Bard (Any) in Vechaunus | World Anvil
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Bard (Any)

You are a poet, storyteller, and musician with an inspirational tale always ready on your lips. You collect folklore and songs wherever you go and have a breadth of knowledge that can surprise academics.   Class: Any   Requirement: Communication 2 or higher, the Performance talent at Novice or higher, and at least one Lore-based Intelligence focus.   Novice: By spending a major action and succeeding in a TN 13 Communication (Performance) test, a bard can spin a tale or sing a song to inspire an ally. This may happen before or during an encounter. An inspired ally may reroll one failed test. Bards may inspire multiple allies by spending additional actions or using the Sway the Crowd roleplaying stunt.   You also gain the Novice degree in Heroic, Power, Healing, Vocal, Glyph, Celetry, or Illusion. You do not have spell slots, instead, you only gain two novice spells. You can exchange these spells for different ones in the same arcana each time you level up.   Journeyman: Bards often remember stories and tales that provide useful insights. They can perform the That Makes Me Wonder exploration stunt for 2sp instead of its usual cost of 3. Once per encounter, they can also add a +2-circumstance bonus to any Lore-based Intelligence test if they can provide a plausible explanation of how they remember a story, fable, or historical event that provides useful insight.   You also gain journeyman in the Arcana you choose at Novice. You only gain one Journeyman spell. You can exchange this spell for different ones in the same arcana each time you level up.   Master: Bards can now inspire or demoralize whole groups with their performances. The bard takes a major action and makes a TN 13 Communication (Performance) test (for allies) or an opposed Willpower (Courage or Morale) test (for enemies) targeted at any group that can hear their performance. Success means the bard can apply one of the following bonuses or penalties to the group, as appropriate:   +1 to attack rolls +1 to damage +1 to Willpower tests -1 to attack rolls -1 to damage -1 to Willpower tests   Modifiers can be stacked, but multiple actions can be taken to apply multiple modifiers to a single group. Note that what constitutes a “group” is left somewhat open to Game Master interpretation but should always include a party of heroes or a group of adversaries of the same type (demon, soldiers, pack of animals, etc.)   You also gain Master degree in the Arcana you chose at Novice. You only gain one Master spell. You can exchange this spell for different ones in the same arcana each time you level up.

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