Natural Prey |
Strong Against |
Week Against |
Natuarl Preditors |
Karthitres |
Fey |
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|
|
Devils |
How to use this list.
Playing a Witch
Witches do not play like any of the other spell casting classes. They do not use spell slots, have very stringent casting requiremts and thier spells dont even interact with the world in the same was as others. All in all they may feel like a very anlien calss to play for somone that is used to more normal spell casting calsses. Though for those interested in trying somthing difrent that can offer a great challange and even a good sense of discvoer when trying them out. The best way to thnk of a witch is like a cross between a Archer and an alchemist. You spend a long time prepearing yours spells, and then you fire them out, almost using your prerations like ammo, instead of using spell slots.
Why Play a Witch
Witches offer a chance to play somthing different. They are a challganing class to play but thier is very little like thme out there. More over their spells have excelt penitration, being of a compleaty different nature there is little that Arcarna can do to offer up any defeance. And finaly it is well worth thaing into concideraton that a Witches spells are nor such much locked behind level more more behinde the qulity of ingrience they can aquire.
Things to Concider
Positives
- No Limit on Daily Casting!
- Excelent spell penitration.
- Some spells can be cast as bonus actions.
- Possible to get higer spells early.
- Spells are naturaly hard to detect.
Negatives
- No Spell Slots!
- No gold subsituion for componets.
- Spells can take a long time to preper.
- Spell preperation can fail.
- Enviromently effected spells.
Statline
Hitdice |
Moraldice |
Primary Stat |
Secondary Stat |
1d6 |
1d8 |
Inteligence or Wisdom |
Fortune |
Skill Proficencies
|
Broad |
Specialist |
Weaponry |
Other |
Expertise |
|
Witchcraft |
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|
Proficiency |
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|
Knifeplay |
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Difficulty |
Arcarna |
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Old Ways of Magic
Witches do not use Spell slots like most other casting classes. Instead, they tap into the old and mostly forgotten ways of the magic present before
Ahkitha came to the world and flooded it with arcane power.
Witch, Craft
Your spells are prepared mostly in advanced, where others may have spell slots you have prepared hexes and implements ready to go. Each spell you can cast has a component and preparation cost. Most have multiple or unspecific ingredients that can be substituted for one another, but this is not always so. Many spells that affect an individual will become vastly more powerful if you have an item belonging to the target or better yet an actual piece of them. Most spells take too long to prepared to practice to do so within the heat of battle; however, you may gain the ability to cast a very limited number of spells in a way much like a cantrip as you grow in power.
In most cases spells when successfully prepared will be bound to an object that will allow you to cast your spells using a simple action. Unlike other classes, this is not always a standard action and may sometimes even be able to be used multiple times.
Witch Lore of Magic
Your spells come form the
Witch Lore Spellist. Unlike other spell lores, they do not really have a level, instead, their power is generally reflected in the rarity of their components or the complexity of their production. When preparing these spells you will need to succeed a Witchcraft check at a level listed on the spell itself. Failing this will generally result in the loss of some of the spells components, though this can sometimes be much more severe. Certain optional components may raise or lower the difficulty of these checks. Be weary as many of these checks can be incredibly high, sometimes requiring DCs that are not realistically possible without some form of assistance or things such as cleaver feat or item combinations. As to what these avenues of assistance are or how you can find them will not be discussed here and will be left up to your own discovery.
Power Unseen
Unlike other casters, the spells that witch cast generally does not produce any sort of viable magical energies. Because of this, they are very, very hard to detect unless you are paying attention to the one doing the casting. The results of the spells are still visible, so a spell cast to produce flame, or water would still produce visible flames or precipitation.
When casting using
Witch Spells, an entity is not able to identify the spell or its source unless they are proficient in Witchcraft or have the power of Witchsight or can perceive you casting the spell.
Not like the other spell casters
As mention, a great amount in this article, Wich spells is quite different to other forms of spell casting. This means that there is very little in the way of defence that can be muster from other spell casters. Arcane spells like Dispell magic or even mage armour will have no effect against your powers. They are however quite sensitive to changes in the environment, such as the weather changing or the presence of a full moon. Particularly clever or well versed
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