Quickdraw Items
World of Vallonde
Quickdraw Holster (Tier I)
Adventuring Gear
Common
This item is a holster, belt, sash, satchel, or other piece of worn equipment that may contain one item no larger than a 2 handed weapon. You cannot have more than two Quickdraw Holsters equipped. At the beginning of combat, before any turn is taken, you may draw the stored item into your hand(s). If the item is a weapon, you gain a +1d4 bonus to the first attack roll you make on the first round of combat with that weapon.
Cost: 40 gp
Weight: 1 lb
World of Vallonde
Quickdraw Holster (Tier II)
Adventuring Gear
Uncommon
This item is a holster, belt, sash, satchel, or other piece of worn equipment that may contain one item no larger than a 2 handed weapon. You cannot have more than two Quickdraw Holsters equipped. At the beginning of combat, before any turn is taken, you may draw the stored item into your hand(s). If the item is a weapon, you gain a +1d6 bonus to the first attack roll you make on the first round of combat with that weapon. If the item is a consumable that would normally cost a bonus action to consume, you may consume it as a reaction on your turn instead.
Cost: 200 gp
Weight: 1 lb
World of Vallonde
Quickdraw Holster (Tier III)
Adventuring Gear
Rare
This item is a holster, belt, sash, satchel, or other piece of worn equipment that may contain one item no larger than a 2 handed weapon. You cannot have more than two Quickdraw Holsters equipped. At the beginning of combat, before any turn is taken, you may draw the stored item into your hand(s). If the item is a weapon, you gain a +1d8 bonus to the first attack roll you make on the first round of combat with that weapon. If the item is a consumable that would normally cost a bonus action to consume, you may consume it as a reaction at any time.
Cost: 600 gp
Weight: 1 lb