode with a free action.   Journeyman: Once you plant yourself, you cannot be moved. While in Guardian mode, the Skirmish and Knock Prone stunts have no effect on you.   You may also use Guardian mode on two allies adjacent to you.   Master: Those who attack the one you guard suffer the consequences. When you are in Guardian mode and an opponent successfully hits or damages your protected ally, you can immediately attack that opponent (moving up to 5ft to get adjacent if necessary) as a free action, generating stunt points as usual. You may only do this once per round. After the attack, the normal initiative order resumes. This retaliation does not count as your turn.

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