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Diplomat (Any)

Sometimes, fighting isn’t the answer. Other times, fighting was the answer, but now you need someone to negotiate terms and treaties. In both cases, the Diplomat shines. You are part negotiator, part public-relations expert. This specialization is focused on making and keeping allies and connections while minimizing enemies and nonviolently restricting their effectiveness, especially in political arenas.   Class: Any   Requirement: Communication of 2 or higher and the Linguist or Oratory Talent at Novice or higher.   Novice: You are adept at social graces that win friends and avoid embarrassing faux pas. You may reroll tests with any one of the following abilities and focuses (pick one) and may keep the better roll: Communication (Etiquette), Intelligence (Cultural Lore), and Intelligence (Heraldry).   Journeyman: You are excellent at operating within established rules and agreements to get the job done. Any Communication tests you make that take advantage of an established custom, treaty, contract, or agreement gain a +1 bonus and generate a +1 SP if doubles are rolled. In addition, you can use your Novice degree with a second ability and focus from the choices from that degree.   Master: The easily swayed can’t sway others. You may perform the Tower of Will Roleplaying stunt for 2 SP instead of the usual 4 SP cost. In addition, you can use your Novice degree with a third ability and focus from the choices from that degree.

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