Commander (Any) in Vechaunus | World Anvil
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Commander (Any)

You are excellent at leading others in large military and combat situations. Some Commanders orchestrate operations from the front lines, others coordinate their forces from afar, but all lend their keen strategic and tactical minds combined with their powerful charisma to the practice of war. Not everyone who leads an army into the maelstrom of battle has the Commander specialization, but many of the greatest generals do.   Class: Any, Rogues possessing this specialization can take the Command talent if they wish.   Requirement: Communication at 2 or higher and the Intelligence (Military Lore) and Communication (Leadership) focuses.   Novice: You gain a special stunt: Inspire. Y ou also gain a +1 bonus in tests to command a larger force in mass combat.   2 SP: Stunt: Inspire   Your actions encourage others to acts of heroism and greatness. All allies within sight of you gain a +1 bonus to all Willpower (morale) and Willpower (Courage) checks for the rest of the encounter. This bonus cannot be stacked with multiple uses of this stunt.   Journeyman: You may rally your allies with your words and actions. Once per encounter, when you use the Inspire stunt, each ally insight of you heals 1d6+ your Communication in Health.   Master: You are skilled at creating opportunities for others. You may pass the benefits of the Set-Up stunt to Multiple allies in a fight by paying +2 SP per extra ally affected.

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