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Lynette Verostros

"Though the human woman before you initially appears unassuming, she carries herself with a certain playful air that offputs you slightly. You don't realize that you're staring at the leather-clad rogue until she gives you a mischievous wink, snappping you back to reality."


Lynette Verostros is a Human Rogue originally based out of the pirate city of Port Lydia. Her formative years were spent brawling and stealing from tourists, but she eventually realized that there was little coin to be made in this way - so, she took up the far more lucrative activity of adventuring. In her early 30s, Lynette made her way to Argoskardis and joined the local mercenary's guild; it was there that she joined together with Constance Capulet and Theodorus Paddlefoot to investigate the goings-on of the Occidental Kingdom of Chaelwyth. Upon the Kingdom's fall at the end of CY 1699, she and her party began gearing up to leave for the Eastern Kingdom of Chaelwyth - this process was expedited by the fall of Argoskardis and the joining of Captain Scaffa.


Lynette Verostros

Medium Human, Thief, Chaotic Neutral

Armor Class 16
Hit Points 67 7d8+28
Speed Climb: 30 ft

STR

8
( -1 )

DEX

20
( +5 )

CON

14
( +2 )

INT

12
( +1 )

WIS

16
( +3 )

CHA

10
( +0 )

Saving Throws DEX 1d20+8 , INT 1d20+4
Skills

Sleight of Hand 1d20+8 , Stealth 1d20+13 , Deception 1d20+6

Damage Resistances Psychic
Languages Common, Halfling
Challenge Rating 7
Proficiency Bonus +3

Evasion. When Lynette is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.

Sneak Attack (1/Turn). Lynette deals an extra 14 ( 4d6 ) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of her that isn't incapacitated and Lynette doesn't have disadvantage on the attack roll.

Piercer. Once per turn, when Lynette hits a creature with an attack that deals piercing damage, she can re-roll one of the attack's damage dice and must use the new roll. In addition, when Lynette rolls a critical hit with an attack that deals piercing damage, she can add an additional damage die.

Actions

Shortsword. +8 to hit, reach 5 ft., one target. Hit: 6 ( 1d6+5 ) piercing damage, and the target must succeed on a DC 15 Constitution saving throw. Upon a failure, the target is poisoned until the end of its next turn.

Mechanized Crossbow. +9 to hit, range 80/320 ft., one target. Hit: 7 ( 1d8+6 ) piercing damage. If the attack misses, then the crossbow automatically fires a second shot with disadvantage at the same target.

Bonus Actions

Enhanced Cunning Action. Lynette can take the hide, dash, and disengage actions as a bonus action. She can also use the Help action.

Reactions

Uncanny Dodge. Lynette can use her reaction to halve the damage taken from a single attack or effect.

Get Down! When Lynette and an ally within 5 feet both make a Dexterity save to take only half damage from an effect or spell, she can use her reaction to cause the friendly creature to take only the same amount of damage that she does.

Children

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