Zeldrur Character in Undinia | World Anvil
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Zeldrur (Zel-dr-ur)

(a.k.a. The Betrayed)

Zeldrur is the Brass Greatwrym. He didn't join a side in the slave revolts instead driving everyone away from the inner north of Zezhuanth. Those who get close do see a great ruined temple complex but are turned back before they get anywhere near exploring it. Zeldrur is said to have made a special bond with a kobold priest when the Phervians invaded meaning he fought on the front line as Zezhuanth fell.   Leaving the tomb again to join the Battle of Voidcape, he returned badly injured, awakening the undead priest.  

Mortal form

Zeldrur is mostly seen as a wingless sphinx, until the fighting starts then returns to his draconic form, regardless of the collateral damage.  

Hell's hearth

That's cozy, I'm just going to take a nap
-On fire Orc after angering a strange sphinx   Zeldrur's breath is blistering hot, yet seems to invoke a feeling of drowsiness, safety, and even sleep. causing foes to literally opt to go to sleep mid-battle and on fire.  

Horde

Zeldrur's horde is the tomb's treasure. Though not technically his horde, it is his to guard.
Parents (Adopting)
Children

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