10a. Mimic Hall

On either side of the hallway, an ornate frame on the wall holds a large mirror. Each mirror is about 2 feet by 4 feet, and the framing on each side is at least 2 feet wide. Hundreds of tiny gems reflecting pinpoints of light stud the frames. Since the mirrors are directly across from each other, they appear to create an endless series of reflections stretching on and on into eternity. The gems, reflected thousands upon thousands of times, seem more numerous and beautiful than the stars in the heavens. There is a stone door at the end of the hallway.
The first pair of mirrors is the trap in this hallway.   The frames are 2 Mimic set up to ambush unlucky opponents. One of the mirrors (the one on the eastern wall) is a Mirror of Confusion. When a character steps between the mirrors, a confusion effect is triggered and the mimics attack. Weapons of warning and other such devices do not alert the party before the confusion effect since the mimics have no intent to cause them harm before that time.   Each mimic is encrusted with gems: 120 gems worth $1 and 50 gems worth $5 each.   They will be awarded a point if they defeat these monsters. Keep track of the party's score as they go along. At the completion of each challenge, their score will be announced by the ringing of a bell for each point they have earned.
  • XP Earned for each mimic killed: 450

Once the mimics are killed, the door at the end of the hallway crumbles into sand.
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On D&D Beyond

Mimic   Confusion spell

Assets

Frame Mimic Token


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