DEITY: Missairrea, Her Divine Wretchedness in Urth | World Anvil
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DEITY: Missairrea, Her Divine Wretchedness

Domains: Curses, Grudges, Envy, Jealousy, Hags, Divine Vengeance, Lycanthropes, Sufferance of Descendants
Symbols: Cauldron, Broom,
Beasts: Black Shadow Cat,
Civil & Trade Roles:
Colors & Materials: Black, Green, Ochre
Primary Avatar: Witch
Secondary Avatar: girl of 8-9, mousy brown thin hair, brown eyes, space between teeth big enough to notice, small enough to be cute while a child, speaks as if nose is a bit stuffed. (Ramona)
Tertiary Avatar: The drowned girl
(MISS corSAIR REE Up) Angular cheekbones and eyebrows, like metal triangles under the skin. Long slit eyes with red irises in yellow. Wide shoulders, bones sticking outward, narrowed waist. Fingers coming to pointed tips. She appears in weird couture fashions, impractical and outrageous, sometimes defying logic.
  Missairria, Her Divine Wretchedness, is said to be the godmother of all great hags. Born of whatever magic, all hags are blessed by Her Wretchedness. The greatest of her gifts are the Six Maledictions. These grand curses are limited in number and the pronouncement of the sixth Malediction can only be for the true and permanent death of a hag. It is said that when a hag uses all six of her maledictions, she is imprisoned in a figurine or doll that sits on shelves in her Missairria’s magical wagon. High at the front of the wagon is the coach box with a semi circular tray suspended forward above the ass of the donkey. A carved wooden rail suspends into the tray with a crystal globe on the end and a black lodestone below in contact with the inlaid wood platform. This is part of the magic of the wagon. Missairria uses the crystal to power the wagon and the beast of burden. Any creature fastened to the harness can pull the wagon. And any magic bestowed to the creature extends to the wagon. This would include flight, swimming, breathability, speed, etc. The wagon requires a creature to be harnessed to move.
  Missairria travels in a barrel-shaped wagon pulled by a gray donkey with a black-brown cross down the neck and shoulders. He appears as a mopey, downtrodden donkey, often faced down low, eyes closed or drooping shut. He always has two dozen flies around him, landing on his face and body. Oddly, he smells of old paper, like from within a library. She calls him Dewey. Despite his size in comparison to the wagon, he can pull it at great speed.
  She has a great black cat (mountain lion, puma), “Muffin/Ghandy””, with striking steely eyes, a wide nose with a pair of elongated bladelike canine teeth in their upper jaw, tall upright ears of a lynx, a powerful body with short legs, large paws, sharp claws, and a long tail. Their hind legs are larger and more muscular than their front, giving them great jumping power. Ghandy stands five-feet tall at shoulder height and 15-feet nose to tip of the tail. The tail is five feet long. His paws are about 9 inches in diameter. Ghandy is very affectionate to Missairria revealing a house cat/kitten nature around her. He is always perfectly clean and while his large paws leave footprints only when he wants, they are never dirty even after walking in muds.
  A pair of ravens are often nearby. One with a larger head with six eyes, the other a larger body with four wings. Seen and Sorn are her messengers and spies.
  Eratosthenes (eh·ruh·taas·thuh·neez) ”Dewey” was the greatest librarian in all the planes. People would line up for miles. Gods, kings, and tyrants beat them back to get their answers first. Day and night the line grew. Eventually the gods magically imprisoned him in the library, made him immortal, and never allowed him to sleep again so he could answer questions forever. He was cursed into being a simple donkey so that no one could ever know of or find him, and he would never be forced to answer questions again. However, he cannot speak or say anything he knows unless someone asks him and he may only respond with a minimal and concise answer. His peace now tortures him. He must answer 19 mysteries for Missairria to be released. She has asked just over half. Anyone who can trick or coax Missairria into ask for a mystery will receive eternal gratitude from Eratosthenes.
  The Drowned Girl. There is a story that in another age when Missairria was a young godling, her father, Narcitae, drowned her because he was ashamed that he had produced such an ugly child. He held he under the waters of the Torus River that encircles Jenessa, the city of the gods upon Urth. The gods were said to wash their feet in the river and life spilled from the thirteen waterfalls from Jenessa across all of Urth. After several days, little Missairria stopped struggling, and Narsitae let the drowned girl float away as trash onto the Urth. Missairria’s form of terror and dread is often a young girl, barefoot in a white nightgown, soaked with long black hat covering head and face.
  The Maledictions of Wretchedness
  Through the pernicious heart of Missairria, a hag may call down six ruinous curses upon those that have wounded or insulted the hag or her reputation. It is not the size or notice of the slight within the world, but the magnitude of insult felt to the hag’s pride, envy, jealousy, greed, rivalry, or covetousness. That is what drives these maledictions. Once unleashed, it is said only Her Divine Wretchedness can undo them without satisfying the curse’s release. Every pronouncement of a malediction states the subject, the curse, and the only conditions of release. And no two curses could ever overlap on even a single person. Someone cursed under a malediction cannot suffer from lycanthropy even when they contract it. However, once freed from a malediction, the lycanthropy will set in.
  Curse those who cause:
    • Physical damage, which will be permanent while curse is alive
    • Pain and suffering, which must be relived annually or monthly
    • Image, beauty, appearance, which will invoke shame and requiring being hidden
    • Reputation, talent, integrity, which requires a mythic presence to be maintained
    • Final Death. Any ordinary death must accept that no chance of rebirth on another plane or resurrection is not possible.

  Curse bestowed only upon all descendants of a single person or one coupling. Curse bestowed on a couple in love or betrothed as long as they are together or a child lives from their bond. Curse upon a single person until eternal death. They can propagate the curse onto others. Curse upon a place, creating a source of pain, terror, evil. Curse upon a people of race, creed, ethnicity, geography, or .
  Curses, particularly upon a person, often come with a dark gift, a corruption of power and advantage that entices the cursed to treasure their malediction, even protect it, to the detriment of others or innocents. Lycanthropy is an example of this. The most powerful curses hurt those around the accursed, yet tempt the accursed to never resolve the malediction and lose their gift.
 

DOMAIN: CURSES, GRUDGES, VENGEANCE

Clerics of the Divine Wretchedness are full of hatred and disregard for the value of any life beyond their own. They drink in the world’s misery and revel in their own glories. They can rarely hid their true nature from others for long. Cantrip: Primal Savagery
  Cleric Level     Additional Known and Always Prepared Spells 1st Bane, Cause Fear, Inflict Wounds, Ray of Sickness, Wrathful Smite 3rd Arcanist’s Magic Aura, Nystul’s Magic Aura, Wither and Bloom 5th Bestow Curse, Fear 7th Banishment 9th Banishing Smite, Cloudkill

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