Magic Item Crafting - Materials & Influences in Urvén | World Anvil
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Magic Item Crafting - Materials & Influences

Materials

Crafting materials are the raw bits and pieces used to fabricate items. They can vary from mundane goods to exceptionally rare magical substances. They have a rarity (which correlates to their rarity), a type and they may have an influence.

Material types are listed below. The example uses are a guideline, rather than a solid rule.

Crafting Material Types


MaterialDescriptionUsed For
BoneSolid organic material butchered from creatures. Includes shells, armoured plates and chitin.most items
HerbNatural organic materials. Includes mushrooms, fruits and substances like sap.druidic items, potions
HideThe skin, fur or scales of a creature.armour, containers
InkA liquid that can be used to write. Usually made from other materials.scrolls
MetalSmelted bars of ores usually produced by mining.most items
MineralSolid, usually inorganic substances. Includes gemstones, pearls and salt.jewellery
PaperSheets made from pulped and flattened organic materials. Also includes substances such as vellum.scrolls, spellbooks
SolventLiquids that can be used to dissolve alchemical ingredients.potions
TextileCloth made from organic materials. Includes spider silk.clothes, containers, light armour
ToxinHarmful substances usually sourced from venomous creatures.poisons
WoodSolid organic material usually sourced from trees.blunt weapons, shields
EssenceMaterials and objects that are a magical influence in its pure form. Pixie dust, bottled lightning or angel feathers are examplesbonus material for any item

Generally speaking, very rare and legendary crafting materials should be sourced exclusively from high-CR monsters or the planes. It should also be almost impossible to find materials of these rarities without an influence.

Influences

Materials often have an influence - a magical aura that permeates them due to an innate property or prolonged outside energy. Materials can only have a single influence. Essences always have an influence - their existence is defined by it. These influences are the energy used to produce magical effects from completed items. The table below contains a list of all influences, what sort of effects they may govern and where a player is likely to find them.

Magic Item Influences

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InfluenceGovernsSourced From
Airair elementals, breathing, flight, levitation, lightning damage, windair elementals, high altitudes, tempests, the plane of air, very windy places
Chaosunpredictable things, wild magicsites of magical warfare
Coldcold damage, icecreatures with cold abilities, very cold places
Corrosionacid damage, oozes, rustingacidic substances, creatures with acid or rust abilities
Deathnecromancy, necrotic damage, summoning undeadold burial grounds, the Shadowfel, undead
EarthConstitution, earth elementals, gemstones, giants, the plane of earthdeep underground, the plane of earth
Fantasyawareness, Charisma, fey creatures, illusions, senses, the Feywildfey-touched forests, fey creatures, places of permanent illusion, the Feywild
Fiendcurses, demons, devils, the hellsfiends, heavily cursed areas, the hells
Firecontrolling fire, fire damage, fire elementals, the plane of firecreatures with fire abilities, heavily burned locations, the plane of fire, volcanos
FluidDexterity, shapeshifting, the plane of water, transmutation, watercreatures that can transform, deep underwater, lycanthropes, oozes
Forceforce damage, forcefields, loud sounds, Strength, thunder damage, warding spellscertain planes, creatures with force or thunder abilities, supernatural strength
Lifecuring disease, healing, longevity, purification, regenerationcreatures with regeneration, herbs, verdant areas
Mindastral travel, enchantment magic, mind reading, psychic damage, Wisdomcreatures with mind control abilities, psychic creatures, the astral plane
Natureanimals, certain fey creatures, plantscreatures with nature abilities, deep woods, jungles
Nullantimagic, counterspell, immovability, magic resistance, resilienceareas of antimagic, creatures with magic resistance, impossibly hard substances
Planeconjuration, demiplanes, etherealness, portals, teleportationdiscorporated items, portals, the astral plane
Poisoninflicting poison, poison damagecreatures with poison abilities, herbs, particularly harmful substances
Radianceblessings, celestials, radiant damage, radiant resistance, the heavenscreatures with radiant abilities, good-aligned temples, the heavens
Timeaging, cycles, haste effectscreatures with time abilities, places corrupted by time magic, specific planes
Theurgycharges, divination, Intelligence, knowledge, spell slots, the Weaveley lines, other magic items, places of study
Voidaberrations, madness, nonexistence, the great beyondaberrations, outside the planes, places corrupted by insanity

As an example, below is the statblock for a crafting material within my setting. Lesate's tears are common herbs with the life influence. Therefore, a character is likely to be able to use them as part of the process to create a potion of healing.

Lesate's Tears

Trade Good

Common Life

When you eat these flowers, you regain 1d3 Hit Points. The flowers may also be crushed into a paste and applied directly to a wound for the same effect.


A handful of small, white, five-petaled flowers picked from vines growing on large, old trees. There is usually a small drop of nectar in the middle that causes the flowers to twinkle at night when a light source is brought nearby.



Cost: 10gp

Table of Contents:

Related Articles:

  • Butchery
  • Herbalism
  • Poisonmaking


Cover image: Blacksmith's Workshop by unknown on Pixabay

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