Leatherworker's Tools

Leather Crafting

You can craft most items that consist primarily of leather, such as certain armors, saddles and barding, pouches and packs. These items generally take at least a Long Rest to craft, with access to the proper resources, and may take longer times if the item is more complex. Small items such as pouches or sacks take one Short Rest to craft. Medium items such as saddles and armors typically take at least one Long Rest of dedicated work. This presumes having work-ready leather on hand. Tanning hides to prepare leather from pelts is a far longer process, typically taking a month. Crafting these items generally costs half their market price in raw components, though obtaining your own source of work-ready leather by other means can further drive down the component costs. A number if homebrewed craft-able items are described in this category.  

Bandoliers

You may spend a Long Rest and 50 gp of component resources to craft a bandolier, which weighs 2 lbs. You can spend 1 minute recharging use of the bandolier, which involves placing pieces of ammunition in its easily accessible slots. You may expend usage of the bandolier during combat to gain one of the three following benefits:
  • Ignore the weapons Loading property until the end of your turn.
  • Reload a weapon with the Reload property costing no action.
  • Reload a weapon with the Slow Reload property using a bonus action.
After being expended, you must recharge the bandolier once more in order to use it this way again. You may wear up to two bandoliers at a time, though wearing more than one bandolier causes disadvantage on Dexterity (Stealth) ability checks due to the cumbersome nature of the equipment, similarly to wearing a heavy armor.  

Parchment and Vellum

Through a special process of stretching and drying animal hide over the course of a full day, one can create parchment, or if the skin is soft enough (typically found in younger animals, or unique/rare magical beasts), vellum. Parchment and vellum are the preferred medium of arcanists due to its ability to absorb and hold ink with greater durability and survivability than paper. This is very important where magic is involved, as a botched, torn, or too-faded rune upon a spellscroll can cause disaster when it is used. The hides of magical beasts and monstrosities are especially coveted, as the vellum made from them retains some of their innate magic, and can further empower a spellscroll, especially if the spell is in some way similar to the magical properties the creature once had. This either significantly reduces the component cost of creating the spellscroll, or increases its effect.  

Quickdraw Pouches

You may spend a Long Rest creating a belt, sash, satchel, or other piece of leather equipment that contains quickdraw pouches, which functions as a way to easily access supplies. When created, this piece of equipment has 1, 2, or 3 Quickdraw Slots, in which a potion, poison, or similar small consumable can be placed. Using a consumable that is being accessed from a Quickdraw Slot costs a bonus action instead of an action to consume. The component cost of crafting the item depends on the amount of Quickdraw Slots it contains, with more slots requiring more cost in fine components and design.
  • 1 Quickdraw Slot Item: 20 gp, and a Long Rest of crafting time.
  • 2 Quickdraw Slots Item: 100 gp, and 2 Long Rests of crafting time.
  • 3 Quickdraw Slots Item: 300 gp, and 3 Long Rests of crafting time.