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Advocate's Hall

Sphere: Academic   Briefly the centre of mercantile activity in Ur, Advocate's Hall fights hard to maintain the independence of the Guilds from Fate's Bazaar and The Take. The Grand Crafters of the Hall jealously guard the secrets of their Guilds, passing them on to only a few carefully chosen subordinates. Betraying Guild secrets to outsiders attracts the direst of revenge. More than one former member has met with an untimely demise shortly after their departure, although others have been put beyond the scope of possible retribution by the Take and High Masks, willingly or otherwise.

Notable Guilds

  • The Honourable Company of Ironmongers and Armourers make the finest weapons in the known cosmos.
  • The Honourable Company of Cutlers and Tinkers make fine and delicate metal implements, imbued with hidden virtues.
  • The Worshipful Fellowship of Bullioneers and Jewellers make scintillating regalia and bijoux, many touched with subtle glamours.
  • The Honourable Company of Glaziers make anything from windows, to drinking glasses, to strange and twisted glass art pieces.
  • The Worshipful Fellowship of Cordwainers and Loriners deal in a variety of small, everyday everyday items which never wear out.
Founding Date
174
Type
Guildhall
Parent Location

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