Biomicrokinesis can be cast on any living cellular microorganism including bacteria and fungi, but has proven ineffective against viruses. The technology can be split into several separate sub-classes.
The most basic field of Biomicrokinesis, microscopic manipulation allows the caster to control basic aspects of a colony of cellular microorganisms. This includes growth rate, but also growth patterns, dietary intake from available resources, and even such factors as cellular arrangement and general health, in the case of skilled mages.
This classification does not alter the microorganism in any way that would affect its genetics or offspring.
This class of biomicrokinesis focuses on the manipulation of the microorganisms' genetic code. Unlike the plants and animals targeted by Agrokinesis
, microorganisms are so small and reproduce so quickly that genetic manipulations must be focused on entire groups of microorganisms rather than a single target. Surprisingly, this makes genetic biomicrokinesis easier than the genetic manipulations of other fields.
Genetic spells also allows casters to identify microorganisms by types and their effects upon other living creatures, especially if the practicioner has encountered a similar strain.
Biomicrokinesis is cast so frequently upon yeast that this use case developed into its own school of mastery. Baking breads and brewing beers require yeast, and most family recipes revolve around at least basic yeast manipulation. There are countless processes detailing the best ways to work magic upon yeast, each with their own distinct effects and flavors, many of them closely held family or business secrets.
The well-known alchemical yeast
is rumored to be one such product of these spells, although the facts of its origin are long lost to time. Historical texts from.the Golding Library
indicate the yeast has existed since before the War for Enlightenment
This classification is used most commonly by healers
, frequently in conjunction with Curative Magic
. A well-trained biomicrokinesiologist can not only identify the strains of microorganisms within an individual but also suppress those causing sickness while enhancing others to help fight off the infection.
These spells require complete mastery for successful casting on microorganisms within a living creature. Easier variations involve altering bacterial genetics in a controlled environment, prior to administering them to a patient.