Eldritch Champion (Rogue or Warrior) in Vechaunus | World Anvil
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Eldritch Champion (Rogue or Warrior)

Few people have the aptitude for the arcane arts. While you may not be able to match a wizard in a spell duel, you have learned a few spells and merged your martial expertise with your training in magic. Like the Eventide Knight, you find the two arts quite complimentary, but you came about your magical training either by happenstance, being self-taught, or a monastery or martial clerical order. Regardless of how you come to these abilities, the result is a deadly fusion of magic and steel, until you become an Eldritch Champion who can withstand any foe.     Classes: Rogue or Warrior   Requirements: Intelligence and Willpower 2 or higher   Novice: You become a Novice in a magic talent of your choice*. You gain 10 + Willpower magic points. Whenever you gain a new level, you gain an additional number of magic points equal to your Willpower. In addition, you're training with armor reduces the strain from casting in armor by 2 (but cannot reduce strain to less than 1).   Journeyman: You become a Novice in a magic talent or gain a degree in one you already have*. In addition, you're training with armor reduces the strain from casting in armor by an additional 1 (3 total; but cannot reduce strain to less than 1).   Master: You become a Novice in a magic talent or gain a degree in one you already have*. In addition, you're training with armor reduces the strain from casting in armor by an additional 1 (4 total; but cannot reduce strain to less than 1).   *Whenever you gain spells, you do not gain spell slots, instead at Novice level you gain two Novice spells, at Journeyman you gain one Journeyman spell, and at Master, you gain one Master spell. You may exchange any of these spells for another spell in the same arcana and the same level only when you level up.

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