Champions of Glory Organization in Valkosh | World Anvil
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Champions of Glory

A powerful and influential group of warriors founded in the Age of Mist and coincided with the foundation of the Northern Triune.

Structure

The only true hierarchy within the group is the group of elder members known as the Golden Furies. The Furies are the ones that accept new members into their fold; they do not participate in battle. Beyond them, each Champion is on equal footing, as far as the guild is concerned.

Public Agenda

The Champions are seen as the protectors of the Northern Triune. They are equally loyal to Narisi, Qunai, and Baran and offer their services to each of them. Many are seen as wandering heroes, though some form groups to aid them in their quests.

History

The Dawn of Glory

In the Age of Mist, many of the tribes within the Haunt banded together to invade their northern neighbors. Individually overwhelmed, the states unified and the Northern Triune was founded. They aided each other with their armies, but to further their unity, they wanted an army that would serve each of them. This was the philosophy that led to the creation of the Champions of Glory.   Warriors from each region were accepted into the guild and they earned their name in the war against the southern tribes, but it was the Battle of Shining Death that forged their legend. The Champions acted as bait and were chased back 2-miles into a canyon where the other Triunic forces surrounded the enemy. Many Champions died in the battle, but their names live on.  

Throughout History

As many Champions after the first host acted independently, it's impossible to recount all the influences this guild has had on Hadrim.   In the Age of Mist, they acted as arbiters and impartial judges between the Triunic states as the alliance was still new and uncertain. Even the authority of the Champions was uncertain, which did lead to certain cases of vigilante justice. In one of the Triunic gatherings, where the leader(s) of each region gathered together, it was decided that each Champion would be granted a position equivalent to a state's highest position available to a foreigner. For the most part, this meant they would little power of their own unless they were given authority by a superior. A representative of one state could also not command a Champion to do something that would undermine the laws of another state.   In the Golden Age, they collided several times against the Golden Dominion of the far south. Despite initial success, the Champions were ultimately unable to stop the Dominion from pushing through Triune territory and into the Tearful Lands. It is unknown what the Dominion wanted in the Tearful Lands, but the expedition lasted only a few short weeks before their force returned and left the Triune entirely. After this bizarre invasion, interactions between the Dominion and the Triune were relatively peaceful. In fact, the Dominion also made use of the Champions, offering wealth to the Triune itself. The jobs were primarily slaying monsters and bandits by Kellian Path and along the borders of the Haunt, but it resulted in great monetary gain for the Triune and the Champions.   In the Age of Ashes, the Champions still operate across the Triune, but legendary deeds are in short supply, as if the fall of the Golden Dominion took more with it than just an empire.

"With power comes duty. With duty comes action. With action comes glory."

Notable Champions

  • Gyrta Halinsdame: A name that rivals the Saints
  • Torva Iranti: One of the founding members, died in the Battle of Shining Death
  • Renwor Edensdon: Lead the counter-attack against a coup within the Champions
  • Gald Ironsfoot: The only Garthian to be accepted into the Champions' ranks
Type
Guild, Fighter / Mercenary

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