DEITY: Sable, Walker of the Darkening Veil Character in Urth | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

DEITY: Sable, Walker of the Darkening Veil

Sable is the god of the Veil, the division between the dead and the living. He considers himself the Lord of the Ethereal Realm. It is his playground, bringing the living and dead into either world. His worshippers see him as the master of death and the grave.  
The dead must choose…
the Spirit Belongs, the Astral Mind Wants, and the Ethereal Soul Yearns.
He walks the Ethereal most of the time, stepping amongst oblivious mortals. When he whispers into the ears of mortals, he can evoke emotions and ideas in them. Sable is the bridge between worlds, so speak with dead, seances, and other communications between the living and the dead are made through him   He grants reincarnations and resurrections. He is a maker of revenants, an undead that retains the mind, spirit, and soul of their living self that needs to finish a task from life. Some revenants are also tasked by him. Ghosts, spirits, specters, and other forms of undead that have reason not to rest are part of his domain. As such, he is also considered a source of evil in the world. However, his creations are ones that by nature, magic, and the being themselves do not rest. His are not the about the mindless forces dredged up from graves and forced into life by necromancers. Necromancers may worship or have a respect or admiration for his power over creation and death.   EXTREMIS, WALKING THE BARGE OF THE DYING.   He has a massive ethereal barge, the Extremis. It is said to be 66 feet wide and 660 feet long, and visibly 33 feet tall. The lower edge of the barge vanishes into rolling and rippling ethereal waves. The deck is an acre and said to be the amount of land a single person can till and tend with their own hands. The outer shell of the ship is hammered metal and molded in thousands of humanoid faces of every sentient race of creature. White bone oars extend out to each side ending in a shovel or spade-shape. The Extremis can instantly travel to any part of the Ethereal Realm.   There are ornate shacks every 66 feet from the rear. First a shack in the center, then every 66 feet is a shack on each side until there are thirteen of them. Each shack is approximately 15’-20’ square. None of them appear to have doors until Sable wants them to. They can be used to visit the past, the present, and the possible futures of the dying.   The front rises up in a 33-foot wide staircase up to a hexagonal platform with six stone pillars rising 60 feet into the air. The tail of the barge has a staircase descending into a curved tail outlining part of a circle. Along the length there are grates to the inside of the barge where shadowy figure work bone-colored oars that protrude out the sides of the barge. Each end is a portal that is nothing more than a scintillating sheet of incorporeal gauze.   The dying appear within the hexagonal platform (66’ diameter, 33’ on each side) complete with the world and people around them at the moment of death. No matter where the barge is, the platform coexists anywhere in the material realm and its coterminous planes. Sable has complete control within this space. Only another god could present any annoyance at all to him within the Death Hex. And to challenge him in his domain is an insult and one he will seek ten-fold retribution. It is here that Sable meets the dead.   If the dying walk from their world onto the ethereal staircase, Sable will speak with them as he walks them along the length of the barge. He speaks to them of where they want to go, comforting them out of their death. Violent deaths are always shocking to the mind, spirit, and soul. And each of those subtle bodies has a separate home. The astral mind is the life lived, the eternal ethereal soul as source of emotion and inspirations, and the spirit is eternally bound to a plane of existence. The dead must choose which to satisfy. It is said that the Upprizu, the Walk of the Dead, takes about 10 days in the real world. This is when the miracle of raising the dead is the easiest to perform. At the other end, when they descend down into the rear rippling sea they are reincarnated, resurrected, return to the Ethereal world where they died and begin their spirit journey to the afterlife, or perhaps delivered to an outer realm that their spirit is bound to.
Children

Comments

Please Login in order to comment!