Assassin (Rogue) in Vechaunus | World Anvil
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Assassin (Rogue)

Quiet and cunning rogues can learn to use their talents to master the art of death. Assassins are never the obvious threat. They leave the blustering and the battle cries to warriors. Assassins are the shadow in the night, the knife in the back. While many assassins are professional killers for hire, others take up their vocation for another purpose, whether fanatical devotion to a death-cult or a desire to eliminate certain targets from the world for the greater good.   Class: Rogue   Requirement: Dexterity and Intelligence 2 or higher.   Novice: You can assess a nearby opponent and spot weaknesses to exploit in combat. With an Activate action you can Mark for Death a visible target within 30ft of you. All ranged and melee attacks against a target marked for death receive a +1-damage bonus. The Mark lasts until the end of the encounter, the target is slain, or you pick a new target with another Activate action. You can’t maintain active Marks on multiple targets at the same time. A single character cannot be Marked for Death more than once in the same encounter   Journeyman: You know how to exploit your target’s weaknesses. When you make a Pinpoint Attack against an opponent you have marked for death, you inflict an extra 1d6 damage. You are also an expert on sneaking up on unsuspecting enemies. Gain a +2 bonus when using Dexterity (Stealth) checks.   Master: Even the quickest of targets cannot escape you. You can make a Pinpoint Attack against all opponents, no matter what their Dexterity is.

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