Gladiator (Warrior) in Vechaunus | World Anvil
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Gladiator (Warrior)

You may not have been born in the arena, but you were reborn there. Learning to fight in numerous contests of arms for sport and reward, you are adept at both taking lives and thrilling crowds. Many Gladiators began as captives or slaves, but this specialization is appropriate to any pit-fighter or prize-fighter. This specialization can represent both barehanded brawlers and weapon-wielding pit-fighters.   Class: Warrior   Requirement: Constitution of 2 or higher and the Strength (Intimidation) or Communication (Performance) focus.   Novice: You excel at disabling and dispatching foes. You can deliver a Coup de Grace as a minor action and when you Knock Out a foe they stay unconscious for twice the usual time (4d6 minutes).   Journeyman: You know how to land your words as well as your blows. When using the Threaten or Taunt stunts, the effect of each stunt lasts for an additional turn.   Master: Are you not entertained? Immediately after defeating an opponent, you can make a Communication based free action to frighten, persuade, or otherwise influence any onlookers watching the battle. You may use the Sway the Crowd stunt for 1 SP instead of its usual cost of 2 if you generate SP on this roll.

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