•• Dipping in the Pool
The Mnemosyne can use blood-ties and blood sympathy to gain useful flashes of insight. She looks within herself, and then without; blood calls to blood, and draws on faint memories from other vampires in the area, and from mortals whose blood she has tasted.
Drawing on race memories, memories lost in Vitae and the collective pool of experience shared by the living and the dead through generations untold, the Mnemosyne knows exactly how to approach her next task.
Drawing on race memories, memories lost in Vitae and the collective pool of experience shared by the living and the dead through generations untold, the Mnemosyne knows exactly how to approach her next task.
Effect
Dramatic Failure: The Mnemosyne draws too much, and becomes overloaded with memories and experiences. She suffers a -1 penalty to all dice pools using a Mental Attribute or Skill for the rest of the scene.
Failure: The Mnemosyne fails to access any memories of use.
Success: For every applicable human or vampire within a 100 yard radius, the Mnemosyne gains a bonus of +1 to a single dice pool using a Mental Skill. For example, if the vampire was within 100 yards of her sire, her childe, a vampire on whom she’d created an artificial blood-tie and a regular mortal vessel, she’d add +4 to her dice pool.
Exceptional Success: The Mnemosyne gains a +2 bonus for every applicable human or vampire in range.
Failure: The Mnemosyne fails to access any memories of use.
Success: For every applicable human or vampire within a 100 yard radius, the Mnemosyne gains a bonus of +1 to a single dice pool using a Mental Skill. For example, if the vampire was within 100 yards of her sire, her childe, a vampire on whom she’d created an artificial blood-tie and a regular mortal vessel, she’d add +4 to her dice pool.
Exceptional Success: The Mnemosyne gains a +2 bonus for every applicable human or vampire in range.
Material Components
Cost: None
Gestures & Ritual
Dice Pool: Wits + Occult + Meminisse
Related Discipline
Effect Casting Time
Instant
Level
2
Applied Restriction
The Mnemosyne must be within 100 yards of at least one vampire with whom she has a genuine or artificial blood-tie and/or one mortal whose blood she has tasted to use this power.